RimWorld
We Are United
222 則留言
Jamerific 7 月 14 日 上午 7:15 
Don't get the "Ask to Unite" option at all no matter if I am trying to use the pawn they have a relationship with or not. Just get the "Arrest" option which is now 100% with the correct pawn.
比奇堡突破手海綿寶寶 7 月 12 日 上午 9:53 
這篇留言正在等待我們的自動內容檢查系統進行分析。在確認內容無害之前(例如試圖竊取資訊的釣魚網站),這篇留言將暫時保持在隱藏狀態。
River 7 月 2 日 下午 7:44 
Oh, thanks! I don't know why I didn't think to look in the mod settings before.
MIS42NE  [作者] 6 月 30 日 下午 6:50 
Update for 1.6 will be soon.
In the mod settings you can control chances as well as others settings(Unwavering loyalty etc.).
River 6 月 30 日 下午 12:03 
I love this mod! :) No idea if you are looking for ways to add to it, but I do have a suggestion you're free to ignore.

Maybe I'm a hopeless romantic, maybe I'm a masochist. But I kind of wish that when a pawn's lover/spouse is unwaveringly loyal, there was an option for my pawn to defect to their lover's faction. Or maybe, for unwaveringly loyal pawns, we could still try to recruit them, but there was a chance of them taking the colony pawn with them on failure.
Sephira jo 6 月 25 日 下午 8:34 
hope you update to 1.6 :)
ScarlettDarling 2 月 19 日 下午 4:21 
Same issue as Darth Brawn and Floppa. Works with most pawns I've found however.
DarthBrawn 2 月 16 日 下午 4:09 
Having the same problem as @floppa , can't recruit because target is "incapable of talking" even though both pawns have 100% talking ability. The target is in an imperial trading caravan, so maybe it's a mod conflict with VFE Empire?
crashfly 2024 年 12 月 13 日 下午 6:49 
@fyodord - this mod does not "target" any characters. it just allows recruiting family members easier.
fyodord 2024 年 12 月 13 日 下午 6:43 
> target is not hostile
I'm confused does this mod targets prisoners? Or just random wanderers?
crashfly 2024 年 12 月 5 日 下午 4:06 
@flee - it has worked for me on pawns {family members} that are unwaveringly loyal, however i still play on 1.4. it might just be that the pawn you are asking with might not have social skills?
blitz 2024 年 12 月 3 日 上午 5:30 
hey dude hope all is well. I just had a small feature request. Just had an imperial trader show up to my colony where one of the traders was a lover of one of my colonists, however he was "unwaveringly loyal" so i couldn't ask him to join. Can we fix this for two pawns who are lovers/in love? I feel like love is the strongest emotion of all and makes people do questionable things sometimes
Cheese_Curd 2024 年 11 月 17 日 下午 4:49 
Funny enough I can ask a random homeless man (a wild man) to join my colony despite not having enough skill in handing to tame him. :steamthumbsup:
KatieDante 2024 年 11 月 4 日 下午 7:16 
Hi! I just had the "Shelter for an Ally" quest, but one of my pawns fell in love with them. I asked them to reunite and they accepted, but then they left the map immediately :( It also came up in the messages as "Prisoner Recruited", even though she wasn't a prisoner. Despite her being apparently recruited, she's gone back 'home' alas.

Leaving a log in case it's helpful: https://gist.github.com/HugsLibRecordKeeper/9e5507c068fb23fe075a82a332fe7257
CrackerJack.beta 2024 年 10 月 28 日 下午 12:02 
@🅾🅼🅸🅲🆁🅾🅽 see condition #4, "Target is recruitable."
🅾🅼🅸🅲🆁🅾🅽 2024 年 10 月 21 日 上午 1:54 
How does this mod interact with 'unwaveringly loyal' pawns?
Floppa 2024 年 8 月 30 日 上午 9:26 
Does not work: claims colonist is incapable of talking despite not being incapable of social and having talking stat at 100% in health tab.
anny 2024 年 8 月 17 日 下午 5:41 
Please let me invite beggars into my colony
:sleepyjill:

I bet they would appreciate a place to stay, despite techincally having a faction, their backstory says that they are extremely depressed about their home being destroyed and now they seek food and beer to drink their sorrows away, would this be the perfect setup to offer them a home?

Anyway for some reason I cannot invite any beggar to stay :seriousboss:
Angel 2024 年 8 月 7 日 下午 5:06 
so this looks at the social skill not the negotiation ability or social impact stat? it feels like it should be the latter
Killah 2024 年 7 月 22 日 下午 2:29 
Awesome Mod, I love it.

Just Reporting bug:

if you try to recruit someone from a Bestowing ceremony party (i.e.; one of the guards) the following happens:

1. If recruitment is success: the ceremony is cancelled and the party boards the shuttle.
2. The Shuttle WILL NOT depart until the recruited pawn boards.
3. If two or more pawns in the party are recruitable (related to your pawns) and one attempt is success, the second attempt will fail.

I looks like it works fine but the ceremony party glitches out and never leaves if the recruited pawn doesn't board the shuttle; you may board the shuttle manually with the new pawn and he will just be gone :(
Omega13 2024 年 6 月 24 日 上午 2:24 
Tried this mod briefly. Used reunion on a hospitality guest. Though he was a colonist and I could draft him and assign him work, etc, all he did was wander around the base like a guest. The game would not even let him open colony doors. Forever. Utterly cursed.
redventrue 2024 年 6 月 2 日 下午 8:42 
This is a brilliant idea.
InVinoVeritas 2024 年 5 月 9 日 上午 11:08 
Been amazing having this mod along Hospitality's one big family mod, makes recruitment of new pawns so easy.
purplebunnygirl 2024 年 5 月 3 日 下午 3:03 
Can this be added mid game?
Demondizzi 2024 年 4 月 30 日 上午 3:43 
Thnx. o7
cjoysarkar 2024 年 4 月 28 日 上午 9:03 
Thank you. i was very happy it suddenly started working in my current game yesterday. o7
The Realest Nooblet 2024 年 4 月 28 日 上午 7:26 
@morcalvin look at the top right. It says 1.3, 1.4, and 1.5
Morcalvin 2024 年 4 月 28 日 上午 7:06 
have you updated this for 1.5? it still says it's for 1.4
Paterfamilias 2024 年 4 月 27 日 上午 11:01 
Thank you, MIS42NE! This is the one I was missing the most.
JustMarkHere 2024 年 4 月 27 日 上午 3:58 
Woo! Thanks for your hard work in getting this mod up to date! :steamhappy:
だき 2024 年 4 月 26 日 下午 10:25 
praise
Herenya 2024 年 4 月 26 日 下午 4:35 
Thank you <3 <3 Legend
MIS42NE  [作者] 2024 年 4 月 26 日 下午 3:58 
We Are Updated :stimulation:
GuildedKestrel 2024 年 4 月 25 日 下午 9:13 
please i need this mod updated this mod has been on every game play i have played sense i found it i try to use it all the time forgetting its not updated
deadmanreaper13 2024 年 4 月 25 日 上午 2:07 
I shall bare the torch this day - When you have the time, please update your truly awesome mod.
lydocia 2024 年 4 月 24 日 上午 5:47 
Asking is fine, but demanding mods be updated is quite rude. Have some respect.
AcetheSuperVillain 2024 年 4 月 22 日 下午 9:48 
Today's my day then. This was the best mod of them all. Hope to see 1.5. Godspeed.
Herenya 2024 年 4 月 21 日 下午 9:29 
Have been watching someone write a comment to please update this everyday....There wasn't one today so figured it was my turn....Please update <3 Thanks for all you do.
otw_Da 2024 年 4 月 20 日 上午 4:14 
This mod was so nice
dysaster 2024 年 4 月 19 日 上午 7:32 
1.5 pretty please
The Realest Nooblet 2024 年 4 月 18 日 上午 1:12 
Update it NAO
Alek 2024 年 4 月 17 日 上午 11:38 
Really cool mod. Would love for an update as well!
Insatiable 2024 年 4 月 15 日 下午 5:29 
Looking forward to an update for 1.5! This is a great, logical mod.
iShade 2024 年 4 月 14 日 上午 10:04 
please update :(
Hebrux 2024 年 4 月 13 日 上午 10:29 
1.5 soon? Thanks!
JACK 2024 年 4 月 12 日 上午 10:22 
hoping for 1.5! thanks for making this mod!
Peryn [Андрій] 2024 年 4 月 9 日 上午 8:56 
1.5?
Autismus Maximus 2024 年 3 月 28 日 下午 1:34 
1.5 update?
GVLT 2024 年 3 月 20 日 上午 2:21 
Hi, yes, like pawns with desabled social via their background. Haven't tested this on pawns without tongue yet.
MIS42NE  [作者] 2024 年 3 月 17 日 下午 3:25 
@GVLT, can you provide some context? There's a check of talking capability in the code. It is also configurable through the settings of the mod.