Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Forklifts Crossings
22 Comments
Crawfish  [author] 27 Apr, 2024 @ 7:12am 
Exactly, passive supply requires direct connection, without intermediaries.
Altaree 27 Apr, 2024 @ 7:00am 
Is it correct to assume that these connections require the use of forklifts and their garages? That the passive connection won't work?
Crawfish  [author] 2 Feb, 2024 @ 2:37pm 
Yes, but i won't do it because it looks bad in the game. You can use road connection (from mod), bridge or tunnel (this already located in game).
leftbehind 2 Feb, 2024 @ 1:23pm 
Possible to do a pedestrian path crossing? The industry connections often block routes of ped paths.
dzuga600 31 Jan, 2024 @ 5:41am 
tram is not passing energy too
dzuga600 31 Jan, 2024 @ 5:40am 
also, trolley is not passing trolleybus
Zargachi 7 Jan, 2024 @ 5:32pm 
also, trolley is not passing energy...
Zargachi 7 Jan, 2024 @ 5:30pm 
can't add this on small areas... no space to make the roads after, could you make a version with a bigger hitbox pleas?
Vimes 13 Sep, 2023 @ 12:28am 
Yes it is fiddly indeed, at this point the original mods seem to work well and allow a greater flexibility.
Crawfish  [author] 12 Sep, 2023 @ 11:43pm 
Plan to connect to the factory connection first, then connect the roads and it will work. There are really very small values ​​(as much as possible in the game).
Pingu's Revenge 12 Sep, 2023 @ 4:20pm 
Edit:It works partly but very fiddly
Pingu's Revenge 12 Sep, 2023 @ 3:16pm 
The road connection does not work. Either the factory connection cannot be built because it is blocked by the road or the other way around.
Vimes 12 Sep, 2023 @ 8:28am 
As previous comment re these crossings.....

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3034712882

....the older road connection mod, on the left, is a lot bigger at the connection point. That allows the road and the FLT connections to connect much easier.

This happens on each of the road type connections for this mod due to its small size, at least I think that :)

Thanks for the mod btw.
RangerB 12 Sep, 2023 @ 7:13am 
(continued) I dont have this issue with the Rail/Forklift crossing btw. So it's a distance thing in the road/forklift parameters I guess.
RangerB 12 Sep, 2023 @ 7:12am 
Crawfish, I like this mod because it consolidates everything into one.
However, I seem to have found a problem with the road/forklift crossing. When I hover your version over the location I want to drop it, I get green connections for both the road & forklift lines - which of course is what we want, but when I then set the crossing down to build it, the forklift lines which showed as green, don't get built; like they were never there. I could live with that and build them myself, but when i try, the lines are red, meaning can't be built. This is a problem - I cannot tell at what distance it will work or not. Sure, I could leave a large amount of space, then it all works - but compared to the basic crossing, as well as the single road/forklift mod, those fit in much tighter spaces. So it's a distance thing. i'm trying to replace the single mod versions with your multi version mod and they don't fit.
Oskutin 10 Sep, 2023 @ 9:13am 
And pedestrian crossing
Oskutin 10 Sep, 2023 @ 9:12am 
Single rail-track version would be useful.
Oskutin 10 Sep, 2023 @ 9:11am 
Works
Oskutin 9 Sep, 2023 @ 8:28pm 
Crossing doesn't allow cars and pedestrians to pass.
Vimes 8 Sep, 2023 @ 6:36am 
Well done and thanks for sharing
Crawfish  [author] 7 Sep, 2023 @ 11:03pm 
I do not claim to be the first in these matters, but it is better to have 1 properly made mod instead of 3. Especially since i have already entered their structure and making an updated one will take no more time than studying the existing ones. I make them primarily for myself.
webbie33 7 Sep, 2023 @ 10:35pm 
Mods already exist for all these. Is there something different about this mod that would compel me to use these over the existing mods?