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Terran Titans - WW2 Weapons Pack (BETA 0.0.4g)
   
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Type: Mod
Mod category: Modpack
File Size
Posted
Updated
111.508 MB
30 Sep, 2023 @ 5:52am
20 Apr @ 3:13pm
45 Change Notes ( view )

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Terran Titans - WW2 Weapons Pack (BETA 0.0.4g)

In 1 collection by DarkXeRoX
Dygamic Naval Season 3 (WIP)
41 items
Description
Description
This pack focuses on WW2 era weaponry.

This pack aims to bring WW2 era weapons to SE, with first focusing on larger turrets and slowly working down to support cannons and flak cannons.

All large turrets will get a deck level version and a raised version.

This pack is very much still a work in progress and stuff might not work as intended



Currently in the pack

Large caliber turrets:
  • 28 cm SK C/34 naval gun ( 5000m Range )
  • 28 cm SK L/50 naval gun ( 4000m Range )
  • 16"/45 caliber Mark 6 gun (7500m Range )
  • 46 cm/45 Type 94 naval gun (8000m Range ) * WIP

Torpedo Systems:
  • Mark 15 Quintuple Torpedo Tubes ( 10 000m Range )* Early WIP
  • Mark 15 Triple Torpedo Tubes ( 10 000m Range )* Early WIP
  • Mark 15 Submarine Torpedo Tubes ( 10 000m Range )* Early WIP
  • Mark 13 Airdropable Torpedo ( 10 000m Range )* Early WIP




Planned
  • V1 Rocket
  • Flak turrets
  • Depth charges
  • more bits and bobs

Notes

This mod is still in a development phase, some things might not fully work as intended yet and a few things might still be tweaked.

Server running this mod


If you run this mod on your server and want to advertise your server, message me on discord and i'll add your server here as well.



Credits
- Marc Appledash : Helping me test the mod and throwing some suggestions here n there
- Alexthekiller846 : Stress testing the mod
- Girax54 : Helping with some of the audio


Other TT Naval mods

- TT Naval blocks https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2899106264
- TT Tactical Warfare blocks https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2816464979
- TT Modern Weapons pack https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2859269984

Disclaimer

Copyright DarkXeRoX 2023; You are not allowed to redistribute the mod or reuse any of its assets without explicit permission; Enforceable through DMCA.

I will not add this mod to Mod.io for the simple fact it won't work on consoles due to client side scripting, any copies found on mod.io will be removed.

For questions, suggestions or issues the best way to contact me will be via discord. https://discord.gg/ChMUxRF8FH
35 Comments
DarkXeRoX  [author] 19 Apr @ 3:24am 
seems i broke the invite link XD fixed it

yeh think the range min be like 1km ish.

torp damage still needs a bit of tweaking as i tweaked it last time on test ships with over the time compound armor.
CM:D 18 Apr @ 7:07pm 
Also, currently the torpedo depth seems to be very good when used at effective range, maybe 4 meters would be better but that's a minor difference and probably wouldn't change much. The torpedo seems to just punch through the Super Dreadnought as if it was a hot knife going through butter which I thought was meh since it meant no cool ship list for me but that's just me being super picky. It took about 5 torpedoes to sink it which I find to be perfectly reasonable so I'd say the torpedo is in a near perfect state!
CM:D 18 Apr @ 6:40pm 
I clicked the discord link you gave for contact and it didn't work. If you'd like to contact me my user is @chibimonika_d on discord. Also, I launched them from 700-800 meters out if I remember correctly so I'll try it from further distances
DarkXeRoX  [author] 18 Apr @ 1:32pm 
if ya dm me on discord or so then i can have a wee lookie and help tweak things a bit better.
i think its set to sit at -3 meters

its important to note that if they are launched too close to the target they won't make it to their set elevation, need to verify the range as i forgot what the minimal range was for it hit that target depth
CM:D 17 Apr @ 9:59pm 
Okay so I took a screenshot of it and it still goes under one of my deeper ships by at least a block. (Though it is important to note this is with waves disabled because it's my world I use for better guaging buoyancy.) If you want I can try to send the screen shot for reference along with a second one showing how deep the hull sits (In flat water as mentioned previously.)
CM:D 17 Apr @ 9:36pm 
I'll test it out then and let you know how it goes
DarkXeRoX  [author] 17 Apr @ 1:46am 
@CM:D

I adjusted the mark 15 torp to be a lil less deep, lemme know if it improved things for you
CM:D 15 Apr @ 2:49pm 
Alright cool! Also, I'm getting close to releasing quite a few of my larger ships onto the workshop. Right now I'm flirting with ideas like making videos for them and making a comprehensive guide to how I classify original ships in space engineers. Though, I also made the ships with Northwind weapons because that's what my friend's server uses (along with Aryx volume 1 and 2)
DarkXeRoX  [author] 15 Apr @ 2:30am 
@CM:D

Torpedo are still a bit of a work in progress, tweaking to get em to sit right in the water is a bit of a tricky thing due to how wc and watermod interact.

Got a massive update close to finishing for the modern version of the mod, some of which will end up benefiting this mod ( hedgehog depth charges n such ;) )

Some work on torpedo's in that mod will help me tweak the ones in here as well, which hopefully i get to later this week.

I'll see if i can push a little patch later on to reduce torpedo depth a little bit, Issue is more when more waves are involved torps kinda come out of the water as the waterline for the waves isn't updated quick enough in the api
CM:D 14 Apr @ 6:43pm 
Something I'd like to bring up, the mk. 15 torpedo sits way under the surface. Like yes I know torpedos do that, but it's way too far down. For reference, a standard draft for a super dreadnought in my classification is effectively 4.5 - 5.5 blocks. This is deeper than most super dreadnoughts if not all in real life. The torpedo just sails merrily right under it as if the ship isn't there. Is that on purpose and I'm not building my ships deep enough or is that something you're working on? (I don't need a quick answer take your time)