Arma 3
Into Enemy Territory [SP][Coop-5]
23 Comments
marco.toppy 26 Jan @ 2:33am 
SO i dont have time to go to convoy point for put explosive on the street because my AT launcher cant destroy BMP ! The convoy history part dont have sense for me ! I will hope that the follow mission of this collection dont have those error design task... :steamsad:
marco.toppy 26 Jan @ 2:30am 
BMP convoy like always in arma3 workshop mission was undestroyble and my mission fail ! Why ?! :steamfacepalm:
Komodo 31 Aug, 2024 @ 7:59am 
loved it zahl
ty
zahl  [author] 22 May, 2024 @ 2:26pm 
Yeah, for some reason the vanilla revive systems doesnt seem to work. Ill change the description at some point
DrSchaum 22 May, 2024 @ 2:16pm 
Unfortunately, revive does not work in MP. Too bad, because apart from that it's a great mission. Also, the lack of revive seems to be a problem in all your missions. :(
<A2>Pepe 22 May, 2024 @ 4:18am 
I enjoyed it, surprise convoy :steamthumbsup:
milsluc 7 Apr, 2024 @ 1:09pm 
Thanks, great work. 👍👏
MobZ 24 Mar, 2024 @ 5:52am 
Nice piece of work, really enjoyed it. Works perfectly with ace, lambs and 50 other QOL mods.
zahl  [author] 21 Feb, 2024 @ 8:02am 
vanilla revive only works in MP, in SP you *should* be able to just switch to an AI unit in your team
Teurastaja 21 Feb, 2024 @ 8:00am 
I got killed instantly by an AI at the depot and there are no respawns or anything. Is this made on purpose? Features include having vanilla revive but it doesn't seem to work.:steamsad: Otherwise a fun mission.
onestar 29 Jan, 2024 @ 4:39am 
It was really perfect until the convoy part. Yeah, it was a nice twist but the team is too underarmed and have too little manpower to conduct an ambush against a convoy, not even talking about armor. It was a clean sweep for the chedakies once I tried to setup an ambush, without any rockets cause I couldn't bother to run back to the town. Awesome mission all the same!
Meek 17 Oct, 2023 @ 3:35pm 
I tried to play this and it shows up in scenarios but nothing happens when I click start. What to do?
zahl  [author] 15 Oct, 2023 @ 1:22am 
I tried to put a bit of urgency into the convoy task but shouldve probably made it a bit more clearer from the start. Anyways, this will probably be the only mission with twists like thatso that won't be a problem from now on
Nice to hear that you still enjoyed it!
EmperorAlexsander 14 Oct, 2023 @ 8:16pm 
It was a really good mod, I appreciate the fact that the AI doesn't aimbot you and that there is a good stealth aspect, kinda sad I didn't know that taking out the HVT would disable us from going into the village but the armored ambush was awesome.:steamthumbsup:
Nope 14 Oct, 2023 @ 2:25pm 
Very nice mission, honestly enjoyed it : )
Alpen 14 Oct, 2023 @ 9:55am 
No revive - just a bird. Fingers away.
zahl  [author] 13 Oct, 2023 @ 9:42am 
@Frost
I'll probably put a countdown on that trigger, thanks for bringing it up! These things are a bit tricky to get right because when I was playtesting, I had probably 2 minutes to spare most of the time but as I already said below: I know what to do and where everyhing is so it's kinda easy to lose track of "what would somebody else do"
Glad you enjoyed the mission despite the unplanned ending :)
Frost 13 Oct, 2023 @ 9:36am 
Very good mission. I had only one issue, at the end. Spoilers will follow:
When the convoy task was assigned, I had barely time to reach the ambush site. Once in position, the convoy arrived leaving me no time to place charges. Since there was an APC, my team and I were immediately wasted. Would be nice to have a hidden "safe time" to reach the ambush site, before the convoy actually moves from its starting point.
holygeorge7 13 Oct, 2023 @ 7:42am 
Very good mission
Jacksom 12 Oct, 2023 @ 11:46pm 
Смешно и глючно
zahl  [author] 10 Oct, 2023 @ 9:32am 
Added some more radio calls with Baseplate to show the linearity of the mission, thanks for that because I really didn't think of that due to knowing what to-do-when.

I also double checked the supply tasks not finishing and it worked perfectly fine for me and the stash disseared as well. So might be Arma being Arma and disseared (good) vs disseared (bug) or something like that. Hope that didn't take too much away from the mission itself tho
zahl  [author] 10 Oct, 2023 @ 9:19am 
The mission is meant to be played in a linear fashion but I should have made that a bit more clear, I'll address that by changing the dialogue a bit! The tasks not triggering is a bit weird because it worked perfectly fine for me and I didn't change anything after playtesting it but I'll look into it

Thanks for the detailed feedback! Always nice to hear more critique than that one usual guy complaining lol
honger 10 Oct, 2023 @ 8:37am 
The "destroy supplies" task doesn't seem to finish despite me destroying all 3 trucks and the ammo stash object (all are not alive according to the game, the stash dissapeared after explosion but I guess one satchel was more than enough for it, given we only have 4). Also I find it odd that destroying the convoy ends the mission immediately when I have several tasks left to do (after the supply depot I went for HVT immediately assuming he could run away while I am clearing a whole village not so far away from him). Convoy script throws some zero divisor error but I haven't checked the error log for any specifics, it happens when at least one vehicle is destroyed.