Total War: WARHAMMER III

Total War: WARHAMMER III

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Modular Compatible Siege Rework
   
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16 Oct, 2023 @ 11:08pm
5 May, 2024 @ 1:41pm
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Modular Compatible Siege Rework

Description
What is this? This is a siege rework.

What was reworked specifically? See below:

• Troops climb ladders 150% slower.

• Towers fire in 180 degrees.
• Towers have reduced range to allow proper bombardment: 250
• Towers have more health: 12,000
• Gates have more health: 12,000
• Walls have more health: 20,000

• Battering Ram crewing unit gains missile resistance when manning the equipment: +30%
• Rams and siege engines are built faster.
• Units on walls reload faster, increase range, increase missile resistance, and ammo replenishes.

• Traps reduce speed, reduce charge bonus, and reduce melee defense.

• Monuments give leadership and minor health replenishment.

• Barriers are disabled due to the pathing issues they cause.

• Siege Attrition Damage: 12.5% This is a slight increase to make up for the siege attrition two turn delay mod compulsory below.


The following mods are HIGHLY recommended for the premium siege experience:
• Unique Faction Towers by All_Is_Dust
• No Real Time Building by fraggenburg
• Siege Attrition After 3 Turns by iCT
• Greater Garrisons by Zorbaz
• No Siege Barricades by moi

• 360 Degree Firing Wall Towers by moi
• Siege Battle Vanguard Deployment by bushez OUT OF ORDER


Compatibility: not compatible with Garrison Training at this time


I was originally going to make these required submods, but they are not actually required. Feel free to consider them compulsory though since this is the superlative experience.

This mod was highly influenced by Steph's Siege mod and Jadawin's Siege mod. I decided to make my own because I don’t want any compatibility impacting melee_weapon_table changes, I don’t want any real time construction of defenses, and I wanted elements from each.

This mod wouldn't exist if it wasn't for Cryswar's Guides and assistance provided from folks at the Modding Den[discord.com]. Special thanks to Chaos Robie for hinting how a unique mechanic might work. To those unmentioned who helped along the way or subscribed, this mod also exists thanks to you.

Hope you stalwart defenders enjoy manning the walls! Let me know what you think in the comments below.
28 Comments
Turin's Love-Child 30 Aug, 2024 @ 7:03am 
The "No Real Time Buildings" mod is gone!!! That was the best mod. Does anyone know why that was taken down and/or if anyone else is planning to take it over?
Vaxar Kun 26 May, 2024 @ 5:43am 
I am getting these passives on field battles - played as beastmen.
https://i.imgur.com/Ima8Ewy.png
https://i.imgur.com/oUQXWbi.png

i used context viewer and it seems its caused by this mod
https://i.imgur.com/kHPOY7H.png
salmonsalmon100 7 May, 2024 @ 1:17pm 
Is there any way to fix ranged units that just don't fire, or hardly fire at all, when placed on walls? Seems to apply to many gun units.
Vaxar Kun 7 May, 2024 @ 4:01am 
can you look at dark fortresses? supposedly main building chain improves tower ammo, but even T4 dark fortress (no garrison building) had weak ammo. Wonder if its intended
Bodongs 21 Mar, 2024 @ 10:39am 
Does this mod increase range while standing on the buildable platforms like stephane's mod? Love it! Thanks for your hard work.
sigmars_disciple 18 Dec, 2023 @ 5:07pm 
And yes, Stby's mods seem to working absolutely fine, unless I'm stupid and miss smth obvious (more than likely, hahaha!). Nah, they work together ;)

Basically, users should choose to either
- add Stby's "Minor Settlement Battles Returner" + "Tier 3 Walls Custom Factions Submod" (+ if relevant the Chorf submod). This is my favorite setup for all Order Tide factions and offers the most variety of battles, as it was before that controversial CA change
- add Stby's "Tier 3 Walls" plus its custom factions submod(s) instead - if they only want the walls back but no minor settlement battles/maps

Or if the player doesn't like the walls nor minor settlements battles: don't add his mods. I don't play much Evil Tide factions but it might be interesting for them.
sigmars_disciple 18 Dec, 2023 @ 4:48pm 
Cool! Thanks :)
And you were referring the mod by Axl, right? Might wanna link that up so there's no confusion which mod you're talking about.
Bastilean  [author] 5 Dec, 2023 @ 7:11pm 
Thanks Soulmind! 360 might come back with CA support. I think CA is interested in making walls more useful and it does that. Might be a while though. The path of heaven is slow and all that.

I like your mod suggestions. Let me know if you find Stby's mods "Minor Settlement Walls returned" & "Tier 3 Walls for custom factions" working ok. I can add them to the list of mod options listed.

Hope you enjoy your holidays.
sigmars_disciple 5 Dec, 2023 @ 4:53pm 
Hey, absolutely LOVE this. I also like that it stays pretty modular, the way you have it set up - so that users can still customize things somewhat.

The "Garrison Training" mod that's not compatible, is that by Axl? I don't think that's particularly famous (although it should be!) so I'd definitely link this up, otherwise it's not clear which mod you're referencing (nor convenient to find it, haha!).

Depending if the two items at the bottom are ever coming back (or are essential from your POV): if rather nope, consider removing them for now. Once gone through the list, users will feel more satisfied. (Sounds like I'm trolling, but I'm not - I've come here at least 10 times to search up the items in WH3MM when setting up a campaign)

I assume this can be run with Stby's mods "Minor Settlement Walls returned" & "Tier 3 Walls for custom factions" (which also covers Sigmar's Heirs)? Oh, and here's a bunch of points <3

Great job!
Bastilean  [author] 25 Nov, 2023 @ 1:53am 
I dropped the 360 degree wall towers mod after I saw the arc of fire was buggy. Seemed like an obvious and simple thing to have, but I guess not.