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If I just wanted this for beastmen would it just be deleting everything in RPFM except the beastmen entries in the building_units_allowed_tables and everything except references to beastmen units in units_to_groupings_military_permissions_tables ?
I am trying to get beastmen to be a threat with varied armies. I am using your beastmen mechanics mod and it does really solid work I think even better then Guv's beastmen overhaul mod and that one is solid already.
Personally Im kind of over the bulding/strategy layer in tw so I just speedrun to the point where everyone can go crazy with units so this mod is perfect for that.
It looks like your submod thingies for settlement garrisons may also need updates from what I saw on RPFM, it was giving some errors.
Appreciate the hard work, thanks!
@[iDk] 獳砯 The Rise 慲敭 With this system it is not possible, you have this mod https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2858804223 and an addition for the dlc created by jolc3r that grants a building to the ai where it contains the ability to recruit all units. I do not know the status of the mod but I assume it will continue working.