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Check it out here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3514395291
The rest of my patches for this mod can also be found here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3435047193
It got real tiresome doing tribal playthroughs and having 3 ship crashes per year with no real way of fighting off the fungoids because I don't have the manpower nor weapons to begin with, and ending up being cursed with my entire colony succumbing to the infection by the time the second ship drops.
If you are interested in other QOL changes for this Xenotype, checkout the collection the mod is apart of.
And check out my collection of quality of life patches for this mod here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3435047193
but i think its a problem that they cant regenerate lost body part, unless im missing something
Hopefully this will allow at least a few of you to further enjoy what this mod has to offer!
And while that caveat is specified in the VE collection, it is not the only one to include this mod, nor is it unreasonable for one to assume the race mods will function similarly to each other considering they are in the same collection and under the same VE umbrella (which is true in practice, save for this specific issue with this one gene in this mod).
Your last two messages and the fact that a fix hasn't already been pushed make it seem like you don't think this is a concern, which would be disappointing if true. No significant code changes are needed, it's just a literal textual edit of the description for the one gene. Would only improve the mod and save others future headaches.
Especially when they're quite similar in function to a mod they've already installed/is in the modpack (like is the case with the rest of the VE race mods). And because there is no reference to the vomiting side effect in game, this is quite tedious to diagnose.
A simple formatting fix to list the effect of the gene would be enough to resolve this issue (similar to how you already do this for the Alpha Genes mod or just vanilla Biotech, with genes like Bloodsucker Distrust or Dark Vision).
Or some sort of special outfit the pawns could wear to conceal their hideous appearance from others, like a face mask.
Not everyone wants to have to infect their entire colony or send the pawns off to be permanent caravan members just to play with this mod without dealing with the litany of problems this gene causes.