Space Engineers

Space Engineers

Terran Titans - WW2 Weapons Pack (BETA 0.0.4g)
35 Comments
DarkXeRoX  [author] 19 Apr @ 3:24am 
seems i broke the invite link XD fixed it

yeh think the range min be like 1km ish.

torp damage still needs a bit of tweaking as i tweaked it last time on test ships with over the time compound armor.
CM:D 18 Apr @ 7:07pm 
Also, currently the torpedo depth seems to be very good when used at effective range, maybe 4 meters would be better but that's a minor difference and probably wouldn't change much. The torpedo seems to just punch through the Super Dreadnought as if it was a hot knife going through butter which I thought was meh since it meant no cool ship list for me but that's just me being super picky. It took about 5 torpedoes to sink it which I find to be perfectly reasonable so I'd say the torpedo is in a near perfect state!
CM:D 18 Apr @ 6:40pm 
I clicked the discord link you gave for contact and it didn't work. If you'd like to contact me my user is @chibimonika_d on discord. Also, I launched them from 700-800 meters out if I remember correctly so I'll try it from further distances
DarkXeRoX  [author] 18 Apr @ 1:32pm 
if ya dm me on discord or so then i can have a wee lookie and help tweak things a bit better.
i think its set to sit at -3 meters

its important to note that if they are launched too close to the target they won't make it to their set elevation, need to verify the range as i forgot what the minimal range was for it hit that target depth
CM:D 17 Apr @ 9:59pm 
Okay so I took a screenshot of it and it still goes under one of my deeper ships by at least a block. (Though it is important to note this is with waves disabled because it's my world I use for better guaging buoyancy.) If you want I can try to send the screen shot for reference along with a second one showing how deep the hull sits (In flat water as mentioned previously.)
CM:D 17 Apr @ 9:36pm 
I'll test it out then and let you know how it goes
DarkXeRoX  [author] 17 Apr @ 1:46am 
@CM:D

I adjusted the mark 15 torp to be a lil less deep, lemme know if it improved things for you
CM:D 15 Apr @ 2:49pm 
Alright cool! Also, I'm getting close to releasing quite a few of my larger ships onto the workshop. Right now I'm flirting with ideas like making videos for them and making a comprehensive guide to how I classify original ships in space engineers. Though, I also made the ships with Northwind weapons because that's what my friend's server uses (along with Aryx volume 1 and 2)
DarkXeRoX  [author] 15 Apr @ 2:30am 
@CM:D

Torpedo are still a bit of a work in progress, tweaking to get em to sit right in the water is a bit of a tricky thing due to how wc and watermod interact.

Got a massive update close to finishing for the modern version of the mod, some of which will end up benefiting this mod ( hedgehog depth charges n such ;) )

Some work on torpedo's in that mod will help me tweak the ones in here as well, which hopefully i get to later this week.

I'll see if i can push a little patch later on to reduce torpedo depth a little bit, Issue is more when more waves are involved torps kinda come out of the water as the waterline for the waves isn't updated quick enough in the api
CM:D 14 Apr @ 6:43pm 
Something I'd like to bring up, the mk. 15 torpedo sits way under the surface. Like yes I know torpedos do that, but it's way too far down. For reference, a standard draft for a super dreadnought in my classification is effectively 4.5 - 5.5 blocks. This is deeper than most super dreadnoughts if not all in real life. The torpedo just sails merrily right under it as if the ship isn't there. Is that on purpose and I'm not building my ships deep enough or is that something you're working on? (I don't need a quick answer take your time)
DarkXeRoX  [author] 30 Mar @ 2:45am 
i am working on a fixed weapon pack that grabs elements from the lg weapons but have the missiles and barrel as sg for player made weapons, hit me up with a dm on discord in the week. i do plan to add the torps etc to that as well, not sure on timeframe yet though
HanzGetZeLuger 29 Mar @ 1:57pm 
plus, as CM:D mentioned, its cheaper for me to make subs than it is building a bbs, or large ship. yeah , they are weaker but if they get a decent hit and sink a bigger ship then thats a massive win, but yeah, if you get the chance to make a small grid version of those torps that would be epic. maybe one that would fit 1x block and 4 or 3 blocks long? so we could make torpedo 'rooms' im on the Garxs discord sever and i think we had a talk about it whlie ago, if u want to chat more about it just message me, though this would be super epic if you can do this !
HanzGetZeLuger 29 Mar @ 1:48pm 
sorry for the late response, yeah i find they scale better with Lg ships. u-boats also look better in small grid version.
CM:D 28 Mar @ 7:01pm 
With the size subs usually are small grid would make more sense for building them I guess. I wouldn't make a sg sub myself though, I could probably make a Battleship quicker.
DarkXeRoX  [author] 25 Mar @ 2:31pm 
@HanzGetZeLuger
you build sg subs ?
HanzGetZeLuger 25 Mar @ 2:22pm 
hi dark, hope your well, just wondering if we can have small grid torpedoes so i can create my Uboat fleet, would be brilliant as its quite hard to use other torp mods as they either air drop and not work in water or they are block based and thats a faf. looks great so far
boomstick154 21 Mar @ 5:21pm 
can't wait to see what you instore for the flak turrets
DarkXeRoX  [author] 20 Mar @ 5:04am 
https://steamhost.cn/steamcommunity_com/id/alexthekiller846/myworkshopfiles/?appid=244850

This guy releases a fair few boats here n there on his workshop, i rarely release builds on the workshop as they are all designed specifically for a server and setup for my use case.

If i release builds to the workshop people expect me to support them n all that ;)
There are a few naval communities like Dygamic ( linked in description ), SENB and Anchorage that are filled with naval loving to build boats and help out. SENB and Anchorage are both event based servers that run naval events, Dygamic runs survival naval seasons
CM:D 18 Mar @ 2:43pm 
Oh yeah, Do you or any other TT members plan on releasing ships to the workshop? (If you couldn't tell) I'm really fascinated with making naval stuff in SE. So I love seeing how other people engineer ships!
CM:D 17 Mar @ 12:05pm 
Alright cool cool, hope your RL situation gets better! And I look forward to more updates!
DarkXeRoX  [author] 17 Mar @ 11:49am 
@CM:D

I did recently added some bofors, do have plans for more just RL been a challenge the past couple months. For modern there is the modern weapons mod that has a fair stack of aa options but the ww2 mod is still in a early state

Need to update the description a bit with some of the newer stuff, there is also depth charges in for both planes and ships but they still need a fair bit of work.
CM:D 17 Mar @ 11:26am 
@DarkXeRoX I don't consider it a late response lol, And that's a perfect balance for me! Also, do you plan on adding AA guns? Or do you guys just use custom turrets or another mod?
DarkXeRoX  [author] 17 Mar @ 6:58am 
@CM:D sorry for the late reply, RL keeping me a tad busy

The weapons are balanced mostly for my naval server however its somewhat simular balanced like northwind weapons.
CM:D 15 Mar @ 3:41pm 
One question, are these guns balanced? Because I've looked at the Fletcher's armaments ww2 mod and those guns are... Well overpowered is an understatement honestly. Watching a 12 inch shell go through 5 blocks of heavy armor as an HE round and then detonate causing a huge hole in said armor kinda sucks. It makes naval battles unfun because if I want to make a reasonable and realistic ship it's just sunk in 2 salvos. I just want a ww2 gun mod that makes naval combat fun and competitive. (Also I tried AWG but having to make each individual turret as a small grid is a pain).
DarkXeRoX  [author] 14 Jan @ 12:52pm 
working on some updates, some weapons do have a minimum engagement range, will update information when i get a chance this week.
Valdar 11 Jan @ 11:10am 
Sometimes the guns dont lock onto a target
DarkXeRoX  [author] 16 Jan, 2024 @ 2:30am 
been a little busy making server specific mods for me naval server, will be getting back on track making stuff for this mod later in the month
[82DK] wyomingwolf 3 Nov, 2023 @ 12:46pm 
:D
DarkXeRoX  [author] 2 Nov, 2023 @ 7:17pm 
added early model of the 16inch, moving house next week but decided to release so yas can mess with it
DarkXeRoX  [author] 23 Oct, 2023 @ 1:21am 
@wyominwolf

Cheers, i nearly got the 16inch done. Just need to tweak some last things and maybe balance damage a little as i kinda went a lil overboard on that.
Might have a look at some support weapons soon as well.

I will be looking to add a WW2 naval blocks pack for cosmetic blocks to support this pack in the next few weeks.
[82DK] wyomingwolf 21 Oct, 2023 @ 6:04pm 
Subbed and keeping track :D
DarkXeRoX  [author] 8 Oct, 2023 @ 9:50am 
@Const cheers, i generally ignore pointless comments tbf ;)

@Captain_chance23, I got more stuff cooking just lil bit on hold till i get the server fully up and running before i finish those off
Const 7 Oct, 2023 @ 10:45am 
@TheLostSpartan

it's the copyright by which an uploader is granted according to Steam's EULA. not the government
ribera1945e 4 Oct, 2023 @ 2:31am 
cool! i like big guns :)
Captain_chance23 1 Oct, 2023 @ 8:05pm 
oh fuck yeah. i hope this mod grows into such a great thing in the future
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