Slay the Spire

Slay the Spire

The Saiyan Expansion Pack
52 Comments
americanshepherd357 21 Nov, 2024 @ 4:08am 
does this expansion make the saiyan mod less bad?
ElOr._. 13 Nov, 2024 @ 7:50am 
korean ..
MrGergleflurgen 9 Sep, 2024 @ 9:52am 
how did you save all of these custom cards in a folder? No matter how hard I try I can't seem to get it to work and since you've done it to create this mod id though id ask. Great mod btw
wdzszhs 3 Jul, 2024 @ 8:07am 
How do I use custom cards that have no effect even if I enable them in normal runs:steamfacepalm:
相思彼岸花 15 Jun, 2024 @ 4:49am 
Hello Author,

I found that your mod can only be used in custom mode. Additionally, my English is very poor, so I have the idea of using GPT to translate all the content into Chinese for my own use. However, I don’t know where the MOD path is. If possible, I hope you can tell me the answer.

Thank you!
Vylok  [author] 28 May, 2024 @ 11:06pm 
@Shadeaux sorry but the cards IDS are all over the place, they are really a bunch of random numbers and letters bc i never changed them and kept making more
Vylok  [author] 28 May, 2024 @ 11:04pm 
@John Giorno yeah, turns out i need to put the files in a .jar file, life has been complicated and i didnt have much time to do it. now i have test coming, i hope when this is over i can do a revision on this, maybe ill just reupload it or rework it bc i learned a lot from the subsecuent proyect
Shadeaux 14 May, 2024 @ 7:41pm 
for the debug mode, what is the "name:" to add cards to your deck?
John Giorno 30 Mar, 2024 @ 5:53am 
I've managed a way to bruteforce it to load manually. by copying the files from this mod into the custom folder that Fabricate creates.
Vylok  [author] 21 Feb, 2024 @ 2:08pm 
@Ultimatum i´ll investigate it, and when i put this mod into a jar file(so it appears in modlist) i´ll change that(next update)
Ultimatum 8 Feb, 2024 @ 3:09am 
hey there, it seems like there is an issue with KAIOKEN, where if it is at +3 it bugs out.
it'll say exhaust 0 cards, and then it'll take you to choose a card and it will be stuck there.
SnesySnas 29 Jan, 2024 @ 10:59am 
THe mod doesn't appear in my modlist
1Dfr33 15 Jan, 2024 @ 7:43pm 
Haven't tested the mod yet but I've managed to get a nasty amalgamation of mods working. If this works on top of those then I'm giving another award.
Cream 25 Dec, 2023 @ 9:38am 
Been trying everything to get this mod to work but no luck, got the fabricate options enabled, have no mods besides whats necessary to use it but nothings worked. I've also tried unsubscribing and subscribing again but that ALSO failed. If you have any ideas on why this is happening please let me know, Thank you! :steamhappy:
Vylok  [author] 23 Dec, 2023 @ 9:58am 
@Pope_Raticate now its regular but you have to enable custom cards in normal runs in the mod config
Pope_Raticate 16 Dec, 2023 @ 11:07am 
hey does this mod still have the weird install method or is it regular now?
Vylok  [author] 6 Nov, 2023 @ 9:55am 
@blackfrost06 try starting the game with only basemod, stslib, eui, fabricate and the saiyan. if it works fine there is an incopatibility between fabriate and other mods, if so, send your modlist to the troubleshooting discussion.
Vylok  [author] 6 Nov, 2023 @ 9:45am 
@titoteixeira97 enable custom cards in normal runs
blackfrost06 2 Nov, 2023 @ 8:34pm 
Waited a bit to see if anyone else had this issue. After downloading the expansion, the saiyan can't have more than a 14 card deck without it discarding a random card from the expansion. Makes building a deck impossible without console commands. Help?
titoteixeira97 2 Nov, 2023 @ 1:40pm 
how to use the mod ?
i already subscribe everything but still nothing
Vylok  [author] 28 Oct, 2023 @ 2:53pm 
@Dorb(Deer Orb) @Sex Haver use the first picture of this post and enable custom cards in normal runs
Vylok  [author] 28 Oct, 2023 @ 2:50pm 
@Dorb(Deer Orb) you´re correct, we should fuse only gives you ss4 fusion if you played ss4.
i made it that way but now i realize that its too difficult and using kid goku would be more fitting because he already is a rare card
Vylok  [author] 28 Oct, 2023 @ 2:41pm 
@Sex Haver if you are using Together in Spire
yes, i tested it myself
Dorb(Deer Orb) 26 Oct, 2023 @ 11:20am 
We Should Fuse card does not recognize Kid Goku as a card for giving a fusion card. We Should Fuse also does not recognize primitive transformation or SSJ4 as valid for giving SSJ4 fusion. Card seems to be deeply bugged
Grug Caveman 26 Oct, 2023 @ 6:33am 
because i am not seeing any of the new cards
Grug Caveman 26 Oct, 2023 @ 6:13am 
Does this mod work with multiplayer?
Pine Colaria 25 Oct, 2023 @ 9:02pm 
@WhiteNinjer I've confirmed that this is actually a bug in Fabricate, and I have a fix ready for the next Fabricate patch.
WhiteNinjer 25 Oct, 2023 @ 8:05pm 
If you take the 'fight a level 1 boss' choice in area 3, it makes powers and some skills require a target but also doesn't allow you to pick a target. It forces the arrow but you can't choice yourself or the enemy. It's happened two runs in a row so it's repeatable.
Dorb(Deer Orb) 25 Oct, 2023 @ 7:30pm 
Where is this new picture located?
Vylok  [author] 24 Oct, 2023 @ 12:23pm 
@青плаўнік and @KahgaR the mod is NOT supposed to appear in the mod start menu, and is completely normal, as @BeanGamer0140 mentions you have to config fabricate in the mod settings (i uploaded a new picture showing how)
BeanGamer0140 23 Oct, 2023 @ 4:29pm 
I feel rather silly actually, as I had forgotten to enable custom cards when configuring Fabricate, anybody having issues may find that by running with mods and configuring through the mod list you can flip to the second page and enable custom cards
BeanGamer0140 23 Oct, 2023 @ 4:21pm 
My previous comment is likely a fault of my own but I am eager to use the cards in this mod and would appreciate any help I could receive on solving this issue
BeanGamer0140 23 Oct, 2023 @ 4:20pm 
I've attempted shuffling mod order and made sure all dependencies are applied while running with mods however after playing I cannot see the applied changes to The Saiyan after going through a couple of acts
KahgaR 23 Oct, 2023 @ 1:51am 
Installed all required mods, can't see this one showing up on Mod start
青плавник 23 Oct, 2023 @ 1:44am 
Yes and I don't see it
Vylok  [author] 22 Oct, 2023 @ 3:56pm 
@青плаўнік did you start the game with mods?
青плавник 22 Oct, 2023 @ 7:41am 
How do you get this mod to work ? i instaled all the other mods but i can't see the mod working
Vylok  [author] 20 Oct, 2023 @ 11:41pm 
next on the line is specialice each fusion for their respective gameplan
Vylok  [author] 20 Oct, 2023 @ 11:38pm 
Fixxed We Should Fuse
Vylok  [author] 20 Oct, 2023 @ 9:01pm 
@damian.h.gillespie i´m aware of we should fuse, since the last patch unfortunately i cant update the mod for now bc the config.json crashes, but as soon as i get that fixxed that will be resolved
damian.h.gillespie 19 Oct, 2023 @ 10:31pm 
does not mater if it is upgraded or not does not matter what act it still crashes the game
damian.h.gillespie 19 Oct, 2023 @ 10:30pm 
we should fuse, crashes the game
Pine Colaria 19 Oct, 2023 @ 11:55am 
@Cybexx

As this release is a loose folder of Fabricate items, it will get picked up by Fabricate when you launch the game, as opposed to appearing in the MTS launcher like traditional mods. These files will remain intact unless either:
1. The mod is unsubscribed from
2. You move the files manually
3. You edit/delete files through Fabricate
Cybexx 19 Oct, 2023 @ 7:37am 
How to you apply this mod?
Dice_24K 18 Oct, 2023 @ 9:59am 
Oh, cool. I'mma move it back. lol
Pine Colaria 17 Oct, 2023 @ 9:38pm 
As of the latest Fabricate update, workshop folders will be scanned for folders containing Fabricate items, such that manual installing will no longer be required.
Dice_24K 17 Oct, 2023 @ 9:09pm 
Thank you for your responses. It's nice when something I'm wondering about gets an answer.
Vylok  [author] 17 Oct, 2023 @ 5:51pm 
@Dice_24K thanks for the support. Since my card collection is dependant on fabricate, the other mods are required to make fabricate work without any issues
Pine Colaria 17 Oct, 2023 @ 2:07pm 
Fabricate is required because this is a collection of JSON items that need to be loaded by Fabricate to be recognized in-game. Unfortunately at the moment, Fabricate does not currently auto-detect such items located outside of its dedicated folder, but I am currently working on adding support for workshop folder detection such that manual installation would no longer be necessary.
Dice_24K 17 Oct, 2023 @ 1:32pm 
Hmmm... There are other mods that do the "expansion" thing without requiring manual installation... I don't think they do as much as this mod does, though. :lunar2020thinkingtiger:

I'm not bothered, personally, so that aside, I am curious to know why the other required items are actually required.