RimWorld

RimWorld

UNSC Vehicles Halo (Continued)
44 Comments
Mlie  [author] 9 hours ago 
@Teragaz I will update it as soon as the dependency is updated
Teragaz 9 hours ago 
Hey should we expect a 1.6 update or is that up to the SRTS devs lol
Smock 19th BN 6 Jun @ 6:58pm 
@Mile Ok, thanks. I dont know where it is, Im completely missing it.
Mlie  [author] 5 Jun @ 11:09pm 
@Smock 19th BN Yes, as mentioned in the description
Smock 19th BN 5 Jun @ 9:27pm 
are any of these capable of the bomb runs?
Official_Sangheili 16 May @ 9:17am 
Okay thank you!
Mlie  [author] 15 May @ 10:01pm 
@Official_Sangheili That is up to srts, these are just ship definitions
Official_Sangheili 15 May @ 4:11pm 
Is it possible to set these as caravan vehicles?
MasterchiefJPH22 23 Feb @ 6:06pm 
I think it works but I only tested it using dev-mode
Mlie  [author] 21 Feb @ 10:37pm 
@MasterchiefJPH22 Dont know, I dont use sos2
MasterchiefJPH22 21 Feb @ 7:10pm 
Is this compatible with SOS2
Colonel Spuds 8 Jan @ 10:45am 
Yeah, having the remastered graphics would be nice.
Slamurmum 13 Oct, 2024 @ 10:56pm 
Looks like there's a updated remastered/retextured graphics for this here, but it's only up to 1.3 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2752713318&searchtext=halo
Mlie  [author] 7 Oct, 2024 @ 12:24am 
@Lord of the Hold Sure, Ive no issues replacing graphics. However, if they are too different from the original they may be better as a texture patch as some have complained over this in the past.
Lord of the Hold 6 Oct, 2024 @ 5:28pm 
If updated graphics were provided could they be merged in? I don't want to add more onto your plate, but alot of the early mods being maintained now solely under your care could use a graphical sprucing. If updated graphics were made available would that be something you'd consider merging in, or is that kind of a non-starter?
Mlie  [author] 10 Aug, 2024 @ 11:20pm 
@XeXeed I will not be adding things to this mod as I have no gfx skill
XeXeed 10 Aug, 2024 @ 6:02pm 
are you able to add the warthog?
Mlie  [author] 28 Jul, 2024 @ 11:29pm 
@LuxAhri Sera No idea, perhaps you should ask on the STRS page
LuxAhri Sera 28 Jul, 2024 @ 11:12pm 
Question: is there a way for you to edit the settings in STRS expanded mod?
Mlie  [author] 22 Jun, 2024 @ 11:28pm 
@Marksman I have no gfx skill so I cannot add things to this mod
Marksman 22 Jun, 2024 @ 11:17pm 
this is probably a dumb question since most of your mods are a update to other mods, but will you make a Covenant pack, or a Banished pack? i'm currently doing a Covenant run, and I'd like to use Covenant Vehicles to help fit with the theme, and I'm just wondering if you will be doing that or not.
Mlie  [author] 18 Jun, 2024 @ 10:48pm 
@Chaos I dont think the original author implemented any attack features
Chaos 18 Jun, 2024 @ 9:37pm 
This may be a dumb question, but the mod page doesnt explain it at all. How do you attack with these vehicles? I know only certain ones can attack, but the wasp and hornet I know both should have guns based off of the halo games, but when I deploy the thing somewhere my character just gets out of it and all i can do is use it as a transport vehicle. If someone could point me towards a tutorial or something that would be great. Im new to rimworld as well with only about 40 hours so i could just be missing something. But I know the wasp and hornet are VTOL's as well so they should be able to hover and attack. Thanks in advance
R. "Osiris" Sepp 22 May, 2024 @ 9:30am 
I'd also suggest adding a Plasteel and Advanced Component cost to all of the ships to make them more endgame. While 48 components and 125 gold is a lot for something at the start, these resources will be relatively easy to come by once you hit mid-game, in my opinion. Sadly, here I'm a little stumped as balancing the cost is out of my realm of expertise.
R. "Osiris" Sepp 22 May, 2024 @ 9:30am 
Comparing it to the pre-existing ships in SRTS, The Phoenix can carry up to 17 passengers with a cap of 3600, whereas the Albatross can carry 7 passengers with a cap of 2200.

I'd say that it should be at least 1300 so that you could load up all the passengers and have a little left over for food or trade items/loot. Overall I'd probably put it somewhere more like 1500-2000 considering that the Pelican is a powerful enough ship to carry around a tank. Even that is a bit too low considering that the Pelican can carry a tank. However, it's also a smaller ship and if it's packed full of people, there's not that much room remaining. Though I suppose things can also be strapped to the outside of the ship.
Mlie  [author] 22 May, 2024 @ 9:15am 
What would be a better limit?
R. "Osiris" Sepp 22 May, 2024 @ 8:50am 
The cargo capacity for the pelican is way too low. You can only load in like 6 or 7 people before you exceed it (and that's without any extra stuff you might wanna take with you), making the 13 passenger limit useless.
brunobautista110 5 May, 2024 @ 6:25am 
Pelicans were used to transport vehicles (like Warthogs), I think it would make sense to have the Pelican have more cargo than the Falcon, which is serves the purpose of transporting just a few troops.
耶梦加得RGK 24 Apr, 2024 @ 6:50am 
Thank you for your permission
Mlie  [author] 24 Apr, 2024 @ 6:39am 
@耶梦加得RGK No problem
耶梦加得RGK 24 Apr, 2024 @ 6:36am 
Hello,Would you mind if I uploaded a Chinese translation to the Workshop?
(Grieving) ᶜ8ᴱ 🎱 ๖ۜKar 19 Apr, 2024 @ 9:59pm 
Thank you, your awesome!
Mlie  [author] 19 Apr, 2024 @ 12:29pm 
@ᶜ8ᴱ ๖ۜ Karma Added descriptions
(Grieving) ᶜ8ᴱ 🎱 ๖ۜKar 18 Apr, 2024 @ 1:59pm 
Small request for this mod, can we please get the stats for drivers, passengers and gunners as well as cargo for the vehicles? I'm assuming these run on chemfuel but maybe verify that too? Just helps us see what we sign up for before subscribing. Other than that, thanks for reviving so many freaking mods and keeping them going!
Mlie  [author] 19 Feb, 2024 @ 12:42pm 
@Kradas As long as any licenses are followed I dont have any objections for anyone to use this mod as a basis for a Vehicle Framework-mod
Kradas 19 Feb, 2024 @ 10:29am 
Port it to the Vehicle framework, the experience is far superior
Mlie  [author] 17 Feb, 2024 @ 8:08am 
@Chiefnr117 [YT] Sorry, I have no gfx skill to able to expand on this mod
Chief 17 Feb, 2024 @ 7:52am 
could you maybe add a warthog? or the scorpion? but nice mod anyways :D
Mojoww 24 Jan, 2024 @ 9:44am 
oh, It might have been another version (there's a few halo mods) sorry.
Mlie  [author] 24 Jan, 2024 @ 9:43am 
@Mojoww There has been no change to the mod. So I assume that was a feature of the older srts?
Mojoww 24 Jan, 2024 @ 8:33am 
is there a possibility to add an option in mod options to change weight capacity, similar to the older mod?
Your Local Inquisitor 27 Sep, 2023 @ 10:29am 
I wonder if it's possible for someone to make Covenant vehicles for a Rimworld mod. Maybe even a faction or playable start.
Scout Gaming 26 Sep, 2023 @ 3:50am 
and made it for VF instead.
ThePhantomX64 25 Sep, 2023 @ 6:44pm 
I wonder if someone will make a retexture mod.