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https://i.imgur.com/Ima8Ewy.png
https://i.imgur.com/oUQXWbi.png
i used context viewer and it seems its caused by this mod
https://i.imgur.com/kHPOY7H.png
Basically, users should choose to either
- add Stby's "Minor Settlement Battles Returner" + "Tier 3 Walls Custom Factions Submod" (+ if relevant the Chorf submod). This is my favorite setup for all Order Tide factions and offers the most variety of battles, as it was before that controversial CA change
- add Stby's "Tier 3 Walls" plus its custom factions submod(s) instead - if they only want the walls back but no minor settlement battles/maps
Or if the player doesn't like the walls nor minor settlements battles: don't add his mods. I don't play much Evil Tide factions but it might be interesting for them.
And you were referring the mod by Axl, right? Might wanna link that up so there's no confusion which mod you're talking about.
I like your mod suggestions. Let me know if you find Stby's mods "Minor Settlement Walls returned" & "Tier 3 Walls for custom factions" working ok. I can add them to the list of mod options listed.
Hope you enjoy your holidays.
The "Garrison Training" mod that's not compatible, is that by Axl? I don't think that's particularly famous (although it should be!) so I'd definitely link this up, otherwise it's not clear which mod you're referencing (nor convenient to find it, haha!).
Depending if the two items at the bottom are ever coming back (or are essential from your POV): if rather nope, consider removing them for now. Once gone through the list, users will feel more satisfied. (Sounds like I'm trolling, but I'm not - I've come here at least 10 times to search up the items in WH3MM when setting up a campaign)
I assume this can be run with Stby's mods "Minor Settlement Walls returned" & "Tier 3 Walls for custom factions" (which also covers Sigmar's Heirs)? Oh, and here's a bunch of points <3
Great job!
Unique Faction Towers no longer included in this mod because CA buffed walls and towers, so I don't have to. May come back as a module if needs adjusting.
No Barricades is now a stand alone module and not included here.
360 wall towers mod is also now available as a stand alone module in case you are interested.
Thank you! Thank you to CA for the Rework.
@Saw maybe quite possibly but haven't tried. Let me know
What I was doing when testing it was loading a fresh new campaign as Archaon, finishing the first battle with the nearby enemy army, saving the replay then backing out to the main menu and watching the replay and checking the unit stats to see if their speed was debuffed
I was doing this in vanilla Immortal Empires with just your mod, and a modlist I built around the Old World mod. The fix I found was retroactive, and made previously broken replays work again. Very peculiar, sorry you weren't able to recreate it, I hope I didn't cause you too much trouble
Also, thanks for making this mod, should of said so in my first post. I like how lightweight it is so you can have it compatable with other tweaks out there, it makes siege/settlement battles much more fun to play, many thanks.
I did fix it, though. I removed the entries for
scalar_speed
in
db/special_ability_phase_stat_effects_tables/bastilean_equipment_missile_deflection
And now the replays work ok, from my initial test. I think this table has something to do with the battering ram or something, from your description? I didn't see it apply missile resistance or anything. The speed debuff was for everything of the players, inculding cavalry. Just thought you should know.
The tower damage is based on Jadawin's numbers. I will look into it. Thank you for the feed back. It's welcome and appreciated.
You might have gone a bit *too* far in buffing the towers.