Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3360445099
Only cannons, those other artillery are not included.
As long as the mod doesn't have conflicting projectile tables then it should work.
Load a skirmish battle to check
Best of luck
We tried having nothing but this mod active and it still insists we're incomaptible. Using the vanilla launcher though, but I do use wh3 mod manager myself for my solo campaigns.
I have no idea where to look to figure out what's going on. Clearly it's not the mod itself.
There has to be -something- in our mods that clashes with this one in multiplayer, though I can't see what that could possibly be.
I'll have to see if I can't persuade him to do some more testing on this.
I wonder what might be causing this mod to act out if it's not at fault on its own. Interesting.
Thanks
Could this be changed/fixed though if not already? ^^
The mod reverts this behavior and allows artillery to behave like other missile units IE. crossbows etc.
However the behavior of missile units in general is somewhat capricious and unpredictable, sometimes a missile unit can waste a volley on a corner of a unit, other times the missiles will distribute themselves evenly onto a unit.
In short, artillery pieces will behave similarly to a unit such as crossbows and will "attempt" to spread their missiles onto units, rather than all focusing the center of a unit.
@Hannibal Based on your description the mod seems to be working. The mod disables central targeting and you're saying that they are shooting the edges of units.
Ah, OK.
Scroll down to "Homing Projectile Refinement"
https://community.creative-assembly.com/total-war/total-war-warhammer/blogs/17-total-war-warhammer-iii-update-5-0-0
Isn't that what you mean about Hawk Riders?
I just started modding the game myself so I am very curious how this works. Thanks!
Only the grapeshot ability shows in the unit card as well, whereas before both the normal shot and the grapeshot would appear and you could toggle between them like with Elf Bolt Throwers.
It is possible, however central targeting was introduced primarily for artillery and thus most units
(including all the ones you listed) have the central targeting off by default.
Quite a few units focus fire on a single enemy unit which ends up wasting a lot of ammunition. Examples include Marauder Horseman and Horsemasters, Skink Skirmishers, Skeleton Archer Chariots, Wolf Chariots, etc.
Apologies for the inconvenience.
thought CA might have done being as they addressed magic missile performing silimilarly poory
This mod still works, despite not having been updated for 5.0.
Amazing mod btw. Really wish CA would implement it into the base game.
No