Arma 3
Survivor: 10 Year Anniversary
18 Comments
Soceris 9 Dec, 2023 @ 8:58am 
Scenario is pretty good, although there were a few bugs.

- Kamino firing range can't be completed because the exit zone doesn't show up.
- Intel that was placed around couldn't be grabbed.
El Perico 29 Nov, 2023 @ 4:04am 
I remember playing the original when I got Arma 3 as a birthday gift in 2014. Good stuff man.
Tripps 12 Oct, 2023 @ 4:52pm 
Was just about to comment the same as Dog Dog Tree.
Aside from that, loving this scenario
ffredyk [CZ]  [author] 12 Oct, 2023 @ 1:28am 
@Dog Dog Tree - Yeah, I've got some reports that the Maxwell round is either hard or too slow, because the AI flees a lot.. I am currently working on a new feature that should help players find remaining AIs if round takes too long
Dog Dog Tree 10 Oct, 2023 @ 11:13pm 
the second round doesn't end for me, re-tried it like 5 times and every time i kill everyone and search like 3km's around the vicinity, but cant find anymore enemies
i did kill myself from fall damage and it seemed like the end one spawned after that so idk what to do there
Dean Winchester 8 Oct, 2023 @ 11:47pm 
Wow. I forgot all about this. Nice blast from the past.
Tornado1001 8 Oct, 2023 @ 11:03pm 
It's been a decade?!
Machine Gun Kelly 8 Oct, 2023 @ 6:20pm 
@ffredyk [CZ] - You're more than welcome and I am aware of that 'spawning in the building' issue...it was a BIG problem with epoch... ;)

Good luck with it and I hope it is fixed in the build too!

:)
Spuds 8 Oct, 2023 @ 4:07pm 
@ffredyk [CZ] alr no worries
ffredyk [CZ]  [author] 8 Oct, 2023 @ 3:12pm 
@100% British Spuds - it is singleplayer only scenario :)

@Machine Gun Kelly - I am spawning vehicles based on "templates" already existing frozen and hidden in the world. Using createVehicle should create the vehicle on the nearest suitable position, which sometimes happens to be inside a building or a random prop... Arma being arma again, for sure :D The issue is solved in the devbuild already and I will release a new patch during this week fixing most of the problems - thanks for feedback tho! :)
Machine Gun Kelly 8 Oct, 2023 @ 10:13am 
@ffredyk [CZ] - The 'exploding vehicles' is a common issue in a lot of mods.

Problem:

You have a jeep sitting facing 135 degrees.

It is 'removed some how'.

It is respawned back in, here is what happens -

ARMA spawns in the jeep facing ZERO DEGREES.

ARMA then ROTATES the vehicle to 135 degrees.

Done.

If ANYTHING touches the jeep from 0 degrees to 135 degrees, WATCH OUT! It WILL take damage or explode.


Solution? Simple!

Spawn it in god mode. After spawn, then apply attributes from the real vehicle, then take god mode off!

You can also add .5m to the vehicle's spawn height too to ENSURE you are clearing the ground.


This was a BIG issue with mods such as Exile and epoch. And the above was the solution too.

To my knowledge, it is the ONLY solution.


Good luck!

:)
Spuds 8 Oct, 2023 @ 9:57am 
Hey is this scenario coop?
tritek 8 Oct, 2023 @ 5:40am 
wow i did not expect this, survivor was a scenario i messed around with all the time in the early arma 3 days, scary to think that was already 10 years ago damn
Thoreaufare 7 Oct, 2023 @ 9:06pm 
The original Survivor was one of my favorite OG missions. Thanks for putting this out!
Hannibal 7 Oct, 2023 @ 3:41pm 
!!! its back
little andy 7 Oct, 2023 @ 11:53am 
nice!!!
Slivkyy 6 Oct, 2023 @ 5:55am 
This is one of the best scenarios I've seen
Mudokon 2 Oct, 2023 @ 3:55pm 
amazing work!