Total War: WARHAMMER III

Total War: WARHAMMER III

JO's Chosen of Tzeentch Updated
9 Comments
Thanks for the reply
zerg93  [author] 17 Jun @ 6:45pm 
Yes, you can achieve that by taking the graphical assets from this mod and then by overwriting the vanilla Chosen's variantmeshdefinition and some ui related stuff (unit card+porthole) values with Frodo's RPFM.
Basically you'll have to make a separate reskin mod.
You can learn how to mod and get all the tools and info by joining Da Modding Den's discord.
Is there a way to reskin the existing chosen units instead of having these guys as their own units?
Roque the Rogue 4 Mar @ 9:20am 
Hey, thanks for replying!

From what I have seen they closely resemble the ushabti I imagine there wouldn't need so many new resourced and animations aside from the model replacement and other stats, but I never made mods for total war warhammer, at least yet
- and if you would grant me this huge boon to see it revived, I wouldn't mind if you merged it with other tzeentch mods, "Minions of the Changer of ways", I swear some of the units I have seen for this faction look straight from the old Sacrifice game, the one with the funny god called Stratos had some similar minions, as a design direction, I really thought there would be some beholders for tzeentch, illithid-like, AI Overview on google made a compelling argument, or some more blue iron daemons, seems like Khorne get a lot more daemonsmith constructs than Tzeentch.
Pardon my rambling.

Kairos could really use more toys, hyped for that magic rework they're getting.
Thank you for your amazing mods.
zerg93  [author] 4 Mar @ 7:13am 
Currently I don't have any plans to restore broken mods from other modders.
Plus, I'm not 100% sure that Ramen Fornow is really retired at this point in time, considering that his last mod on the workshop was posted back on 30/04/2024, which is a long time but really not THAT long when you think about it.
Maybe he's just burnout with WH 3 or busy with other stuff that took him away from modding.
*IF* I'm going to attempt a restoration in the future I would probably try to merge Puppets and Daemons of Tzeentch in a single mod, since I don't really see a point in having them as separate mods, but if he did use custom animations and/or custom tech skeletons for any of his custom units then a restoration would be impossible for me since I don't make custom animations/tech skeletons and as such I do not know how to fix and maintain broken custom animations/tech skeletons.
Roque the Rogue 3 Mar @ 9:00pm 
@zerg93
Hey, would you do the same update treatment for Puppets of Tzeentch? that mod has been outdated for a while and the game wont even launch with it loaded in, if not, thanks anyway, looking foward to playing with the chosen
zerg93  [author] 14 Oct, 2023 @ 1:35pm 
No sorry, I was interested in just this particular mod.
Shouldn't be too hard to fix that reskin/making a similar one, so someone else will most likely revive/make a new version of that reskin in the future.
BurritoBroski 14 Oct, 2023 @ 12:15pm 
Will you do one for his doom knights reskins?
Unofficial Status 22 Sep, 2023 @ 5:27am 
thanks for this man, finally can put these awesome models to use! I love it!