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yeh think the range min be like 1km ish.
torp damage still needs a bit of tweaking as i tweaked it last time on test ships with over the time compound armor.
i think its set to sit at -3 meters
its important to note that if they are launched too close to the target they won't make it to their set elevation, need to verify the range as i forgot what the minimal range was for it hit that target depth
I adjusted the mark 15 torp to be a lil less deep, lemme know if it improved things for you
Torpedo are still a bit of a work in progress, tweaking to get em to sit right in the water is a bit of a tricky thing due to how wc and watermod interact.
Got a massive update close to finishing for the modern version of the mod, some of which will end up benefiting this mod ( hedgehog depth charges n such ;) )
Some work on torpedo's in that mod will help me tweak the ones in here as well, which hopefully i get to later this week.
I'll see if i can push a little patch later on to reduce torpedo depth a little bit, Issue is more when more waves are involved torps kinda come out of the water as the waterline for the waves isn't updated quick enough in the api