Jagged Alliance 3

Jagged Alliance 3

168 ratings
TACTICAL AI PROJECT
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File Size
Posted
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1.115 MB
28 Sep, 2023 @ 7:50am
2 Jun, 2024 @ 10:57am
110 Change Notes ( view )

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TACTICAL AI PROJECT

In 1 collection by LionCat
TACTICAL AI PROJECT All-in-One Mod list
21 items
Description
Check all my mod list here.
*华人铁友请参阅 本项目中文说明 亦可加铁血联盟3【QQ交流群=881710876】提供反馈和建议。

PREREQUISITE

MOD OPTIONS
  • [DEFAULT] mod settings are designed for moderate JA3 players with less challenging tactical strength i.e. enemies, especially at the early stage of the campaign, have fewer tactics and lower smartness.
  • [HARD BOILED] & [DEAD ON ARRIVAL] will have more advanced tactical enemies for "Hardcore" battlefield.
  • [BULLET IN THE HEAD] enables battlefield reinforcements: once combat alerted, enemy battlefield commander will call for more reinforcement forces to join the battle from a nearby map "Extraction Zone".
  • [THE GRAND CHIEN NIGHTMARE] is for the ultimate Souls-Like Adventures!
  • [ESCAPE FROM THE GRAND CHIEN] is for the ultimate Survival Horror Adventures!

FEATURES
TACTICAL AI PROJECT features dynamic challenging enemies with advanced tactics support:

Tactical AI Enhancement
  • Actively seeking covers and stealth ops
  • Cautiously disarm explosive traps near their feet.
  • Prone stance manoeuvres for better accuracy & explosion resistance
  • Deadly sneaky snipers
  • Mighty MG crossfire setup
  • Seamless overwatch ambush
  • Spotting and Reconnaissance
  • Flanking & Feint attack
  • Encirclement & Annihilation
  • Fatal CQC charging & fighting with CQB sidearms and Melee
  • Explosives, Launcher & Mortar bombard and demolition
  • Grenades breakthrough the opponent perimeter defense
  • FreeAim Shot to suppressive fire against the opponent ambush position
  • Distracting Shot & Grenades against the opponent Overwatch and MG setup position
  • Retaliation Opportunity Attack with CQB armament if the opponent striking other targets in "PointBlankRange". ( [HARD BOILED] Optional Enhancement! )

Major AI-Archetype Rework
  • "Battlefield Commander" (BC) role: an enemy with the best "Leadership & Wisdom" will be assigned as the BC; if the BC KIA, a new one will be replaced
  • "Chain of Command System"(CCS): BC will take control all nearby enemy forces and revaluate tactics to give new battle instructions during the combat
  • BC will send a scouting group to advance and manoeuvre to the "last known Mercs position"; if Mercs moved away, they will search around near regions and the reconnaissance strength can be stronger if Mercs are too faraway from them; BC may send more recon groups if Mercs are constantly running & hiding
  • BC will organise nearby forces through CCS to build up the perimeter defense, higher ground fighting position and stealth ambush overwatch behind recon groups
  • BC will send nearby CQB geared forces flanking against spotted Mercs
  • BC will launch a "General Offensive" if most Mercs are revealed and they are passively “huddle up on defense"
  • (OPTIONAL) BC will call reinforcement once combat alerted and all reassembly of reinforcement forces and subsequent transportation are dispatched on the nearest map "Extraction Zone".

Global Mechanism Rework:
  • "Livewire's personal talent" can only work before any enemy alertness i.e. if starting any combat, the maphack ability is voided until "ALL enemies defeated" (*Please enter into a new map to restore that talent again after conflict resolved)!
  • "Mouse's personal talent" cannot work if the Merc is under "Suppressed" (*Do not rush into enemies ambush setup before "Suppressed" gone)!
  • "Autofire, MGs, Grenades, Explosives, Shells" can cause more severely "Suppressed"!
  • The last survived enemy during the combat will "charge" to end the battle ASAP.

The Grand Chien Biohazard (OPTIONAL Survival Horror Challenge):
  • A Deadly Virus engulfs the Grand Chien, with chances that all enemies transforming into a variety of horrific infected upon their death. "Abandon hope all ye who enter here . . ."

COMPATIBILITY
COMPATIBLE with almost all mods and save-game & localisation FRIENDLY!

RECOMMENDATION

*Note: the below mods list cannot work together so please choose only ONE overhaul combo!

*Note: !!!Please deactivate our obsoleted ‘Overhaul - Tactical Enemy’ and\or ‘Misc - Tactical AI’ mod and do NOT use them with this mod together!!!

"He who fights with monsters should look to it that he himself does not become a monster . . ."
Popular Discussions View All (3)
1
7 Apr @ 7:05am
PINNED: 华人铁友请参阅本项目中文说明
LionCat
0
17 Mar, 2024 @ 9:53am
PINNED: PREREQUISITE & COMPATIBILITY
LionCat
0
28 Sep, 2023 @ 8:13pm
PINNED: ‘Overhaul - Tactical Enemy’ NOT Required
LionCat
459 Comments
Mungojerrie 2 May @ 3:15pm 
Interesting mod and I certainly enjoy that it makes the enemies more aggressive but unfortunately most of the improvement comes from the enemies straght u pcheating. I've seen enemies shooting my soldiers repeatedly, turn after turn through entire hills or concrete buildings with no line of sight whatsoever, having 30 or so AP(run+auto fire+burst fire+overwatch) and being able to go into concealment overwatch while being visible to my soldiers and in direct lne of sight. Additionally "Repositioning phase" often means "take a full turn during player's own turn" for some reason.

And this feature:

*The last survived enemy during the combat will "charge" to end the battle ASAP.

Never works. Last enemy is either in concealed overwatch behind the corner or just sitting somewhere doing nothing.

It spices up the gameplay for sure but the constant feeling of AI playing by an entirely different set or rules is unappealing.
Milktea 24 Apr @ 2:28am 
@healbot, I totally agree with you. I do like this mod make AI intelligence. but some of those come from just give them more AP somehow break it. those who man the MG or overwatch will get hammer by AI, make those tactical moves worse.

and I must said.

Retaliation Opportunity Attack with CQB armament if the opponent striking other targets in "PointBlankRange". ( [HARD BOILED] Optional Enhancement! )

this is nice, and cool, but please dont make it counter per "HITS"? I would said per trun is great.
I land a muti-hit shotgun and I got killed by enemy react, because I "hits" many of them. or full-auto at pointblank range, they fire 15 times shotgun fire at me(how the fuck? you only got 2 rounds) , which means 100% death plus totally overkill.

this kinda deny the use of shotgun. or any CQB combat.

the most funny part is if you act fast enough, you can kill the retaliation one before he kills you.:steammocking:
Elenhil 20 Mar @ 10:01am 
@healbot, 'can't be disabled', eh? Mod settings, anyone?
healbot 20 Mar @ 9:40am 
+ enemy's stealth, overwatch, granades usage.
- enemies powered not by intelligence but double APs (like move + full auto + full auto is okay).
- enemies always know where you are, can ambush a merc who was stealthy before the battle and was never spotted.
- stealth is garbage now.

verdict: despite the positive improvements in ai behavior, the built-in cheats that can't be disabled not only ruin everything, but make it worse. in the trash
Lucjan 29 Jan @ 2:49pm 
PSA C-UAE major update just dropped. 🚀

Changes were extensive so there is no-zero chance for some minor bugs. Please report 🙏
🔥 Svecka 🔥 22 Jan @ 9:58am 
so 60% stealth option in mod its quite brutal, so i had to lower it for sanitarium map to even been able to sneek into basement withput killing guards. So i recomend to lower this option, when you play sanitarium map. Overall i enjoyed gameplay more with stealth option to almost 0%, as i could do melee kills once again.
🔥 Svecka 🔥 21 Jan @ 6:40am 
yes there seem to be problem with stealth, because i get detected at the edge of the map by sanitarium guard units trough the wall. This is crazy. CAnt even enter map withput triggering units.
✙Старийꑭ 11 Jan @ 5:12pm 
Totally aggree with Gladius. I am using default mod settings and see next situation every time: my sneak assasin kill guy, run in the right corner of the map, then sneaking behind some rock. 3-4 turns later all enemys grouping at the LEFT corner where 2 other merk sneaking who NEVER come ot out of their sneak mode and killed noone. There is absoulutely no chance of sneaking with completely wrong spotting mechanick which real name "comp see you everywhere all time". It's called cheating and it's breacking gaming experiance. I like this mode because of enemies who use oveerwathcing ambush, different kinds of grenades and really smart tactincs, but this f***ing cheating spotting is bullshit.
Gladius Victorius 9 Jan @ 9:08am 
mate i dont change absolute nothing in the mod options they are all Standard and what i write is exact what happen and if you read the Comments here im not the only Player that have the same Problems with this Mod the Camo and spotting mechanic is absolute brocken in this Mod same for the Hit chance of the Enemy that snipe with a Shootgun and 8 Range your Sniper that hit absolute nothing why out of range like he use a Laser gun with 100 Range
LionCat  [author] 8 Jan @ 4:14am 
I quit the JA3 long time ago, but for tthis comment I have to ask one simple question:
@Gladius Victorius WHO ever force you to turn on 'extra mod options' like [hard boiled] or [nightmare] ?

WHY you push yourself to use those options while you are not into those level settings?

WHATs the reason you make yourself suffering these opions (which are turned off by DEFAULT) then writing this comment false leading other users who are not using any options and playing this mod as fun as they could enjoy.

Last, simply you just not skilled into JA3 (way not skilled), make you feel the options are "too much or unrealistic". For me and many other hardcores, we play [nightmare oiptions] and we use 2-3 AIMs to kill them'all so, challenge OPTIONS means CHALLENGING (but no one force you to use any):JA3flag: