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Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3432533204
Second, the oscillating turret module added by the mod just straight up does not work like the vanilla road to 56 one (IE doesn't let you put medium guns on light tanks) and it never has, which wasn't a problem until recently when the vanilla R56 one just... vanished. Can't add it anymore.
Third, and I'm not sure if this is another mod conflict or what, but the tank destroyer spec just... applies an absurd amount of penalties to everything, including a penalty to both piercing and hard attack (Thus defeating the point of a tank destroyer) and bafflingly reduces hardness to 0%
great mod
This mod should've been part of the base game and at some point you may end up with enough mil factories to spend on incredibly expensive uber armored panzers with night vision and the latest model of every tech but the AI just gets stuck with the radio modules in the wrong slots and they just end up in late 1940 with no armored vehicles of any kind.
the problem is that "the AI does not automatically design new tanks". It seems to me that this is caused by them failing to design the right tanks. I have the R56 mod installed and playing.
They are indeed designing tanks. But, for example, they try to mount two radios, (USA AI placed improved radios in the upper module slots of the M4 Sherman and many other tanks. This is an impossible maneuver for us players). or attempt to place modules in inappropriate locations. (In the case of the USA M18 Hellcat, the EQ_MOD_CAT_hull_mod_TITLE module (sloped armor) was added to the upper module
We also found that the AI will try to produce and employ appropriate tanks designed by the player; letting the AI design them appropriately seems to be the solution to the problem,
Please excuse my poor English using my translator
Their cost effectiveness is not high, I hardly ever thought about manufacturing such tanks
Grosstraktor for germany.
But I have a ask for you, The RT 56 mod have been update since November 10th, in this update it add two MIO for germany: Hanomag and Erma Werke.
The Erma Werke simply is just about support equipment but the Hanomag is about Mechnize equipment and train, and that is the problem start.
I try some DIY for some of code between RT56 and your compatible mod for RT56 but the problem didn't solve well.
I hope you can make a update for compatible mod.
And least but not last thank your read.
@mrslash231 more context?
https://gyazo.com/561f99e70341cb4c8da969628ddc1f89
Not sure why it's doing this, but it's only when Expanded Tank Designer is enabled. I've included a photo of an early motorized division, and a mech. They're the same division except the second photo is with mechanized swapped in- note the combat width. Never seen it brought to 3 decimals before.
Naturally, this makes mechanized infantry beyond broken, especially for MobWar countries like Germany.