Slay the Spire

Slay the Spire

33 ratings
The Saiyan Expansion Pack
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67.175 MB
16 Oct, 2023 @ 9:39am
20 Jan, 2024 @ 10:32pm
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The Saiyan Expansion Pack

Description
Over 200+ cards and 1 relic
Complete with new transformations from super and gt, fusions, and assists. Some transformations are locked under conditions allowing the player to take different routes each run.

New mechanic:
KI a status card that gives you a temporal boost, interacts with other cards(often times scaling them) and if you manage to exhaust 3 or more in 1 turn gives you energy the next.

TRAINING: train for the first time>get a new form>train some more>unlock the next training for the next fight>repeat

FUSION: 1 time use card (like a potion) Exhaust your deck and get stronger>play the choosen fusion and generate a new deck.(for that fight)

+6 curses.
+25 commons.
+25 uncommons.
+8 rares.
+147 specials (cards created/obtained by other cards)

There are many more suprises this mod contain but i don´t want to spoil anything.

Important notice: this mod is complete but i need some playtest feedback. Any comment is apreciated.

updates coming soon
Popular Discussions View All (3)
0
6 Nov, 2023 @ 9:47am
TROUBLESHOOTING (send modlist)
Vylok
0
20 Oct, 2023 @ 11:40pm
Visual for attacks recommendations
Vylok
0
18 Oct, 2023 @ 5:43pm
balance recommendations
Vylok
52 Comments
americanshepherd357 21 Nov, 2024 @ 4:08am 
does this expansion make the saiyan mod less bad?
ElOr._. 13 Nov, 2024 @ 7:50am 
korean ..
MrGergleflurgen 9 Sep, 2024 @ 9:52am 
how did you save all of these custom cards in a folder? No matter how hard I try I can't seem to get it to work and since you've done it to create this mod id though id ask. Great mod btw
wdzszhs 3 Jul, 2024 @ 8:07am 
How do I use custom cards that have no effect even if I enable them in normal runs:steamfacepalm:
相思彼岸花 15 Jun, 2024 @ 4:49am 
Hello Author,

I found that your mod can only be used in custom mode. Additionally, my English is very poor, so I have the idea of using GPT to translate all the content into Chinese for my own use. However, I don’t know where the MOD path is. If possible, I hope you can tell me the answer.

Thank you!
Vylok  [author] 28 May, 2024 @ 11:06pm 
@Shadeaux sorry but the cards IDS are all over the place, they are really a bunch of random numbers and letters bc i never changed them and kept making more
Vylok  [author] 28 May, 2024 @ 11:04pm 
@John Giorno yeah, turns out i need to put the files in a .jar file, life has been complicated and i didnt have much time to do it. now i have test coming, i hope when this is over i can do a revision on this, maybe ill just reupload it or rework it bc i learned a lot from the subsecuent proyect
Shadeaux 14 May, 2024 @ 7:41pm 
for the debug mode, what is the "name:" to add cards to your deck?
John Giorno 30 Mar, 2024 @ 5:53am 
I've managed a way to bruteforce it to load manually. by copying the files from this mod into the custom folder that Fabricate creates.
Vylok  [author] 21 Feb, 2024 @ 2:08pm 
@Ultimatum i´ll investigate it, and when i put this mod into a jar file(so it appears in modlist) i´ll change that(next update)