Total War: WARHAMMER III

Total War: WARHAMMER III

Landmarks of Eternity: SFO submod
89 Comments
Smartie 13 Jun @ 6:01pm 
I just wanted to ask if it is intended that any units that are instantly recruited in the Black Water province while playing as Elspeth do not gain the 30% extra ammunition from the Zhufbar Landmark?
Tyronis2054 10 May @ 7:25am 
I checked with Chasslo on the main LoE page for those curious this sub-mod should be good if you use SFO , so have fun with it! :)
Tyronis2054 9 May @ 6:29pm 
Hello, I take it this mod is not working properly at the moment? I was thinking of using Landmarks of Eternity (since it works with Old World Campaign mod) with this SFO submod too since I use it and want units balanced around SFO, but the comments below have me a bit concerned.
The Last Hussar 2 May @ 11:52am 
please update
purpleV 12 Apr @ 1:56am 
I just tested it. When i'm using sfo and Landmarks of Eternity vanilla the units show up. But not with LoE sfo (this mod).
purpleV 12 Apr @ 1:48am 
Any ideas why i can't recruit the units with sfo and this mod, they don't show up in the unit selection for custom battles either? with both versions vanilla i can recruite the units.
RogueSkeptic 12 Mar @ 11:30am 
Compatible with latest LoE update?
GK 25 Jan @ 10:32pm 
Thank you very much.
DonYohKu 24 Jan @ 8:32am 
Awesome! Was just checking to see what I can add to my first campaign back Thank you very much!
Chasslo  [author] 24 Jan @ 8:16am 
@DonYohKu I'm going to release a small update just to show that it's playable, the only thing missing will be the balancing of the units added with the main mod's last update and it will come pretty soon
DonYohKu 24 Jan @ 7:48am 
are you planning to update today for release?
Ldashasara 25 Dec, 2024 @ 8:28am 
Need to upd!
NorscanWarlord 29 Nov, 2024 @ 7:51am 
so it the base mod required or? im getting conflicted with the "required items" window and description
Eldrene 25 Nov, 2024 @ 1:09pm 
@YourfavoriteCryptKeeper There are some SFO added abilities for units, such as the dwarf Unyielding / Undying Oath missing from units. For example, The Iron Guard (RoR Ironbreakers) don't have Undying Oath, which baseline Ironbreakers get.

I imagine there are a lot of other examples where it would be worth adding these effects for consistency.
Gijuki 2 Nov, 2024 @ 1:32am 
Is there a place where I can see how the landmarks and units got rebalanced? I tried out a few landmark mods and one of them put multiple -10 corruption in all provences landmarks in my game and that is a bit too strong in my taste. So I'm just trying out to find out what this mod does exaclty
RatboyW 20 Oct, 2024 @ 12:50pm 
I love the juxtaposition of seeing "update would be nice" right before "your update broke my save" lmao
Lukas 17 Oct, 2024 @ 3:34pm 
@nexessor no, i have no problem with that, it might be something with my mod list or something else, its great there are updates, i was just wondering if he could share the previous version, as that was more stable for me
nexessor 17 Oct, 2024 @ 3:30pm 
@Lukas I mean you cant really complain about a modder updating their mods
Lukas 16 Oct, 2024 @ 4:17pm 
your update on 16 Oct @ 12:15pm broke my save, your mod was the only one changed in the past hours and something went wrong. I cant load the save and if i load a older one it crashes after a few movements of the map.

can you tell us what was changed , maybe i can revert back or provide a link to the previous update so i can finish my campaign please
Broly The Legendary Super Saiyan 15 Oct, 2024 @ 10:35am 
update would be nice
cryohellinc 28 Sep, 2024 @ 11:37am 
Can we get an update, please?
Broly The Legendary Super Saiyan 29 Aug, 2024 @ 4:17pm 
Tomb of the great Kurgan Norsca Landmark in bloodwind keep has +- vigour loss reduction the text is red for Marauders when it should be + i believe
NYET 8 Aug, 2024 @ 6:45am 
probs community bugfix mod causing crashes
=[NK]= Col. Jack O'Neil 7 Aug, 2024 @ 2:51am 
That's because SFO crashes on start-up..
BulleTgt 7 Aug, 2024 @ 2:04am 
Main mod got updated couple of hours ago and my game crashes on startup every time. I guess this patch needs an update
john halo 31 Jul, 2024 @ 2:53am 
niceeeeeeee:steamhappy:
IsoMS 23 Jul, 2024 @ 9:51am 
Thanks for the update!
Anarky 22 Jul, 2024 @ 10:53pm 
Excellent! Thank you for your efforts!
Chasslo  [author] 22 Jul, 2024 @ 5:22am 
Hi, I just released a new update fixing all the reported issues. This mod will now also work on the units added by Landmark of Eternity: Immortal expanded edition!
Broly The Legendary Super Saiyan 17 Jul, 2024 @ 2:15pm 
The black iron Balistas from the dwarves has 40 range and 0 dmg its broken
Stevie Nicks' Feet 16 Jul, 2024 @ 3:28pm 
hi, the blood seekers that are supposed to be a regiment of renown for the beastmen are not as strong as the standard minotaurs with great weapons in sfo. a buff to them would be awesome :)
Morgoth9619 16 Jul, 2024 @ 1:41pm 
Thank you for this Submod I will try it tomorrow
krispywashere2 14 Jul, 2024 @ 10:01am 
Great Mod Chassio and YFC Keeper. Was curious if you were thinking about making a Immortal Expires Expanded, Landmarks of Eternity SFO version? Would make it a complete series.Thanks!
Like and award earned.
purpleV 12 Jul, 2024 @ 5:05am 
Hi, is this working for "the old world " map mod?
Caelius 3 Jul, 2024 @ 10:00am 
Also they don't have voicelines, or any new unit for that matter and cost less (the iron guard) than worse units
Caelius 3 Jul, 2024 @ 9:42am 
Yeah, also the iron guard dont seem to fire their projectiles at all and just stand there
Bormo 30 Jun, 2024 @ 5:01pm 
Hey thanks for making the effort to do an SFO submod. There is an issue with the projectiles table looks like some pasting when awry. Got 11k missile damage on the Iron Guard.
cryohellinc 24 Jun, 2024 @ 8:48am 
Thank you for the update!
Phantomato 24 Jun, 2024 @ 3:59am 
does this work for IEE?
lomyヽ( ≧ω≦)ノ 22 Jun, 2024 @ 4:48pm 
thank you !:er_heart:
RatboyW 21 Jun, 2024 @ 4:41pm 
o7
HellForce 21 Jun, 2024 @ 11:31am 
thanks a lot!
Chasslo  [author] 21 Jun, 2024 @ 10:08am 
I just uploaded the update of the submod to work with the Scorched Earth update of SFO, I hope you'll enjoy it!
夜空 17 Jun, 2024 @ 4:33pm 
thank you:steamhappy:
Ethan38 16 Jun, 2024 @ 1:25pm 
@Chasslo thank you
Pumko 16 Jun, 2024 @ 6:56am 
@Daniel_Brackley it's working, but if you right mouse click on a unit or open units spells panel - game crashes
Chasslo  [author] 16 Jun, 2024 @ 5:29am 
The mod is going to be updated as soon as possible, don't worry
[FT] Step Marine 16 Jun, 2024 @ 1:53am 
@Pumko, did the mod work for you with the newest SFO version?
Pumko 15 Jun, 2024 @ 9:55am 
Hi, can confirm that when you open Units and spells panel game crashes, but If you turn submod off - game doen't crash 0_0
cryohellinc 15 Jun, 2024 @ 1:22am 
Please update, it causes CTD.