RimWorld

RimWorld

War Crimes Expanded 2 Core (Updated)
164 Comments
Big Lez 9 Jul @ 11:32am 
Is there a bug where special colonists can't have war crimes operations performed on them? I took a cult escapee prisoner who could self-resurrect, but when I go to operate on her only the vanilla options show up.
😑 7 Jul @ 5:25pm 
oh hell yeah, thank you sir.
VelxraTV 7 Jul @ 1:09am 
Thanks for the update. My prison full of prior enemies could not create the needed human potatoes without you.
PHCGamer 6 Jul @ 5:24pm 
Can you add Alpha Memes support? I feel like the Sadist meme should definitely require torture as always respected.
GHOST 6 Jul @ 5:08pm 
thanks for updating!
Mersid  [author] 6 Jul @ 4:50pm 
Updated to 1.6. As for the neutroamine incubator, it looks like it's been broken for as long as I've updated this mod. From digging through the code it looks like it should create growths, chemical damage, and cancer on EMP, but there's no way to actually extract the neutroamine growths.
FirePlox 2 Jul @ 3:44am 
1.6?
fishy9s 1 Jul @ 11:27pm 
Does the neutroamine incubator still work? I’ve had a guy with it for 2 years with no effects besides chemical damage.
Synanti 1 Jul @ 12:20pm 
Please update, game is unplayable without it
ThcGM 30 Jun @ 6:00am 
to be fair lobotomizing prisoners isn't that great due to pain decreasing
Atomik Doctor 25 Jun @ 10:53pm 
@azoorfox annoying as always I see, how many threads are you gonna post the same crap in.
AzoorFox 21 Jun @ 6:00am 
UPDATE WHEN????????????
Shinoxxi 16 Jun @ 3:41pm 
@Mersid this is my fav mod. PLEASE add more torture methods.
Mersid  [author] 11 Jun @ 3:57pm 
Will look into it.
Frankie Bobatelli 11 Jun @ 11:49am 
will you be updating this to 1.6?
richarddm1144 6 Jun @ 11:10pm 
l like to lobotomy my prisoners in rim
MichalPl111 3 Jun @ 1:40pm 
I literaly use this mod just to discourage my organ doners from changing there minds
MagicRobo 2 Jun @ 6:49pm 
good mod and all, but it absolutely makes looking through operations to find the right one actual torture. it takes me an hour to find where i can implant something on my pawn, trying to look through all the "hack off this" and "mutilate that"
footman 2 Jun @ 3:40am 
doesent work anymore
doliver1999 10 May @ 6:21pm 
l like to lobotomy my prisoners :steamhappy: in rim
Mersid  [author] 24 Apr @ 10:26pm 
I'm still on 1.4 for now; will take a look in the future and see what's up with that.
DanScallion 24 Apr @ 12:55pm 
Yep, doesnt work on creepjoiners
cat2002 16 Apr @ 3:39pm 
Hey there, there's a bug where you're unable to do any of the surgeries on creepjoiners, this is due to you requiring a recipeUser of human, you should instead change it to have the <humanlikeOnly>true</humanlikeOnly> tag.
Urinal Cake 26 Mar @ 3:40pm 
any way to disable raiders from spawning with implants from this mod? the big bad heavy tribal guy that was supposed to beat down my colony has a stomach clamp
lostormisplaced 10 Mar @ 4:28pm 
Just used the mutilate face with acid operation and it burned off their whole head. Wasn't a failed operation or anything, just, well, no head.
Jeffigy 2 Mar @ 7:20pm 
Any shot at a light version of this mod? There are things that I like (hacking limbs off, neutroamine growth) but far more that I don't (implants, weird stuff). It'd be cool if there was a toned down version of this.
|_| Clyax 25 Feb @ 4:10am 
While I am happy this mod exists and has existed for years now, even I as a Rimworld fan feel squeamish re-reading the description of this mod.
LarsSvengard 20 Feb @ 12:14pm 
@>:3 capture them, and then warcrimes ig
>:3 24 Jan @ 4:14am 
I can’t torture a pawn who dared to leave me, what should I do?
gunns22 19 Jan @ 6:43pm 
@Mersid So... Do you do updates to this mod besides version ports? And if not, do you know somebody who does?
Nairagorn 19 Jan @ 11:14am 
A suggestion for non-ideology folks, not sure this is even possible but: a trait like psychopath, but instead have "sadistic", for a pawn to get positive thoughts about torture
OrangeQuill 17 Jan @ 7:17pm 
Yeah hey we could also just-Not torture our prison-wait we can get Neutroamine from them?
Viscount Danku 17 Jan @ 2:51pm 
Neutroamine sacks do not seem to grow on a prisoner. Anyone has similar problem?
Dr. Quackers M.D. 13 Jan @ 2:58pm 
conflict with senator system in VFCE
Dr. Quackers M.D. 13 Jan @ 2:58pm 
RimWorld.Planet.WorldComponentUtility:FinalizeInit (RimWorld.Planet.World)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Planet.World.FinalizeInit_Patch4 (RimWorld.Planet.World)
RimWorld.Planet.WorldGenerator:GenerateWorld (single,string,RimWorld.Planet.OverallRainfall,RimWorld.Planet.OverallTemperature,RimWorld.Planet.OverallPopulation,System.Collections.Generic.List1<RimWorld.FactionDef>,single)
RimWorld.Page_CreateWorldParams:<CanDoNext>b__19_0 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run
Dr. Quackers M.D. 13 Jan @ 2:57pm 
MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GenerateOrRedressPawnInternal_Patch1 (Verse.PawnGenerationRequest)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GeneratePawn_Patch4 (Verse.PawnGenerationRequest)
VFEC.Senators.WorldComponent_Senators:GenerateSenator (RimWorld.Faction)
VFEC.Senators.WorldComponent_Senators/<>c__DisplayClass11_0:<CheckInit>b__0 (System.ValueTuple2<bool, bool>)
System.Linq.Enumerable/SelectIPartitionIterator2<System.ValueTuple2<bool, bool>, VFEC.Senators.SenatorInfo>:ToList ()
System.Linq.Enumerable:ToList<VFEC.Senators.SenatorInfo> (System.Collections.Generic.IEnumerable1<VFEC.Senators.SenatorInfo>)
VFEC.Senators.WorldComponent_Senators:CheckInit ()
VFEC.Senators.WorldComponent_Senators:InitFromZero ()
VFEC.Senators.WorldComponent_Senators:FinalizeInit ()
Dr. Quackers M.D. 13 Jan @ 2:57pm 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
RimWorld.Faction:get_OfPlayer ()
WarCrimesExpanded2.Recipe_BludgeonBodyPart:ApplyOnPawn (Verse.Pawn,Verse.BodyPartRecord,Verse.Pawn,System.Collections.Generic.List1<Verse.Thing>,RimWorld.Bill)
RimWorld.PawnTechHediffsGenerator:InstallPart (Verse.Pawn,Verse.ThingDef)
RimWorld.PawnTechHediffsGenerator:GenerateTechHediffsFor (Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GenerateInitialHediffs_Patch1 (Verse.Pawn,Verse.PawnGenerationRequest)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch1 (Verse.PawnGenerationRequest&,string&,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GenerateNewPawnInternal_Patch7 (Verse.PawnGenerationRequest&)
(wrapper dynamic-method)
Shinichi Izumi 12 Jan @ 4:21am 
Thanks for the update you fucking legend x x love you
Лунь 12 Jan @ 1:27am 
Is your mod great when it will be on version 1.5?
Skulli [GER] | Alexander 10 Jan @ 9:33am 
@RutraNickers
Thank you :D I haven't seen this option :)
Krusaeider 10 Jan @ 8:50am 
This mod and Dubs Mint Menus dont work perfectly fine together, the operation menu in the health tab gets bugged. Any idea why ?
RutraNickers 10 Jan @ 5:43am 
@ Skulli [GER] | Alexander
There are research you need to do to unlock more torture options.
Skulli [GER] | Alexander 9 Jan @ 11:14am 
Hey,
I am facing the issue that I do not see all torture options in my game. On prison tab I can see that I can torture someone. On surgery tab I see that I can put someone into coma, add slave brand or practice surgery. But that's it. I do not see all the stuff mentioned in the descriptions. Checked workbench etc for the implants e.g but nothing.

I do not own all DLCs, only Biotech. Only mods installed too are Harmony, RimHUD and Multiplayer.

I use an existing save but also checked a new one. Current Version is 1.5.

Maybe someone able to help? Thank you :)
1 chair 3 Jan @ 3:04am 
is it possible to add a surgery that surgically implants, like, a brick or something
Zndry 10 Dec, 2024 @ 10:29am 
thank you so much
Говнодавыч 5 Dec, 2024 @ 2:13pm 
Самый полезный мод на Римку
Cosmic Meatball 5 Dec, 2024 @ 10:24am 
what does tending the coma affect?
Valentine the protogen 28 Nov, 2024 @ 2:43am 
Suggest you add a separate panel for the less than moral medical procedures, because I can't assess the normal ones to keep a dying prisoner that I need alive.. Well, alive.
Vaio 12 Nov, 2024 @ 10:51am 
Is it possible to remove a memory expulsor ? I found a good pawn that has one in his brain :steamsad:
Catman1226 31 Oct, 2024 @ 6:04pm 
A prisoner was able to walk with hacked off legs.