Project Zomboid

Project Zomboid

Learn To Drive
24 Comments
ash_williams 27 Dec, 2024 @ 11:04pm 
need 42 build support please!!!
Obi Wan Kenobi 10 Feb, 2024 @ 12:37pm 
@DisgracedPilot,

No problem, i'm happy with the mod was just thinking of potential improvements as feedback to the player would do wonders to stop all the people saying that it doesn't work haha
DisgracedPilot  [author] 24 Jan, 2024 @ 4:47am 
@Jokemercy The mod does work, as far as I've tested it. The sixty-hour average is actually quite a lot of driving. If you got an unlucky roll, it might take even longer than that.

@Obi Wan Kenobi Sorry, this is a bit late, but it would be interesting to have a tooltip or something for it. I don't have a lot of development time these days, but I'll think about it. Maybe hovering over the Sunday Driver icon could show it.
Jokemercy 24 Jan, 2024 @ 2:04am 
I've had this installed for ages now, seems like, but I still have Sunday Driver. Starting to wonder if I've been trolled lol.
Obi Wan Kenobi 22 Nov, 2023 @ 11:00am 
Is there any way to see how many hours you have driven at day/night so that you can track your progress towards removal of Sunday Driver?

Wonderful mod, thank you for creating it!
Mad$kinny 19 Nov, 2023 @ 8:55am 
@DisgracedPilot that is a great idea... but still wouldnt help on towing cars if there are no zombies nearby
Bunnies&Cherris 14 Nov, 2023 @ 3:53am 
That's something I've always thought about- I wish the game had a way to provide realistic cars while still keeping that balance. I've been hit by one, even a small car really doesn't even notice a body bouncing off it's hood in terms of it's momentum.
DisgracedPilot  [author] 13 Nov, 2023 @ 8:29am 
@de$eever I think that the low acceleration does make some sense. Probably most inexperienced drivers aren't slamming the gas pedal.

This does give me an idea though. A character who is panicked should temporarily lose Sunday Driver or gain Speed Demon. I don't think that anyone would want to stick around when their car is surrounded by zombies. I'll think about it and see what I can implement.
Mad$kinny 11 Nov, 2023 @ 3:17pm 
the game should only limit the speed, not the acceleration tho
DisgracedPilot  [author] 4 Oct, 2023 @ 10:27am 
@Hilvon Thanks for the feedback. The Speed Demon trait will definitely not be gained by default. I like the idea to have a magazine. When I have more development time, I'll try to put something together.
Hilvon 4 Oct, 2023 @ 9:32am 
Interesting mod idea. Regarding the "Speed demon" trait - that should not be gained by default. Or the mod would not be usable for me and some people.

However you should be able to add some mock recipes and a couple magazines like "Extreme driving" and "Racing for dummies". And if the character has all relevant recipes learned, the accumulated driving time can give you speed demon.
DisgracedPilot  [author] 25 Sep, 2023 @ 12:32pm 
@jtgibson and @ompa lompa

Thanks for the feedback and suggestions. I also thought about the high speed idea. It's probably better to make a mod option switch for it, just in case somebody really doesn't want it. Will look into it some more.
sussyslurp 25 Sep, 2023 @ 9:38am 
i know it's not the best trait with the reverse loudness and just not wanting to go fast being better most of the time, I just really enjoy the character trait building. You could maybe have it toggle-able for those who don't want it.
jtgibson 25 Sep, 2023 @ 2:35am 
@DisgracedPilot: 15+ game hours driving above 80 mph ought to do it... if anybody's going above 55~60 it's because they're driving a high performance sportscar and just want to go fast for giggles.

(If I had a nickel for every time I lost a character to driving too fast, I'd have much more than two nickels, that's for sure.)
DisgracedPilot  [author] 24 Sep, 2023 @ 11:32pm 
@ompa lompa Thank you! I'll think about somehow optionally gaining Speed Demon. That is harder to implement because not everyone views that trait as a good thing.
sussyslurp 24 Sep, 2023 @ 5:14pm 
It would be cool if this mod made it so you could gain the fast driver trait on normal and ex-Sunday driver turned normal. like the same amount of time to lose slow driver but after normal. this is still a super useful mod though! props to creator!
DisgracedPilot  [author] 23 Sep, 2023 @ 3:55pm 
@Peri Yes, that's exactly what I did, haha.

@ℓυηαωαηα Thank you!
ShortSnaxx 23 Sep, 2023 @ 1:50pm 
Pretty cool.
Peri 23 Sep, 2023 @ 1:20pm 
Did you just make the required hours driven to relatively match the driver’s ed requirements? Brilliant
SquallTemnov 23 Sep, 2023 @ 12:04pm 
No problem, thanx for the rapid problem solution.
DisgracedPilot  [author] 23 Sep, 2023 @ 10:34am 
@Spaceghost and @SquallTemnov

Thanks again for reporting the bug. I've improved the logic so that this should not happen anymore. Update just went out. Any affected characters just need to drive around for one hour in the day and one hour at night, and Sunday Driver should disappear. Very sorry for the inconvenience.
DisgracedPilot  [author] 23 Sep, 2023 @ 9:32am 
Thanks for the feedback. This behaviour is unintentional. I'm working on a fix now. I need to figure out how to reliably remove Sunday Driver from anybody affected by this bug but not other users.
Spaceghost 23 Sep, 2023 @ 8:03am 
Is there anyway you could check if the player has the Speed Demon trait inside your CheckDrivingXP function and not add SD? This mod adds Sunday Driver to your character at night whether you have picked the SD trait or not at creation. Unless this was the intention of the mod? The description seems to suggest otherwise.

Nonetheless, thank you for the mod. Great idea.
SquallTemnov 23 Sep, 2023 @ 8:02am 
Ironically, this mod ADDS "sunday driver" trait to my character, that was built without it.