Space Engineers

Space Engineers

Gurza Walking Fortress (VANILLA, SCRIPTS, NO DLC, PVP-READY)
11 Comments
overwerk 2 Apr, 2024 @ 5:51am 
Hey, figured I could show you some progress I have made
https://youtu.be/UAeJqU_qJtY?si=nDofpzgCjlkf4xis

Not using the larger missiles here, just the small dorsal ones
overwerk 19 Mar, 2024 @ 11:15am 
that is fine, I usually just fire the missiles ahead of time and simply have them fly in formation with me
then If something needs deleting, I press the button to turn on the murder
_Nazarov7576_  [author] 18 Mar, 2024 @ 2:14am 
Yeah, that's exactly what i meant. If i were you, i would've made a custom missile launcher on top of the mech and the missiles themselves propelling horizontally upward first on activation before toggling the AI and payload in the air via timers. And, yes, as i was saying, don't generally fire them when the thing walks XD
overwerk 18 Mar, 2024 @ 1:42am 
I tested this somewhat and it isn't much of an issue unless the missiles are launched right as it bounces from the ground. I made missile mechs on chassis specifically designed to jump/strafe so I am somewhat used to their quirks.
I do need to give it more work tho. Current version had little issues with the SG missiles but the LG missiles were quite dangerous to use, by virtue of them demolishing the mech if they launched badly.
_Nazarov7576_  [author] 13 Feb, 2024 @ 12:28pm 
Ah, you mean those missiles... Just remember to stop the walker each time you wanna launch them, because this machine is quite jumpy on its feets XD
overwerk 13 Feb, 2024 @ 7:48am 
Wonderfull! I mean the missiles themselves are a player made scripted weapon so believe it or not they are fully vanilla, though obviously the presence of weaponcore means an easier time tracking targets and any modded thruster or warhead helps with the increasing of the violence
_Nazarov7576_  [author] 13 Feb, 2024 @ 4:08am 
@overwerk

Yes, ofc! Just credit me for the original build, and you can use it wherever and however you want.

I also have a modded version of this mech (likn at the end of this page) which is suited with more deadly modded weapons and shields, so if you don't want to refit the machine yourself, you can just use that one.
overwerk 13 Feb, 2024 @ 1:51am 
Hi there! Just stumbled upon this mech while looking for the other modded ones and I can say this is really impressive!

I wanted to use it in one of my videos, and aslo add an extra weapon system to it (guided interplanetary cruise missiles with nuclear warheads, for fun times). Would that be ok with you? (I will of course give the WS link in the description, and I can assist if you wanted a proper missile mech).

Is this practical? probably not, but I do think there is at least a tangible interest in gunning down someone's battleship and then atomizing their home base haf a continent away before they even have a chance to take off for round 2
Lussataur 21 Sep, 2023 @ 3:13pm 
Oh... I checked my creative world's mod list and found Weaponcore. I have the A-36 Mobile Suit, and it requires a LOT of mods. One of them requires Weaponcore.

Gurza has a hilarious reaction to walking on ice. It bounces about, like a child skipping along in the rain.

I'd like to see a video of Gurza demolishing fighters, bases, and (possibly) other PvP-worthy mechs.
_Nazarov7576_  [author] 21 Sep, 2023 @ 7:21am 
@Lussataur,

The only explaination i can think of is that you have a Weapon Core mod installed, which changes a vanilla weapons to the modded blocks.

Anyways, as far as i know, you shouldn't worry about the notification and past it right in, everything is gonna be alright. But, again, if you have Weaponcore, this mech's barrage weapons will not be working as intended, so i recommend testing this one in pure vanilla.
Lussataur 21 Sep, 2023 @ 6:14am 
@_Nazarov7576_,

Whenever I try to paste it in, it says "This requires a DLC or mod that you don't have. This can cause the ship to split in half." THERE ARE NO DLCS OR MODS!!