RimWorld

RimWorld

We Are United
Počet komentářů: 224
Jack Trades 17. čvc. v 10.29 
If you do a "Host this pawn for a couple of weeks because they like observing other cultures." quest and befriend that pawn, using "Ask to Unite" on them will fail the quest AND the pawn will walk off the map and disappear, which doesn't seem like the intended result.
Pentasis 17. čvc. v 5.46 
Had a pawn with a relationship crashland. She was unable to talk (injured) so her brother couldn't talk to her. But after she got better, the option never updated (it remained "unable to talk").
Jamerific 14. čvc. v 7.15 
Don't get the "Ask to Unite" option at all no matter if I am trying to use the pawn they have a relationship with or not. Just get the "Arrest" option which is now 100% with the correct pawn.
Tento komentář čeká na kontrolu naším automatizovaným systémem. Dočasně je tedy skryt, dokud si neověříme, že nezahrnuje žádný nevhodný obsah (např. odkazy na webové stránky, které chtějí ukrást přihlašovací údaje uživatelů).
River 2. čvc. v 19.44 
Oh, thanks! I don't know why I didn't think to look in the mod settings before.
MIS42NE  [autor] 30. čvn. v 18.50 
Update for 1.6 will be soon.
In the mod settings you can control chances as well as others settings(Unwavering loyalty etc.).
River 30. čvn. v 12.03 
I love this mod! :) No idea if you are looking for ways to add to it, but I do have a suggestion you're free to ignore.

Maybe I'm a hopeless romantic, maybe I'm a masochist. But I kind of wish that when a pawn's lover/spouse is unwaveringly loyal, there was an option for my pawn to defect to their lover's faction. Or maybe, for unwaveringly loyal pawns, we could still try to recruit them, but there was a chance of them taking the colony pawn with them on failure.
Sephira jo 25. čvn. v 20.34 
hope you update to 1.6 :)
ScarlettDarling 19. úno. v 16.21 
Same issue as Darth Brawn and Floppa. Works with most pawns I've found however.
DarthBrawn 16. úno. v 16.09 
Having the same problem as @floppa , can't recruit because target is "incapable of talking" even though both pawns have 100% talking ability. The target is in an imperial trading caravan, so maybe it's a mod conflict with VFE Empire?
crashfly 13. pro. 2024 v 18.49 
@fyodord - this mod does not "target" any characters. it just allows recruiting family members easier.
fyodord 13. pro. 2024 v 18.43 
> target is not hostile
I'm confused does this mod targets prisoners? Or just random wanderers?
crashfly 5. pro. 2024 v 16.06 
@flee - it has worked for me on pawns {family members} that are unwaveringly loyal, however i still play on 1.4. it might just be that the pawn you are asking with might not have social skills?
blitz 3. pro. 2024 v 5.30 
hey dude hope all is well. I just had a small feature request. Just had an imperial trader show up to my colony where one of the traders was a lover of one of my colonists, however he was "unwaveringly loyal" so i couldn't ask him to join. Can we fix this for two pawns who are lovers/in love? I feel like love is the strongest emotion of all and makes people do questionable things sometimes
CeasarCheeser 17. lis. 2024 v 16.49 
Funny enough I can ask a random homeless man (a wild man) to join my colony despite not having enough skill in handing to tame him. :steamthumbsup:
KatieDante 4. lis. 2024 v 19.16 
Hi! I just had the "Shelter for an Ally" quest, but one of my pawns fell in love with them. I asked them to reunite and they accepted, but then they left the map immediately :( It also came up in the messages as "Prisoner Recruited", even though she wasn't a prisoner. Despite her being apparently recruited, she's gone back 'home' alas.

Leaving a log in case it's helpful: https://gist.github.com/HugsLibRecordKeeper/9e5507c068fb23fe075a82a332fe7257
CrackerJack.beta 28. říj. 2024 v 12.02 
@🅾🅼🅸🅲🆁🅾🅽 see condition #4, "Target is recruitable."
🅾🅼🅸🅲🆁🅾🅽 21. říj. 2024 v 1.54 
How does this mod interact with 'unwaveringly loyal' pawns?
Floppa 30. srp. 2024 v 9.26 
Does not work: claims colonist is incapable of talking despite not being incapable of social and having talking stat at 100% in health tab.
anny 17. srp. 2024 v 17.41 
Please let me invite beggars into my colony
:sleepyjill:

I bet they would appreciate a place to stay, despite techincally having a faction, their backstory says that they are extremely depressed about their home being destroyed and now they seek food and beer to drink their sorrows away, would this be the perfect setup to offer them a home?

Anyway for some reason I cannot invite any beggar to stay :seriousboss:
Angel 7. srp. 2024 v 17.06 
so this looks at the social skill not the negotiation ability or social impact stat? it feels like it should be the latter
Killah 22. čvc. 2024 v 14.29 
Awesome Mod, I love it.

Just Reporting bug:

if you try to recruit someone from a Bestowing ceremony party (i.e.; one of the guards) the following happens:

1. If recruitment is success: the ceremony is cancelled and the party boards the shuttle.
2. The Shuttle WILL NOT depart until the recruited pawn boards.
3. If two or more pawns in the party are recruitable (related to your pawns) and one attempt is success, the second attempt will fail.

I looks like it works fine but the ceremony party glitches out and never leaves if the recruited pawn doesn't board the shuttle; you may board the shuttle manually with the new pawn and he will just be gone :(
Omega13 24. čvn. 2024 v 2.24 
Tried this mod briefly. Used reunion on a hospitality guest. Though he was a colonist and I could draft him and assign him work, etc, all he did was wander around the base like a guest. The game would not even let him open colony doors. Forever. Utterly cursed.
redventrue 2. čvn. 2024 v 20.42 
This is a brilliant idea.
InVinoVeritas 9. kvě. 2024 v 11.08 
Been amazing having this mod along Hospitality's one big family mod, makes recruitment of new pawns so easy.
purplebunnygirl 3. kvě. 2024 v 15.03 
Can this be added mid game?
Demondizzi 30. dub. 2024 v 3.43 
Thnx. o7
cjoysarkar 28. dub. 2024 v 9.03 
Thank you. i was very happy it suddenly started working in my current game yesterday. o7
The Realest Nooblet 28. dub. 2024 v 7.26 
@morcalvin look at the top right. It says 1.3, 1.4, and 1.5
Morcalvin 28. dub. 2024 v 7.06 
have you updated this for 1.5? it still says it's for 1.4
Paterfamilias 27. dub. 2024 v 11.01 
Thank you, MIS42NE! This is the one I was missing the most.
JustMarkHere 27. dub. 2024 v 3.58 
Woo! Thanks for your hard work in getting this mod up to date! :steamhappy:
だき 26. dub. 2024 v 22.25 
praise
Herenya 26. dub. 2024 v 16.35 
Thank you <3 <3 Legend
MIS42NE  [autor] 26. dub. 2024 v 15.58 
We Are Updated :stimulation:
GuildedKestrel 25. dub. 2024 v 21.13 
please i need this mod updated this mod has been on every game play i have played sense i found it i try to use it all the time forgetting its not updated
deadmanreaper13 25. dub. 2024 v 2.07 
I shall bare the torch this day - When you have the time, please update your truly awesome mod.
lydocia 24. dub. 2024 v 5.47 
Asking is fine, but demanding mods be updated is quite rude. Have some respect.
AcetheSuperVillain 22. dub. 2024 v 21.48 
Today's my day then. This was the best mod of them all. Hope to see 1.5. Godspeed.
Herenya 21. dub. 2024 v 21.29 
Have been watching someone write a comment to please update this everyday....There wasn't one today so figured it was my turn....Please update <3 Thanks for all you do.
otw_Da 20. dub. 2024 v 4.14 
This mod was so nice
dysaster 19. dub. 2024 v 7.32 
1.5 pretty please
The Realest Nooblet 18. dub. 2024 v 1.12 
Update it NAO
Alek 17. dub. 2024 v 11.38 
Really cool mod. Would love for an update as well!
Insatiable 15. dub. 2024 v 17.29 
Looking forward to an update for 1.5! This is a great, logical mod.
iShade 14. dub. 2024 v 10.04 
please update :(
Hebrux 13. dub. 2024 v 10.29 
1.5 soon? Thanks!
JACK 12. dub. 2024 v 10.22 
hoping for 1.5! thanks for making this mod!
Peryn [Андрій] 9. dub. 2024 v 8.56 
1.5?
Autismus Maximus 28. bře. 2024 v 13.34 
1.5 update?