Project Zomboid

Project Zomboid

Immersive Barricaded Start [b41 & 42]
91 Comments
Dr Nilsson 🖖 4 Jun @ 5:09pm 
This one is my favorite mod. If you ever plans to expand it, then maybe add an basement to building you are spawning inside. If it's even possible. :)
S. Erdem 26 Feb @ 12:35pm 
most of times all the doors starts barricaded. you should add a code that leaves one door not barricaded.
Kyrox 15 Feb @ 2:14am 
I love this mod, you did an excellent job. I only have one piece of feedback, and honestly it's not really even your mod. I have noticed that when you run a mod like "barricades hurt zombies", the spawned in barricades don't adhere to the logic. You have to take everything down and re-barricade them for the game to consider the barricades "your own" so to speak.

An option to just spawn with two boxes of nails and a bunch of planks would be super cool. That way we could just barricade the area ourselves as we see fit. Or take the items and barricade a different area.
drshahramanvariazar 12 Feb @ 6:55am 
yeah
AfroRobot 5 Feb @ 12:38pm 
+ for adding options to disable spawning with loot.
drshahramanvariazar 2 Feb @ 11:08am 
man you need do something item version of object dont spawn
Kaoeutsu 1 Feb @ 8:53pm 
would be really cool if there was an option to disable spawning with loot
hurRdurR 22 Jan @ 6:24am 
I like this mod a lot.

I'd love it tho if you it had the option to disable spawning with food (as the diary says, you're running low...). Instead just have lots of empty cans if you must xD
Ashadar Re'souley 14 Jan @ 9:57am 
@Darthsawyer using a sledgehammer to brake down the wall and connecting it to the rest of the house is also a option
Darthsawyer 13 Jan @ 7:42pm 
Minor issue, if your starting house has a basement attached to the outside of the house, the door will be barricaded from the inside rendering it inaccessible unless you break down the door
Ashadar Re'souley 13 Jan @ 12:20pm 
nothing, it only effects the building you start the save in so nothing happens if you respawn
Richy 12 Jan @ 7:02am 
what happens if you respawn?
Blake_Mchalian 11 Jan @ 3:39pm 
it would be nice if you can customize the removal of the loot bags in case you don't want it, or vice versa, just for the customization :)
CrazyyFred 7 Jan @ 4:59pm 
if you combine this mod with the party system mod you get an instant barricade and resource dump were ever you want.
1stSGT blackburn 2 Jan @ 6:46pm 
can you make it where its a survivor house? and or make that a seperate mod its self.
BLACKHAWKS AND GOALS 30 Dec, 2024 @ 6:18pm 
Is it normal behavior to just have zombies constantly B line in hordes to my house within the 1st day, I've never had this issue when I setup in a house myself.
Viper 29 Dec, 2024 @ 5:29pm 
@Klaarturo i'm curious, how are you spawning in Louisville in a large building and triggering this mod at all? what mod are you using that gives you an *actual* spawn in Louisville (as opposed to an instant-teleport spawn like Choose Spawn or Random Spawn mods work)?
TheGrimReapersScythe 28 Dec, 2024 @ 12:54pm 
This makes CDDA way more interesting and getting out of the burning house is hard!
Klaarturo 27 Dec, 2024 @ 7:10am 
@Champy

Oh, okey! Thanks!
Champy  [author] 27 Dec, 2024 @ 6:47am 
@Klaarturo If the building is too big it will barricade the rooms of the same floor in a 7 tile radius around the player's spawn square
Klaarturo 27 Dec, 2024 @ 6:40am 
I have one doubt. I can't test the game right now. If I appear in the house of a multi-storey building in Louisville, are there only barricades in the house itself or are they spread throughout the building?
Klaarturo 26 Dec, 2024 @ 7:04am 
@Champy

THANK YOU! :D
Champy  [author] 26 Dec, 2024 @ 6:57am 
@Klaarturo @El Chapo fr76 Updated for b42 !
Viper 25 Dec, 2024 @ 3:40pm 
this mod is great and does exactly what it says.

for anyone wondering, no, it doesn't work with Pillow's True Random Spawn or Choose Your Own Spawn! as those both rely on a teleport after initial spawn. man it would be epic if it did work with those though.
Hélios 25 Dec, 2024 @ 7:01am 
UPTACDE PLS
Klaarturo 19 Dec, 2024 @ 7:43am 
Hopefully this mod will be updated for Build 42, it is one of my favorite mods. Please, when possible, I would love you to update it :)
pizzamandolino50 15 Dec, 2024 @ 1:14pm 
I just start in a house with zombies and dead because everything was blocked 10/10 XD
Ashadar Re'souley 15 Nov, 2024 @ 9:22am 
@Gr0gnak wait so it does brake or do something weird then? I would’ve thought it would just do nothing since you’re not starting in a building
CrazeFury69 14 Nov, 2024 @ 2:04pm 
@ashadar if you just use the trait version of the mod and dont take it while doing monkeys scenario youll be fine
Ashadar Re'souley 11 Nov, 2024 @ 10:35am 
if i'm using the mod Monkey's Start Scenario will this mod brake in some way or do something weird when if i spawn outside or will it just not do anything and there wont be any issues using both mods at the same time?
SpacePugman 10 Aug, 2024 @ 12:07pm 
thanks homie
TwoBeeSan 22 Jun, 2024 @ 4:23pm 
I love this option. Thank you
aeroripper 25 Apr, 2024 @ 3:45pm 
Just wanted to post that this mod is great. I sorta feel like the vanilla game should really start like this since it's pretty realistic.
Hellen Highwater 17 Apr, 2024 @ 5:43pm 
Can confirm it doesn't like MP
LUX 12 Mar, 2024 @ 2:09pm 
i think its incompatible with superb survivors. I get errors when enabled and loose my mouse cursor. however when i disable superb it work like magic.
Sol 31 Jan, 2024 @ 10:53pm 
@TheoCHill95 @Champy

That is something I've noticed. I'm not sure what it is. I've had a dedicated server running for about 30ish hours. We only have three players, none of us have died for a long time, but the Immersive Barricade Start line item keeps pinging the server. It just pops up again, then again. Not a ton, but it is the only line item that repeats this much. I don't know if that has any negative impacts in the long haul or what, but I'm curious as to why. It happens independent of player death.
ShivKnight 31 Jan, 2024 @ 3:57pm 
Has anyone found a work around or fix for the disappearing food on the ground and barricades falling off when logging back in?
BreadTeleportingFiend 24 Dec, 2023 @ 2:11am 
watch out for small british children ready to ruin it though
Hélios 23 Dec, 2023 @ 4:51pm 
epci
Gebirgsjäger 22 Dec, 2023 @ 12:51pm 
https://prnt.sc/33d2jFNK2mYy

This doesnt look good?
chewchew1984 21 Dec, 2023 @ 12:06pm 
amazing mod, it makes more sense than the normal spawn and it makes the game more immersive
Shà 15 Dec, 2023 @ 1:53pm 
I enjoy this mod very much ! Can't start a world without it now ! But sometimes i'm a little too confortable in my barricaded house that i don't want to go outside and greet my new neighbors !
Rocky Jet 6 Dec, 2023 @ 8:35pm 
Baske0, if you would have seen the pictures on top like your suppose to, you would have seen that its activated as a trait called Barricaded............dont be lazy
Baske0 6 Dec, 2023 @ 12:03am 
I downloaded it - It does not appear in my mods to enable??
Bananaut 3 Dec, 2023 @ 7:35pm 
`function: getRandomItemNameFromLootTable -- file: WMAR_main.lua line # 815 | MOD: Immersive Barricaded Start
function: RollItemsOnSquare -- file: WMAR_main.lua line # 746 | MOD: Immersive Barricaded Start
function: RollItemsSpawnsOnRoom -- file: WMAR_main.lua line # 155 | MOD: Immersive Barricaded Start
function: PreparePlayerStarterHouse -- file: WMAR_main.lua line # 337 | MOD: Immersive Barricaded Start
java.lang.RuntimeException: __len not defined for operand
idonthaveaconsole 2 Dec, 2023 @ 11:50am 
you reported unusual behaviour, barricaded your home and avoided all contant with infected individuals
Zak 24 Nov, 2023 @ 1:35pm 
This mod is breaking my weapons in Britas?

function: OnBarricadeCommand -- file: WMAR_onBarricadeCommand.lua line # 43 | MOD: Immersive Barricaded Start.
[24-11-23 21:25:12.814] ERROR: General , 1700861112814> 19,246,616> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: noise of non-table: null at KahluaThread.tableget line:1689..
[24-11-23 21:25:12.814] ERROR: General , 1700861112814> 19,246,616> DebugLogStream.printException> Stack trace:.
[24-11-23 21:25:12.815] LOG : General , 1700861112815> 19,246,617> -----------------------------------------
STACK TRACE
The_PoPs 21 Nov, 2023 @ 1:31pm 
fuck autorities, I am ungovernable.
Kev 20 Nov, 2023 @ 11:56am 
seemed to be working yesterday but today all the items spawned in the barricaded rooms vanish after I put them into my inventory
qywuwh 5 Nov, 2023 @ 5:26pm 
nice
:spiffo: