Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
SEVERE: Error found in LUA file: workshop/content/108600/3038694961/mods/Dawning Revival Science/media/lua/client/Merge time acceleration.lua
ERROR: General , 1737675387569> ExceptionLogger.logException> Exception thrown se.krka.kahlua.vm.KahluaException: Merge time acceleration.lua:1: '=' expected near `\` at LexState.lexerror line:27
ERROR: General , 1737675387569> DebugLogStream.printException> Stack trace:
se.krka.kahlua.vm.KahluaException: Merge time acceleration.lua:1: '=' expected near `\`
這個模組太過龐大 要在短時間內開發42版本是不可能的。
當初從製作到上傳這個模組就花了我快要半年的時間,
我只有一個人並非團隊 只能在下班或者放假才能進行開發,
並且42版本還有很多內容是還不完全且需要調整。
所以模組開發可能要先等到我體驗完42版本的所有內容才能慢慢開始
當然若是有問題或者錯誤還是可以回報給我,我會盡力修正。
This mod is so massive that developing an update for version 42 in a short period is simply impossible.
When I first created and uploaded this mod, it took me nearly six months to complete.
I’m just one person, not a team, and can only work on development during my free time after work or on days off.
Additionally, version 42 still has many incomplete and unpolished features that require adjustments.
As a result, I’ll likely need to fully experience all the content in version 42 before I can gradually start updating the mod.
Of course, if you encounter any issues or bugs, feel free to report them to me, and I’ll do my best to fix them.
It completely flew over my head to check the mod images, thank you again! and i have tons of respect for you and the mod!
不知道的人可以往上面Mod的說明圖片找找
至於多人伺服器的塑膠 有時會碰到一個狀況 這是一部份玩家回報的問題
就適用需要點燃類的火源加熱時會暫時消失 經過非常長的一段才會出現
所以如果追求穩定的話 使用電力加熱的烤爐是比較好的方式
除了主要的製作Mod 其他功能我設定成可以開啟和關閉
每個人可以根據不同的使用習慣做調整
As for plastic in multiplayer servers, there’s a situation that some players have reported. When using fire-based heat sources that require ignition, the plastic might temporarily disappear and only reappear after a very long time. For a more stable experience, I recommend using an electric furnace for heating instead.
Aside from the core crafting mod, I’ve made other features toggleable. You can enable or disable them based on your preferences and usage habits.
I appreciate it thank you very much!
我甚至一度以為這個錯誤是42版本告知的
控制物品生成的機制已經提前運作了
原來是我的失誤
真是對各位使用此模組的人感到非常抱歉
Thank you for your help! The issue has been resolved, and I’m deeply grateful.
I’m glad to hear you enjoy my mod!
At one point, I even thought the error was due to version 42's mechanism for controlling item generation being triggered early.
It turns out the mistake was mine—I sincerely apologize to everyone using this mod.
Inside the Drs01 Item settings.lua file, there is this line:
player:getInventory():Aquaculture_Box-Lobster(Lack_of_feed)",1);
But the correct line should be:
player:getInventory():AddItem(".Aquaculture_Box-Lobster(Lack_of_feed)",1);
This would fix every other recipe too! <3
I've tried to experiment a bit with recipes' scripts & lua, but I'm not a coder too, sadly, so I can't help
Love your mod, btw! <3
似乎是42版本的前置更新導致原有的語法失效
我的程式與法能力是真的很弱 可能沒辦法及時解決
但我嘗試看看有沒有辦法解決這個問題 這需要一段時間
Regarding the recent issue where items fail to generate,
it seems that the pre-update in version 42 caused the original syntax to become invalid.
To be honest, my programming and syntax skills are quite limited, so I might not be able to resolve this issue immediately.
However, I’ll try my best to figure out a solution. This may take some time, so I appreciate your patience and understanding.
ERROR: General , 1733955808144> LuaManager.getFunctionObject> no such function "Recipe.OnCreate.AppendHandleFish"
ERROR: General , 1733955808144> RecipeManager.LoadedAfterLua> no such function LuaCreate = "Recipe.OnCreate.AppendHandleFish" in recipe "FP01-19-1 Handle fish more efficiently"
ERROR: General , 1733955808144> LuaManager.getFunctionObject> no such function "KnifeCookingCooking01SmallBlade01"
ERROR: General , 1733955808144> RecipeManager.LoadedAfterLua> no such function LuaGiveXP = "KnifeCookingCooking01SmallBlade01" in recipe "FP01-19-1 Handle fish more efficiently" . . . . ."
The "Handle fish more efficiently" recipes won't give any Fish Skin nor Fish Bone: you obtain only the fillets.
In Drs02-Food Processing.txt file:
recipe FP01-19-3 Handle fish more efficiently{
Perch/Pike=1,
keep SArK_SwissArmyKnife/HuntingKnife/KitchenKnife/FlintKnife/MeatCleaver/Machete,
Result: FishFillet=7,
Time: 200,
SkillRequired:Cooking=1,
AnimNode:RipSheets,
Sound:PZ_FoodSwoosh,
OnTest:Recipe.OnTest.CutFish,
OnCreate:Recipe.OnCreate.AppendHandleFish,
OnGiveXP:KnifeCookingCooking01SmallBlade01,
Category:Drs02-Food Processing,}
In Drs01 Item settings.lua file:
function Recipe.OnCreate.AppendHandleFish(items, result, player)
player:getInventory():AddItem(".Fish_Skin",1);
player:getInventory():AddItem(".Fish_Bone",1);
end
Many thanks, 平底鍋.
转换成万能手枪弹药的.308子弹有问题
便携式给水箱在没有水的时候佩戴不会减重,导致没水反而更重
可挂式弹药箱不兼容万能手枪子弹
把各种果汁和牛奶从罐子里倒空的动作写成了“购买玻璃罐”
我的蛋糕烤好后显示的是烤盘(玛芬蛋糕)而不是玛芬蛋糕,并且会和烤好的带盘蛋糕堆叠,不知道是本mod问题还是我自己冲突了
FP-05-10 炸薯条显示需要加热(实际不需要)
DSMB06-15 订购马芬蛋糕模(分解制作购买快递包裹=马芬,其他=玛芬)
GPP04-21-2 制作垃圾袋*10 需要消耗金属管和板(单个制作不需要,其他塑料制品也不需要)
感谢大佬做的mod。
例如,在你的 “scripts” 資料夾內的文檔中,建議全部添加這個 ‘Head’,而Head有兩種選擇,你可以自己創建一個,或是用遊戲預設的 ‘Base’
自創:
module DawningRevivalScienceMod
{
imports
{
Base
}
[[[[[[[[[[[[[[[[[[ 所有內容 ]]]]]]]]]]]]]]]]]]]]]
}
遊戲預設:
module Base
{
[[[[[[[[[[[[[[[[[[ 所有內容 ]]]]]]]]]]]]]]]]]]]]]
}
Example: FP02-10 Make Crispy Mushrooms recipe is missing the mushrooms.