RimWorld

RimWorld

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EBSG - Expanded Psychic Genes
   
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Mod, 1.4, 1.5, 1.6
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8 Oct, 2023 @ 4:14pm
1 Jul @ 5:17am
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EBSG - Expanded Psychic Genes

In 1 collection by Alite
Expanded Biotech Style Genes
26 items
Description
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a range for changing the rate it recovers? If you can have fire resistance genes, why not have genes to resist other types of damage like frostbite and acid?

This mod adds 28 new psychic genes for you to pick from. All of these psychic genes first require Innate Psylink, which provides a psylink for 1 metabolic efficiency instead of 1 cat murder or whatever. There are 3 non-range psychic genes called Innate Psychic Reader, Innate Psychic Harmonizer, and Psychic Insulation. Psychic Insulation prevents external psychic things from altering the pawn's moods and opinions, both positive and negative. The other 24 genes are split between 3 ranges: focus gain, neural heat max, and neural heat recovery. The negative genes reduce by 33% and 67%, while the positive ones increase by 125%, 150%, 175%, 200%, 225%, and 250%.

Included in Expanded Biotech Style Genes - All in One.

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Note about Psychic Insulation - By default Psychic Insulation removes the opinion and mood granted by a Psychic Bond, but these can be disabled in the Vanilla Expanded Framework Toggleable Patches menu.

Note about innate psylinks - Yes, you can remove it from the prerequisites. This setting can be found in the EBSG Framework settings.

Note about the innate implants - I know that there is a bug where you can remove the implant, and said implant won't disappear if the original pawn loses the innate implant gene. This is just a bug related to the code behind where it only checks the pawn itself for the implant. While I was not part of the creation process, I assume it was set up this way to avoid potential processing issues in late game.


Discord link[discord.gg] for those who want an easier way to ask questions, make requests, or just chat. I'll also be posting new releases there.

Easy link to all of my Rimworld mods

[github.com]
[ko-fi.com]
14 Comments
Alite  [author] 15 Feb @ 5:02am 
As mentioned previously, there's a setting in the EBSG Framework's page
Dr_J1ggle 15 Feb @ 5:00am 
Is there a way to add the genes without having an innate psylink?
Alite  [author] 7 Feb @ 4:32am 
I don't have any genes for that because genes are unable to directly influence meditation types. Backstory tends to be the largest influence on what types of meditation, and for artistic meditation focus it's based on their childhood backstory, with the only overrides being the void fascination and ascetic traits, both of which disable artistic meditation.

If you are finding that artistic isn't being enabled, I recommend starting up a new game with the crashlanded scenario to see if all the pawn's are missing the artistic meditation type. If they are, you'll have to check your mod list to find a mod that interferes with that, and if they aren't, then you probably just got unlucky with the backstories and will have to rely on other ones for your current save.
xkp92110(orick) 7 Feb @ 3:56am 
excuse me.
have you any genes pack can add vanilla psyfocus by gene.( not backstories or trait required)

some mod cause default psyfocus change or remove.

nobody have artistic psyfocus that pawns can't get bonus from artworks.
sorry,my english is poor.
Alite  [author] 21 Jan @ 5:02pm 
A setting has been added to disable the psychic amplifier prerequisite. If the setting does not appear or an error pops up about the setting not existing, force steam to redownload the EBSG Framework.
Alite  [author] 13 Jan @ 4:55am 
I'll look at adding settings to remove the prerequisite requirement from those.
Necksely 13 Jan @ 3:58am 
Хотелось, что бы не было зависимости от гена который дает пси-связь, тоже самое насчет мехлинка, так как, есть похожие гены дающие пси-связь и мехлинк от других модов и из за этого сильно усложняются ксенотипы. Спасибо за внимание.
月羽狐 4 Jul, 2024 @ 6:52pm 
Thanks for the update.
Alite  [author] 4 Jul, 2024 @ 6:08am 
Fixed a couple bugs and made hopefully better textures.
Alite  [author] 15 Mar, 2024 @ 1:04pm 
Starting in 1.5 this will require the EBSG Framework to appear and be used. Doing it this way allows me to put the settings into the EBSG Framework mod settings instead of making you search through the VEF one, though it may require you redo any settings you had when it was in the VEF menu.

This change shouldn't affect the 1.4 version of genes, and the 1.4 version of the mod still requires the vanilla expanded framework, while the 1.5 version instead requires the EBSG Framework.