RimWorld

RimWorld

Kobolds of the Rim: Rehatched!
63 Comments
Malnourished Orphan 10 Jun @ 12:18am 
can't believe we might get 1.6 before this mod updates to 1.5 🥀
CursedBun 20 Mar @ 5:11pm 
Update please
RyonGasling 2 Jan @ 4:06pm 
I really enjoyed this mod, but I can understand the work that goes into it. Don't feel too rushed to get it done. Even if it takes months, we'll be able to live without it until then
bumrum 25 Dec, 2024 @ 11:20pm 
... sorry to be a pain, but any update if this is going to be continued?
FunnyBunny 8 Dec, 2024 @ 2:52pm 
"ill update it this weekend so its baseline" :steamfacepalm:
Resident Kobold 13 Oct, 2024 @ 12:34pm 
Hey man, quick question. Do the Kobolds have less growth moments than normal? Cuz for me it seems year 10 growth moment was the last one.
Dracolich 28 Sep, 2024 @ 7:11pm 
Aye, take your time, even baseline functionality would be great! miss haviing these little fellows around the base and getting underfoot
heinrich fishly 28 Sep, 2024 @ 5:02am 
it's cool, thanks for still payin attention to the mod, hope your uni is going alright :^) (i think you have uni)
Aekuq're  [author] 28 Sep, 2024 @ 2:46am 
I'm really sorry for the fact that I haven't devoted time and energy to this mod. I think that I'll update it this weekend, but only to baseline functionality for the newest RimWorld update.
HolySigmar 25 Sep, 2024 @ 3:59am 
These little guys are by far my favorite kobold mod, hope they get updated and best wishes to the devs
heinrich fishly 15 Aug, 2024 @ 12:50am 
no update news? :<
Rex705 9 Jul, 2024 @ 4:42am 
Love little Kobolds hope for an update
some random chick [nom nom nom] 2 Jul, 2024 @ 10:39am 
Hope it gets updated. Thanks.
BriiZee 1 Jul, 2024 @ 8:43pm 
does this mod work on the newest version of the game? it wont let me create the world. If not what can i do?
Femtanyl addicted bunny 7 May, 2024 @ 3:35pm 
what happened to the classic 1.3 version? I was doing a game with it ):
cowlinator 29 Apr, 2024 @ 3:56am 
I'm really glad you're updating it. I don't mind waiting, as long as it happens lol. I can't abandon my little kobolds!
Aekuq're  [author] 21 Apr, 2024 @ 6:09pm 
@heinrich fishly

I apologize; I'm currently in university, so it's difficult for me to find the time and energy to work on personal projects (including this mod). I would love to see this updated as well, but I can't give an estimate for when it will be, and I'm sorry for that.
heinrich fishly 14 Apr, 2024 @ 3:07am 
alright cool, thanks guys
last time i waited for like a few months for this mod to get updated only for it to become outdated again with this dlc lol
Aekuq're  [author] 13 Apr, 2024 @ 7:31pm 
@heinrich fishly

Yes, we will be updating it. Both IceStorm and I are very sleepy boys, so we take more time than expected to get things done, but it will get done.
IceStorm 13 Apr, 2024 @ 8:25am 
Yes there will be an update for the new DLC, things are still being dealt with on development end and will probably take time.
heinrich fishly 11 Apr, 2024 @ 11:20am 
gonna update it for the new dlc? lmao
Wrath 25 Feb, 2024 @ 11:30am 
theres a food totem pole, and Kobolds are pretty low, right above the goblins and minions
Aekuq're  [author] 24 Feb, 2024 @ 1:03pm 
@edgy bro

😭YOU WOULDN'T😭
Wrath 19 Feb, 2024 @ 9:34am 
Emergency food race
Jesse 10 Feb, 2024 @ 2:41pm 
I might be able to help with that.
Aekuq're  [author] 4 Feb, 2024 @ 2:34pm 
@Jesse

I don't have Biotech, so I can't code anything related to Biotech. That's something that Addict is working on.
Aekuq're  [author] 4 Feb, 2024 @ 12:37pm 
I believe I was finally able to update the mod. I don't know what the uploading issue was, and I hope that it doesn't occur again.

Let me know if it's working correctly.
Yuan 6 Jan, 2024 @ 11:57pm 
my life be so perfect, then boom. human pawn w/ kobold backstory

so yeah, practically having the same problem that spOOky had, droppods being primarily human pawns with kobold names, backstories etc, etc. along with events like a pawn wanting to join, they'll have a kobold name and backstory

but i think that's already been brought to ya'lls attention, besides that, thanks for the 1.4 bolds
Jesse 3 Jan, 2024 @ 10:22pm 
I see the thing about the kobold race being customized with special traits and all that, but when I go to start a scenario, it shows the kobolds as all being baseliner. I'm confused here. Is there supposed to be a kobold race xenotype for me to choose, or are their racial bonuses supposed to be applied overtop of the baseliner traits?
Aekuq're  [author] 30 Dec, 2023 @ 12:41am 
@Chaotic

I've fixed the bug, but I am struggling to update this version of the mod. When I tried, Steam decided to make an entirely new mod. I apologize for the wait. I'm seeking help from someone more experienced with modding than myself, but they're taking a long time to reply.
Aekuq're  [author] 21 Dec, 2023 @ 4:39pm 
@Chaotic

Hi. I've been trying to replicate the bug you mentioned, but I've been getting kobolds with the expected stats. Can you provide more context?
Aekuq're  [author] 21 Dec, 2023 @ 3:16pm 
@Feral Silver

> "I thought kobolds lived 200 years?"

It depends on what canon you use. I think these kobolds were heavily inspired by D&D kobolds, so we went with D&D kobold lifespans. (120 years max, life expectancy of only about 50 years though.)

@Chaotic

> "Kobolds spawn as baseline humans with no traits?"

Are you talking about the Biotech expansion? I'm finally out of university for the next month, so I'll be looking into the bugs you guys have reported. I'll let you know if I need more information. One issue is that I don't have Biotech myself, so it's hard for me to test with Biotech.
Aekuq're  [author] 21 Dec, 2023 @ 3:16pm 
@KoboldBussyMuncher

> "Prepare Carefully gives me a melanin error when saving kobolds?"

1) Nice name
2) I do not know why. I'll take a look into it today, but I cannot promise anything :(

@K41RY

> "@KoboldBussyMuncher: It's because Prepare Carefully is very intrusive."

You are probably correct. I'd like to figure out what the specific conflict is if possible, but figuring out conflicts with other mods is always... fun.

All right. Thanks for the reports/comments. Have a nice day, everyone!
K41RY 20 Dec, 2023 @ 3:19pm 
Pretty sure that's because Prepare Carefully sucks in comparison to Character Editor. It's a very intrusive mod.
KoboldBussyMuncher 19 Dec, 2023 @ 7:08pm 
I keep getting a melanin level error with EDB Prepare Carefully when trying to save kobold characters would you know why?
Chaotic 4 Dec, 2023 @ 9:38pm 
Kobolds seem to be spawning in as baseline humans with no special stats. Any suggestions?
Feral Silver 26 Nov, 2023 @ 3:25am 
arent kobolds supposed to able to live to 200? they usually just get lemming'd but because of the dragon blood they have a high life expectancy they just never reach
FunnyBunny 21 Nov, 2023 @ 5:10am 
@Aedhix dont sweat it. get your money up not your funny up <3
Aekuq're  [author] 20 Nov, 2023 @ 8:43pm 
@Ramesses

Apologies, but I should also specify that I'm in university right now and not of much help independently, so I'm not sure how long it will be until the issue is fixed. Should've said that a week ago.
FunnyBunny 11 Nov, 2023 @ 10:50pm 
@Aedhix what a swift and sexy reply
Aekuq're  [author] 11 Nov, 2023 @ 2:34pm 
@spOOkybutch

> i've been having an issue where Humans with Kobold backstories keep showing up, transport pods seem to have them every time but that might just be a coincidence. is this a known issue?

This is not a known issue. Thank you for bringing this to our attention. We might have more questions for you at a later date, but it's probably a simple fix.

@Ramesses

> I don't have Biotech, so I'm unable to test Biotech compatibility, but I believe Addict was in the process of making them a unique xenotype. I was under the impression that the code worked, so thank you for pointing out that it does not.
FunnyBunny 9 Nov, 2023 @ 12:03pm 
will you be making the kobolds into their own xeno type rather than "kobold colonist"? whenever i get a non baseliner its just that xenotype as a kobold
sp00kybutch 25 Oct, 2023 @ 8:10am 
i've been having an issue where Humans with Kobold backstories keep showing up, transport pods seem to have them every time but that might just be a coincidence. is this a known issue?
HIM 10 Oct, 2023 @ 5:05pm 
YESSSSS
Addict  [author] 7 Oct, 2023 @ 4:41am 
Kobold Factions and Kobold Tails have both been added as part of the mod. there *should* be a way to turn skeletons into bones, and well it would be nice, gonna talk to Aedhix about it
veil 6 Oct, 2023 @ 10:02am 
also sent you friend request! let me know if you're willing to incorporate some ideas/assets i was thinking this mod needs

i don't code but i make art so i'm thinking of making an addons like kobold merchant clothing, shaman clothing, bandit clothing etc but it'd be even better to collaborate with the guy who made the mod
veil 6 Oct, 2023 @ 9:36am 
is the kobolds faction updates also part of this now?
was also wondering about compat with medieval overhaul due to bones
Aekuq're  [author] 3 Oct, 2023 @ 7:16pm 
ScaledNerd, Addict and I will look into it, but my gut instinct is that it's not caused by this mod, as I don't think there are quality modifiers directly applied to the clothing. I might be wrong. Regardless, we're in a bit of a development slump at the moment, so it will be awhile.
Addict  [author] 2 Oct, 2023 @ 6:55am 
as for you Evan, you are going to be in for a treat next update
Addict  [author] 2 Oct, 2023 @ 6:55am 
looking into it, I would say you are just unlucky. Nothing comes up in the code for reduced quality