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- Football doesn't have a downside in 99.9% of turns. Unless my strat has heavy micro or a multi-card infinite, the 60 second timer is negligible. Maybe if it were 20 seconds, it would mean something.
- Eyeball working once per act as a Rare relic is terrible. If putting any card from draw to hand once per combat is too strong even for a Rare relic, then maybe it could instead Scry 5 and draw 1 card once per combat. That way, it's not too broken or useless.
- Handball crashes my game. I don't have the stacktrace on me.
- Mudball having a downside is really bad.
- Ballsack can create duplicate relics and also ignores relics filtered using Relic Filter. I got two Baseballs in a run due to this.
- Medicine Ball is OP. Girya is Rare and requires skipping other rest site actions. If this relic instead granted X Vigor at the start of your turn per times rested, it could be a better way to reward resting.
Not a bug, it's just a weird interaction with another mod that was funny.
one of the projects i'm working on is a character mod, it's about 80% done but I don't want to give away more until I'm sure I can deliver
update should be out sometime today or tomorrow at the latest. i'm doing a quick round of regression testing before shipping
- go fish
- go bed
- go away
- do not pass Go,
- E.T Go Home, :o)
after some time i've decided to move on to other projects and will just maintain this mod for bug fixes, i won't be adding any new relics for the time being, but the source code is now public
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3040259884/3886101131582670200/
Lotto Ball (boss relic). Upon pickup obtain a random ball relic of each rarity.start each combat with 1 copy of pride in your hand, draw and discard pile.
millennium eye-ball (shop relic). Draw 2 additional cards each turn, start each combat with 10 Foresight, negate the downside of runic dome.
we're up to 50
This mod is great, thank you for making this
"at the start of combat, gain a 50% chance to stun an enemy, and gain 1 charge on HairBall
+
when the charges reach 3, also stun yourself and 1 random enemy"
(i just thought of one, please feel free to add it in some way if you would like)
MudBall = a brick made of mud, can be used to make a small wall, or can be thrown at something.
"Whenever you take damage from a source, gain 1 block at the start of your next turn per source.
+
"Whenever you deal damage to an enemy, deal 1 damage to it at the at the start of your next turn"
(basically its just a something to help defend when taking a beating, and something do help chip away at enemies when you are attacking them, but if an attack does multiple hits like an X spell, then it would trigger it per hit etc)