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An option to just spawn with two boxes of nails and a bunch of planks would be super cool. That way we could just barricade the area ourselves as we see fit. Or take the items and barricade a different area.
I'd love it tho if you it had the option to disable spawning with food (as the diary says, you're running low...). Instead just have lots of empty cans if you must xD
Oh, okey! Thanks!
THANK YOU! :D
for anyone wondering, no, it doesn't work with Pillow's True Random Spawn or Choose Your Own Spawn! as those both rely on a teleport after initial spawn. man it would be epic if it did work with those though.
That is something I've noticed. I'm not sure what it is. I've had a dedicated server running for about 30ish hours. We only have three players, none of us have died for a long time, but the Immersive Barricade Start line item keeps pinging the server. It just pops up again, then again. Not a ton, but it is the only line item that repeats this much. I don't know if that has any negative impacts in the long haul or what, but I'm curious as to why. It happens independent of player death.
This doesnt look good?
function: RollItemsOnSquare -- file: WMAR_main.lua line # 746 | MOD: Immersive Barricaded Start
function: RollItemsSpawnsOnRoom -- file: WMAR_main.lua line # 155 | MOD: Immersive Barricaded Start
function: PreparePlayerStarterHouse -- file: WMAR_main.lua line # 337 | MOD: Immersive Barricaded Start
java.lang.RuntimeException: __len not defined for operand
function: OnBarricadeCommand -- file: WMAR_onBarricadeCommand.lua line # 43 | MOD: Immersive Barricaded Start.
[24-11-23 21:25:12.814] ERROR: General , 1700861112814> 19,246,616> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: noise of non-table: null at KahluaThread.tableget line:1689..
[24-11-23 21:25:12.814] ERROR: General , 1700861112814> 19,246,616> DebugLogStream.printException> Stack trace:.
[24-11-23 21:25:12.815] LOG : General , 1700861112815> 19,246,617> -----------------------------------------
STACK TRACE