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I may need to review the code to make sure the base colors are not being washed out by default.
Possibly position in load order?
5 more [sorc twekas, EAA, EAA(lvls/perks), bark from crafting, chromatic spice]
One of the latest armors for WAUS actually makes a blinking animation to let you know which part you are dyeing, I am planning to make that happen to every item.
I will agree that Funcom could have easily made more than 4 channels available, but that's up to their creative director. However, they certainly were in a better position than I was to add dye channels.
If this is so, I guess I failed to see how it was done. When opening the interface for Chromatic Spice, all I saw are the vanilla armor pieces that I was wearing available to dye. I saw no button or tab or other means of accessing any accessory pieces that I was wearing for dying. Nor did I see a way to access any piece of armor or accessory that might have been in my inventory. And as far as I know, the system doesn't utilize the new(er) way that FunCom has implemented dying in vanilla game (only on the Dyer's Bench).
My exploration of Conan while developing this mod has revealed that trying to create the most ideal situation (one which you have described) requires significant manual labor, forced compatibility issues, additional file bloat, and potential performance drawbacks.
From my perspective, there is no code to crack, just additional operating costs.
-The item in question needs to be developed by the graphics artists to be able to support dye channels and in the specified region. Yes, that means this is partly an art problem.
-The item ideally needed to be considered by Funcom or the mod developer as dye-able and have engine materials supporting it. (Weapons)
small bug report
some items (newer one) don't seem to have an item icon in the Dying UI
istead they are shown as the last valid item icon displayed
example
what is real / what is shown
item 1(ok) : item 1 icon
item 2(not ok): item 1 icon
item 3(not ok): item 1 icon
item 4(ok) : item 4 icon
item 5(not ok): item 4 icon
this dosent break anything, its just the UI
but its still weird because it aplies to any item, dyable or not.
so you might end up having to select a sword to dye a newer piece of equipement or the opposit
you might see a piece of equipement grayed out to find out that its a sword
overall great mod!
bug report
the dyed items (mad prophet and skelos master sets) didn't seem to work on my thrall or the preview in my inventory but they worked on me just fine
maybe im doing it wrong?
will do some further digging if prompt
Adding too, used this on pieces of equipment ranging from jewelry, chest armors, lower legs, helmets, circlets, crowns, piercings, and all different manor of footwear, all from well over 20+ mods that add armors/accessories as cosmetic options, and did not encounter a single issue with any of them. No crashes, no glitches, the menu opens pretty damn quick, no hangups. Great stuff.
Will keep experimenting with different things I find going forward in terms of wearables and mods, but thus far? 10/10. Awesome work~! -`💗´-