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I apologize; I'm currently in university, so it's difficult for me to find the time and energy to work on personal projects (including this mod). I would love to see this updated as well, but I can't give an estimate for when it will be, and I'm sorry for that.
last time i waited for like a few months for this mod to get updated only for it to become outdated again with this dlc lol
Yes, we will be updating it. Both IceStorm and I are very sleepy boys, so we take more time than expected to get things done, but it will get done.
😭YOU WOULDN'T😭
I don't have Biotech, so I can't code anything related to Biotech. That's something that Addict is working on.
Let me know if it's working correctly.
so yeah, practically having the same problem that spOOky had, droppods being primarily human pawns with kobold names, backstories etc, etc. along with events like a pawn wanting to join, they'll have a kobold name and backstory
but i think that's already been brought to ya'lls attention, besides that, thanks for the 1.4 bolds
I've fixed the bug, but I am struggling to update this version of the mod. When I tried, Steam decided to make an entirely new mod. I apologize for the wait. I'm seeking help from someone more experienced with modding than myself, but they're taking a long time to reply.
Hi. I've been trying to replicate the bug you mentioned, but I've been getting kobolds with the expected stats. Can you provide more context?
> "I thought kobolds lived 200 years?"
It depends on what canon you use. I think these kobolds were heavily inspired by D&D kobolds, so we went with D&D kobold lifespans. (120 years max, life expectancy of only about 50 years though.)
@Chaotic
> "Kobolds spawn as baseline humans with no traits?"
Are you talking about the Biotech expansion? I'm finally out of university for the next month, so I'll be looking into the bugs you guys have reported. I'll let you know if I need more information. One issue is that I don't have Biotech myself, so it's hard for me to test with Biotech.
> "Prepare Carefully gives me a melanin error when saving kobolds?"
1) Nice name
2) I do not know why. I'll take a look into it today, but I cannot promise anything :(
@K41RY
> "@KoboldBussyMuncher: It's because Prepare Carefully is very intrusive."
You are probably correct. I'd like to figure out what the specific conflict is if possible, but figuring out conflicts with other mods is always... fun.
All right. Thanks for the reports/comments. Have a nice day, everyone!
Apologies, but I should also specify that I'm in university right now and not of much help independently, so I'm not sure how long it will be until the issue is fixed. Should've said that a week ago.
> i've been having an issue where Humans with Kobold backstories keep showing up, transport pods seem to have them every time but that might just be a coincidence. is this a known issue?
This is not a known issue. Thank you for bringing this to our attention. We might have more questions for you at a later date, but it's probably a simple fix.
@Ramesses
> I don't have Biotech, so I'm unable to test Biotech compatibility, but I believe Addict was in the process of making them a unique xenotype. I was under the impression that the code worked, so thank you for pointing out that it does not.
i don't code but i make art so i'm thinking of making an addons like kobold merchant clothing, shaman clothing, bandit clothing etc but it'd be even better to collaborate with the guy who made the mod
was also wondering about compat with medieval overhaul due to bones