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And this feature:
*The last survived enemy during the combat will "charge" to end the battle ASAP.
Never works. Last enemy is either in concealed overwatch behind the corner or just sitting somewhere doing nothing.
It spices up the gameplay for sure but the constant feeling of AI playing by an entirely different set or rules is unappealing.
and I must said.
Retaliation Opportunity Attack with CQB armament if the opponent striking other targets in "PointBlankRange". ( [HARD BOILED] Optional Enhancement! )
this is nice, and cool, but please dont make it counter per "HITS"? I would said per trun is great.
I land a muti-hit shotgun and I got killed by enemy react, because I "hits" many of them. or full-auto at pointblank range, they fire 15 times shotgun fire at me(how the fuck? you only got 2 rounds) , which means 100% death plus totally overkill.
this kinda deny the use of shotgun. or any CQB combat.
the most funny part is if you act fast enough, you can kill the retaliation one before he kills you.
- enemies powered not by intelligence but double APs (like move + full auto + full auto is okay).
- enemies always know where you are, can ambush a merc who was stealthy before the battle and was never spotted.
- stealth is garbage now.
verdict: despite the positive improvements in ai behavior, the built-in cheats that can't be disabled not only ruin everything, but make it worse. in the trash
Changes were extensive so there is no-zero chance for some minor bugs. Please report 🙏
@Gladius Victorius WHO ever force you to turn on 'extra mod options' like [hard boiled] or [nightmare] ?
WHY you push yourself to use those options while you are not into those level settings?
WHATs the reason you make yourself suffering these opions (which are turned off by DEFAULT) then writing this comment false leading other users who are not using any options and playing this mod as fun as they could enjoy.
Last, simply you just not skilled into JA3 (way not skilled), make you feel the options are "too much or unrealistic". For me and many other hardcores, we play [nightmare oiptions] and we use 2-3 AIMs to kill them'all so, challenge OPTIONS means CHALLENGING (but no one force you to use any)
She's lying down, in cover with a good line of sight. The opponent moves, she shoots the first time at him, hitting him. Then he turns around and shoots 4-5 times, hitting each time. It seems that at this point it's much easier for him to hit buns.
Another strange thing that happens when the opponent has a machine pistol or an A shotgun. If I move not too far away from him and shoot another opponent B (and the AI doesn't seem to be in cover) then I get killed by lots of shots from A.
This gave me the impression that the accumulation of mods poses a problem, but the problem is the same when I only have tactical AI activated (I'm not talking about mods concerning mercenaries or other graphical and UI improvements).
但他们的行为很单纯,很容易被预读,近战喜欢顶着警戒冲锋,狙击手不会使用扰乱射击,这就导致属性再高,被针对了一样会死,AI的无用操作太多了。
敌人的行为几乎都是一样的,近战冲到我脸上打我,远程躲无用掩体,狙击也只会用压制射击。
这就导致了,敌人的近战是送死的,枪手是消耗无用行动的,狙击手是摆设。
什么时候躲掩体有用,尝试总攻的前一回合,集体躲一次掩体,获得5AP加成和额外的自由移动,下回合就可以做更多的行动,一口气摧毁玩家的队伍。
掩体,只有躲不会被摧毁,不会被打到的掩体才有躲的意义,否则不如趴下,大部分敌人躲掩体都能被打到头和手。
正常的冲锋应该是远程打掩护,负责警戒,扰乱射击,近战在第一回合先躲掩体,得到AP加成,第二回合再冲锋,这样近战获得额外的5AP和自由移动,基础14AP+5AP,加上蛙跳和飞毛腿,自由移动16点,14AP+5AP+16的自由移动,怎么都能突到玩家脸上砍几刀了,而不是无脑的冲锋送人头,无脑冲锋,还不知道利用自身的技能,属性再高也显得很呆。
敌人的步枪兵也应该多选择趴下,而不是躲掩体但是露出个脑袋,然后顶着警戒冲锋挨打。
Where reinforcements arrive.
The game seems to be unable to cope with the load or the scripts are not optimized.
You can't save (settings without saving in battle) when all opponents on the map are killed, the battle continues. You have to wait a couple of turns and reinforcements arrive and so on 2 times, when you've killed everyone you can save.
Slideshow.
I started on hard-boiled. It became easy. Should I add a check mark for dead on arrival or just put a check mark on dead on arrival?
My 8 militiamen can handle 12 heavy assault troops without losses, or can they handle 24 assault troops.
How can I change the difficulty coefficient of auto battles? I play on medium difficulty.
Example:
Early I used to kill sentries easily by sneaking into enemy territory.
Now I can't do that because enemies see my super soldier with all stealth perks at a distance of 20 cells in the dark!
This is some kind of drivel!
You will need to unsubscribe from this mod first, and then place this file yourself in your mod folder.
If this is still an issue, then it might be a regression. Since LionCat has retired for the moment, your best option is to use an older version of the mod, if there is a way to get one :/
@Elenhil : it's also a bug I reported. The Revenge perk was a guaranteed headshot against your merc whatever the distance, even all across the map with the crapiest gun. Here is the discord discussion [discord.com] if you want to know more about it.
It was fixed too, so if it is still a thing, then it might be a regression. Pray for LionCat to come back or use an older version if you can :/
Legion maradeur stands in overwatch in the open (!!!) right at the point where cursor is, and Vicky (lvl 8) can't see him! If Shadow moves one tile from cover, he immidately gets ovewatch shot: https://steamhost.cn/steamcommunity_com/profiles/76561198090865507/screenshot/2462990284016128635/
Does this looks ok? For me it makes no sense at all, and BTW, i double checked by F1 mod, that that guy does not have any camo armor or stealth perks...
1) Can mod assign this ability to call reinforcements to a random goon?
2) How you even detect who is a commander in right now in that case?
1) on retaliation shots a standard interrupt aiming mechanics would be triggered, not when an enemy pulls handgun/smg shots right in the head through entire map.
2) 40mm grenades do not fly over the top of walls in underground sectors.
3) Melee perk where melee attacks are not interrupted is not broken.
And I think I found a bug in the game. The enemy seems to detect mercs in stealth from behind better than from the front. In the original game the difference is too small to be sure, but here it's quite obvious.
What I ended up doing was adjusting the detection levels from the mod settings which helped immensely.
I did try taking off the mods and trying it in vanilla, enemies still go on alert but not as fast.
I believe it's a Vanilla problem in general but with tweaks to detection it's made worse.