RimWorld

RimWorld

EBSG - Expanded Psychic Genes
14 Comments
Alite  [author] 15 Feb @ 5:02am 
As mentioned previously, there's a setting in the EBSG Framework's page
Dr_J1ggle 15 Feb @ 5:00am 
Is there a way to add the genes without having an innate psylink?
Alite  [author] 7 Feb @ 4:32am 
I don't have any genes for that because genes are unable to directly influence meditation types. Backstory tends to be the largest influence on what types of meditation, and for artistic meditation focus it's based on their childhood backstory, with the only overrides being the void fascination and ascetic traits, both of which disable artistic meditation.

If you are finding that artistic isn't being enabled, I recommend starting up a new game with the crashlanded scenario to see if all the pawn's are missing the artistic meditation type. If they are, you'll have to check your mod list to find a mod that interferes with that, and if they aren't, then you probably just got unlucky with the backstories and will have to rely on other ones for your current save.
xkp92110(orick) 7 Feb @ 3:56am 
excuse me.
have you any genes pack can add vanilla psyfocus by gene.( not backstories or trait required)

some mod cause default psyfocus change or remove.

nobody have artistic psyfocus that pawns can't get bonus from artworks.
sorry,my english is poor.
Alite  [author] 21 Jan @ 5:02pm 
A setting has been added to disable the psychic amplifier prerequisite. If the setting does not appear or an error pops up about the setting not existing, force steam to redownload the EBSG Framework.
Alite  [author] 13 Jan @ 4:55am 
I'll look at adding settings to remove the prerequisite requirement from those.
Necksely 13 Jan @ 3:58am 
Хотелось, что бы не было зависимости от гена который дает пси-связь, тоже самое насчет мехлинка, так как, есть похожие гены дающие пси-связь и мехлинк от других модов и из за этого сильно усложняются ксенотипы. Спасибо за внимание.
月羽狐 4 Jul, 2024 @ 6:52pm 
Thanks for the update.
Alite  [author] 4 Jul, 2024 @ 6:08am 
Fixed a couple bugs and made hopefully better textures.
Alite  [author] 15 Mar, 2024 @ 1:04pm 
Starting in 1.5 this will require the EBSG Framework to appear and be used. Doing it this way allows me to put the settings into the EBSG Framework mod settings instead of making you search through the VEF one, though it may require you redo any settings you had when it was in the VEF menu.

This change shouldn't affect the 1.4 version of genes, and the 1.4 version of the mod still requires the vanilla expanded framework, while the 1.5 version instead requires the EBSG Framework.
月羽狐 6 Nov, 2023 @ 1:14am 
Innate psylink is a genius idea! Thank you for this wonderful mod!
Just imagine how powerful it will be if you have a kill-focused delta weapon and heat-recovery gene.
Gerewoatle 10 Oct, 2023 @ 4:42am 
Thanks for the answer, I'll see how it works out.
Alite  [author] 10 Oct, 2023 @ 4:13am 
As far as I know, VPE uses the standard pslink hediff, so you should still be able to use it as normal. When I tested it I was able to start paths without issues. Let me know if you have any issues.
Gerewoatle 10 Oct, 2023 @ 1:13am 
Question - I hope I'm not being blind and missed this in the description, but how does the Innate Psylink specifically interact with Vanilla Psycasts Expanded?