Crusader Kings III

Crusader Kings III

UNOFFICIAL Sinews of War Compatch (1.10 Quill)
72 Comments
Spawn_of_Cthulhu 28 Dec, 2023 @ 10:07am 
@Makarya for some reason your link got flagged as malicious, but just searching "sinews of war 1.11" works
Makarya 13 Dec, 2023 @ 8:14am 
Hello I have made an update for 1.11 (for absolutely the same reason :D) {LINK REMOVED}

I have uploaded it personally but if you want, you could simply replace yours (would be easier for user to to have to change).

There is a few thing I couldn't fix properly and there is still many thing to update in depth, if you are interested in working together contact me.
sirPIG 13 Dec, 2023 @ 4:21am 
Take care :brotherfist:
|Warden| 4 Dec, 2023 @ 10:03am 
Oh, sorry man just read the last comment. I hope you are doing fine!
|Warden| 4 Dec, 2023 @ 10:01am 
Can we expect an update for the new version?
uLi 28 Nov, 2023 @ 12:42pm 
No problem Dallan, stay strong and update whenever you're feeling well enough again to do so!
starefuil 28 Nov, 2023 @ 2:03am 
Good luck with your health and I hope to keep the updates coming!
Dallan  [author] 27 Nov, 2023 @ 2:01pm 
I haven't had as much time to update this as I wanted due to an unexpected bout with COVID just after Peacock dropped. :( That's about the list of things I thought I would have to fix, but I'll try and get to them before the holidays.
Coach 27 Nov, 2023 @ 7:27am 
Oh and the struggle features from Iberia, and Iran and the Trade Struggle seem not to work either. If you dont mind ignoring these features then I guess its fine.
Coach 27 Nov, 2023 @ 7:25am 
@Andy's Take I tested it with many of my usual mods. Sinew now works, but some features from Vanilla won't appear properly. Things like Tax jurisdiction icon will be greyed out so you cant access it, Appoint Vizier option won't appear either, basically it mainly affects Gui and icon being misplaced or not appear. The New legacy of Persia clan dynasty status window, wont appear either.

I guess if you are playing as norse character or non arabic/muslim you can have a good playthrough. That's what Im doing currently. Norse then Norman probably. So far, no issues.
Andy's Take 23 Nov, 2023 @ 4:12pm 
@Huitzi0 in other words, it's worth using even now?
Huitzi0 12 Nov, 2023 @ 8:38pm 
The only thing I see that is broken are the trade node struggles, other wise everything works great
applesauce 11 Nov, 2023 @ 12:36pm 
Not all heroes wear capes but this king wears a crown
Duncanois 9 Nov, 2023 @ 7:22pm 
Absolute chad
Dallan  [author] 8 Nov, 2023 @ 10:47am 
I plan to update this for the next patch (again, so I can play) but I can't commit to a specific time frame.
Andy's Take 8 Nov, 2023 @ 5:38am 
@Dallan this is an amazing project, will you make this compatible with the latest DLC? :)
Geheimnisnacht 6 Nov, 2023 @ 8:35pm 
Oh, yes. I disabled Patrum Scuta mod and it worked, thank you
Dallan  [author] 6 Nov, 2023 @ 1:49pm 
For one of your counties, absolutely, it should show up near development in the upper right corner- if it isn't showing up then there may be a conflcting UI mod?
Geheimnisnacht 6 Nov, 2023 @ 10:21am 
I haven't played the original mod so my question may be stupid, but should there be population information when selecting a county?
Dallan  [author] 31 Oct, 2023 @ 11:43am 
@Ignatich: I have a patch for CE's fork of CCU since I use CE myself, but I wasn't sure about including it in the main compatch (since not everybody uses CE or that version of CCU) and I didn't want to maintain a separate one, for the same reason as you! :) Thanks for the heads-up though, on both fronts.

@Dropeza: As for Unbound, I can't make any promises (the mods I already maintain are time-intensive enough), but anyone who wants to use what I've done here to update Unbound is absolutely free to!
Dropeza 30 Oct, 2023 @ 3:48pm 
I was wondering if you'd be interested in giving unbound an unofficial update as well, both mods are made by the same developer and unbound shares most features from SoW, so I imagine a decent portion of the work would be already done
Ignatich 30 Oct, 2023 @ 11:35am 
If you are interested in integrating AI Promote Culture Decision in this mod, I can provide my compat patch. The mod is very well written and modular, but the patch requires careful merging of changes to steward tasks. I won't be able to afford time to maintain the patch myself.
Ignatich 30 Oct, 2023 @ 11:29am 
I've fixed problems with errors at the game start. These problems affect culture conversion speed, learn language mechanics and perhaps some other aspects of the game. The way I used is to use Culture Expanded mod which includes updated CCU mod to replace older one with it. If you need help I can share my changes, but they are pretty straighforward once you look into CCU integrated in CE, basically take everything from common/culture/pillars and alls files with ccu in their names. Some file names changed between versions so you may need to fiddle with them a bit.

Good job on updated mod btw!
era 23 Oct, 2023 @ 4:06am 
@thriller which part of this is not compatible with Fog of War? Seems to work fine together
Hadi 22 Oct, 2023 @ 5:18am 
could u add compatibility with fog of war?
Jamie 19 Oct, 2023 @ 3:44pm 
does it work with fallen eagle?
Dallan  [author] 10 Oct, 2023 @ 3:39pm 
Working on it, they've asked me to get in touch with them and I'll do so

even if it means joining Yet Another Discord, sigh
Yirambo 9 Oct, 2023 @ 8:35am 
Is this now compatible with the CMH Collection?
ResplendentLaw 2 Oct, 2023 @ 2:51pm 
Thanks, you are a hero bro!
Dallan  [author] 30 Sep, 2023 @ 9:59am 
Re: RICE, the mod includes some RICE files for CCU that are out of date. I'll have to see how best to update that. The errors aren't fatal, but I imagine in multiplayer it messes things up.

The multiple garrison increase tooltips are working as designed, that's how the mod keeps track of things for its garrison system.
dek 30 Sep, 2023 @ 4:15am 
https://imgur.com/a/ELx4C0d

Can anyone explain to me the meaning of these multiple garrison increase tooltips. Is this some kind of compatibility bug or it-s working as intended....
era 30 Sep, 2023 @ 3:53am 
Same issue as @PossibleTango, keep getting SoW warnings that cultures have no Language Groups. Eventually it stops, and as it's just a warning I assume it's fine?
Red Moff 28 Sep, 2023 @ 12:11pm 
Thanks!
Makarya 28 Sep, 2023 @ 2:43am 
<3
PossibleTango 27 Sep, 2023 @ 9:14pm 
anyway to get this to work with RICE? It doesn't work in multiplayer with rice due to it throwing so many errors.
Andy's Take 26 Sep, 2023 @ 10:25am 
This is AMAZING, someone finally took this mod into their own hands. Will definitely check this out before long :)
Dallan  [author] 26 Sep, 2023 @ 7:26am 
Pretty sure Imperial Decay does move, the tooltip just doesn't work but the number on the Empire title's screen should still change. But I'll look into it and/or if there is a problem with the dissolution faction - Byzantium in my current game is at max decay so it should be easy to keep an eye on what happens there).
Vantos 26 Sep, 2023 @ 7:08am 
After playing it, i noticed that since imperial decay doesn't move anymore. Empire realms can never be hit with a dissolution faction. If you find a way to turn back on dissolution factions that would be nice.
Drogan 25 Sep, 2023 @ 8:38am 
Does this work with COW?
🐌 25 Sep, 2023 @ 8:23am 
I am throwing points at you
Dallan  [author] 25 Sep, 2023 @ 4:37am 
Thanks, I must have made a mistake updating that file, will check and fix.
Ulm 24 Sep, 2023 @ 2:49pm 
Bug:
For some reason everyone gets -25 to marriage proposals because they're supposedly in a feud with you.
I checked if it was a vanilla bug first (doesn't appear to be) and then removed any mod besides Sinews and the Compatch, so it's most probably related to it.
Dallan  [author] 23 Sep, 2023 @ 1:25pm 
If you're using a mod that enables royal courts for Dukes, that's apparently a common result? I can't reproduce that.

The disease outbreak thing isn't duplicating for me either but I'll see if I can figure out what's happening.
lallalala 21 Sep, 2023 @ 7:22am 
Got the old court languauge fix where arabic and french pops up everywhere. Any fix?
Skinny Legend 20 Sep, 2023 @ 5:52am 
Sooo, idk if this is already known, if so, pls ignore. I find that the event for choosing how to respond to an outbreak of some disease fires twice per county, about one month apart.
Craksus 19 Sep, 2023 @ 1:15pm 
oh i fixed it, problem was miss _level so court_grandeur_current not worked. your version is my first sow and it is really funny, wish someday vigor and decay also tweaked
Dallan  [author] 19 Sep, 2023 @ 5:52am 
Which trade node bug? I know the one about the variables disappearing on save/load but I thought Vert included my workaround for it in the original mod - I'll check if it's there.

I also coded a fix for the grandeur catalyst in my personal copy but I forgot to include it here, will add.
Craksus 19 Sep, 2023 @ 2:18am 
Can you fix the bug at trade node? looks like it was original mod bug, Court Grandeur catalyst buff at stability not work. even i had 10 lv Court Grandeur but only 1 lv buff affected.
Dallan  [author] 18 Sep, 2023 @ 12:43pm 
Yeah, I'm planning to add Sinews econ bonuses to the new buildings, but precisely which ones for which is still up in the air.
megs 18 Sep, 2023 @ 10:54am 
Would be nice to get the +2% rural districts bonus to water & windmills as well.
Maybe stables & blacksmiths could have the +2% manpower too.