Total War: WARHAMMER III

Total War: WARHAMMER III

Old World Rites and SCM's Marienburg Compatibility Submod
22 Comments
REITERPALLASCH 19 Jun @ 3:04pm 
You're a credit to the community dude, appreciate all you do.
𓆚 standardheadache 𓆚  [author] 19 Jun @ 2:49pm 
Glad I could help! :cozybethesda:
REITERPALLASCH 19 Jun @ 2:43pm 
Didn't even know I could do that with console commands, thank you
𓆚 standardheadache 𓆚  [author] 19 Jun @ 2:34pm 
Even at the point where you're using all the mods this submods, saves are already going to be a bit unstable. If you have additional mods on top of that, there's nothing I can really do, especially if it's not a turn one crash. Best bet is to use this mod to remove fog of war, kill Nordland, and then put fog of war back on before ending the turn. :cleanfloppy:
REITERPALLASCH 18 Jun @ 4:51pm 
Causing a crash on nordland's turn when using mixu's legendary lords.
𓆚 standardheadache 𓆚  [author] 1 Jan @ 10:45pm 
@opuntia: Works on my machine, boots with no issues. Do you have all the dependencies active and are testing with minimal mods? :2017eyeball:
opuntia 1 Jan @ 8:42am 
Hello
Since the latest update causes a table error on game load.
Flashcrash 19 Dec, 2024 @ 9:16pm 
Sorry for the very late reply, I've tuned down on mod usage. I was basically unable to play the game with all the mods I was using and the patches CA is doing. Haven't played the game lately.

That being said, I have no clue.
𓆚 standardheadache 𓆚  [author] 31 May, 2024 @ 11:48pm 
Flashcrash, does the error still happen when using the minimum amount of mods? This mod doesn't have any scripts in it. :winter2019surprisedsnowman:
ChopChop 27 May, 2024 @ 5:43pm 
THANK YOU! :WH3_clasp:
Flashcrash 13 May, 2024 @ 6:34pm 
Had a script error for this mod. Unable to load mod.
Tingu 25 Apr, 2024 @ 10:00am 
nice
𓆚 standardheadache 𓆚  [author] 29 Feb, 2024 @ 10:59pm 
Thanks for reminding me, soul. Update pushed; if it breaks saves, look at the "SECONDLY" section of the description. :and_water:

@Mortrach: Nope, you can pick and choose what you want for my rites submods. :P10:
Ciaphas Cain 29 Feb, 2024 @ 10:30am 
So the other mod isn't needed when subbing to this mod here correct?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3049489371
sigmars_disciple 25 Feb, 2024 @ 10:45am 
So maybe this needs an update for 4.2?

Is it intended that as Marienburg, you should see Marienburg's rites AND get the Empire rites on top, yeah?
Hercules 19 Feb, 2024 @ 8:00am 
I'm unable to see the old world rites as only the Marienburg rites show up.
𓆚 standardheadache 𓆚  [author] 17 Jan, 2024 @ 2:24pm 
Gave it a shot, still working on my end. [imgur.com] Any other mods?
harmageddon 17 Jan, 2024 @ 8:03am 
This crash on start
sigmars_disciple 12 Jan, 2024 @ 8:54am 
OK, I gladly brought this to your attention. ;)
As far as I know, also with OWR activated, the player can see and use the Marienburg rites, which is the most important thing. So this patch I'd say of your 4 is the most optional for me at least.
𓆚 standardheadache 𓆚  [author] 8 Jan, 2024 @ 2:40pm 
Not gonna lie, I forgor :stress: Marienburg has rites. I'll probably patch this to not push the Marienburg ones off the side of the screen next major update; thus probably means removing OWR from factions that already have rites.
sigmars_disciple 7 Jan, 2024 @ 9:30pm 
So playing as Marienburg, I should have two panels with 4 rites each - the 4 ones from OWR for Empire factions and the ones that Marienburg has built in, e.g. the powerful one that gives vision on the regions of trade partners for some time?
Rincewind322 17 Oct, 2023 @ 9:52am 
Blessings of Ranald upon ye