Total War: WARHAMMER III

Total War: WARHAMMER III

Vampire Counts Expanded Hero Skill Trees
43 Comments
Peasantry Gaming 13 Apr @ 11:59pm 
Nice :steamthumbsup:
blake 31 Mar @ 11:53am 
This is going to be so niche, but does anyone have a compatibility patch to make this play nicely with Guv's Make Us Special Kevin von Lloydstein? I think the skill nodes just need to be moved because they overlap.
Jacobheder 22 Feb @ 4:57am 
ignore what i said about them also getting the ghoul tree buffs (my bad memory acting up), but they do get buffed by most of the ghost line.
Jacobheder 22 Feb @ 4:28am 
could you add the mourngul to those units that the banshee buffs? only asking since it both benefits from the ghoul tech line and ghost tech line, so according to the game it fits the ghost unit category... somewhat.
DarkGlam 6 Dec, 2024 @ 6:51am 
Could you add Legendary Lord Kalledria? she is the only named lord banshee, known as Queen of Sorrows and commanded an army against wood elves, killed about six elf mages. Maybe she could be a Helman Ghorst type of lord with crazy bonus on hero banshees having AoE Silence and AoE mortis engine effects, something different. What do you think?

https://whfb.lexicanum.com/wiki/Kalledria
Boer Basher 21 Oct, 2024 @ 5:14pm 
Any chance of applying these to the Dynasty of the Damned versions of the wight kings and necromancers in a submod?
maffers  [author] 16 Oct, 2024 @ 11:55am 
@SgtPhatbooty
Should be fixed now.
SgtPhatbooty 16 Oct, 2024 @ 11:31am 
I'm a big fan of your extensive work with this series of mods but I've noticed that the "Bone Collector" skill on the necromancer does not buff the Konigstein Stalkers (skeleton warrior RoR) is there any way that could be added?
Darkaiser 13 Sep, 2024 @ 7:18am 
Just downloaded this yesterday and I'm very impressed. The new skills are not OP but they do add a lot of flavor, especially with how you can tailor different heroes to be better at certain things. Well done!
Willow 18 Aug, 2024 @ 1:57am 
This is incredibly cool! Vampires have been a little bit forgotten since the launch of TWW 1
maffers  [author] 28 Jul, 2024 @ 10:59am 
@jamal
Yes, it works for saved games.
jamal 28 Jul, 2024 @ 10:51am 
works for saved games?
didnt see any comment in the bio
maffers  [author] 2 Jun, 2024 @ 9:43am 
"Perhaps it is the horror and revulsion
their fellows feel for them, or perhaps the pulsing energy of
Dark Magic, that warps their minds. Either way, when men
take to the path of necromancy, madness is never far behind."
- Warhammer Armies: Vampire Counts (8th Edition), page 28, end of the 2nd paragraph
rme7277 2 Jun, 2024 @ 3:11am 
Amazing mod...also
@Gabriel, do you know that necromancy it´s based in dark magic? Humans can use it...
arowhf 29 Mar, 2024 @ 11:12am 
this is one of the best mods I've used in a while, adds so much variety and flavour

Just two little issues I've noticed, nothing game breaking
1) as someone else has pointed out, Mannfred's unique wight king Kevin von Lloydstein doesn't get the new skills
2) for some reason, banshees leave a "spell marker" where they deploy on the battlefield with this mod active (like a light blue symbol implying a spell is going to be cast there) that stays the whole battle

but yeah love this mod so much
ChopChop 2 Mar, 2024 @ 1:50am 
Ok all of the previous submods i posted for your submods will be soon deprecated and unsupported. I moved all my submods to your incredible mods to one Addon:
[Addon] All in One compilation for Expanded Hero Skill Trees by Maffers
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3171488029

This way i don't have to maintain and manage 50+ mods and submods. The Addon works of hard dependancy to all & only your skills mods. All additional hero mods are optional and will recieve the skills when enabled along the Addon :) I hope this makes sense! Thanks again for the hard work and good luck with the next faction!
AZM 22 Jan, 2024 @ 11:33pm 
amazing mod bro, keep up the great work
Pop000100 22 Dec, 2023 @ 5:55pm 
@Maffers
Neither does Isabella but I can understand that for compatibilty.

Also you create new unit_sets when most of those category already exist. damaging mod support. look at the wh2_dlc11_vmp_* sets aswell.
Hoo the fool 2 Dec, 2023 @ 5:18pm 
I found a same bug what Teiber mentioned; Mannfred's Unique Wight King doesn't have new skills added by this mod.
Silvarein 29 Nov, 2023 @ 9:52am 
That fixed it! thank you!
maffers  [author] 23 Nov, 2023 @ 5:09pm 
@Silvarein
Steam may have not updated the mod properly so you could try unsubbing from the mod, then loading the game to make sure the mod is not loaded. Then redownload/resub to see if that works.
maffers  [author] 23 Nov, 2023 @ 5:07pm 
@Silvarein
I just tested it and it works fine for me. Maybe its another mod.
Silvarein 23 Nov, 2023 @ 4:18pm 
Hello this mod is crashing the game on startup in the new patch. i love this mod and hope it is fixed after you have a great holiday!
Thartahk 22 Nov, 2023 @ 4:12am 
its amazing that you have done this its sad that you have had to do this due to CA kinda just abandoning the older heroes
Teiber 18 Nov, 2023 @ 6:16am 
Mannfred has a unique Wight King, he doesn't has access to your new skills at the moment.
maffers  [author] 17 Nov, 2023 @ 11:20am 
@Grandmaster Siegfried Staufer
The skill trees apply to both single and multiplayer campaigns, but in multiplayer all players would have to have the mod installed.

In custom battles you can select some of the active/passive abilities (such as wail of the banshee or the wight king's move speed aura) to add to the heroes for points. The plain stat bonuses (like +12 melee attack) don't apply though.

In competitive multiplayer battles none of them apply.
Grandmaster Siegfried Staufer 17 Nov, 2023 @ 9:53am 
do this skill tree mods apply to campaign(both singleplayer and multiplayer), custom and multiplayer battles?
TheGrandSirPiggy 1 Nov, 2023 @ 10:57am 
I feel like this mod adds way too many skills for the generic heroes. Your empire one struck a better balance, imo.

With this, regular heroes become better Legendary heroes.

Maybe a patch in the future that makes it so you can only pick one skill line, locking the other 2?
headthief 27 Oct, 2023 @ 12:13pm 
glad to see modder still remember VC hero
gj,man:steamthumbsup:
MANIFISTO 25 Oct, 2023 @ 2:37pm 
@huey30 above the mod name it should say Total War: WARHAMMER III > Workshop > maffers's Workshop. they are all links the last one is what you asked for.
terminal douchebag 23 Oct, 2023 @ 8:52am 
can you give the necromancer a mortis engine mount option?
huey30 22 Oct, 2023 @ 1:36pm 
Is this the only race that you have done? If not, would you mind posting a link to your workshop so i can check out your other mods? This kind of thing is right up my alley.
Sfero 22 Oct, 2023 @ 6:26am 
@maffers u are amazing mate. Keep doing it! :)
maffers  [author] 21 Oct, 2023 @ 11:37pm 
@Sfero
I am working on an Empire version right now. I may do more later.
Sfero 21 Oct, 2023 @ 5:43am 
@maffers are u going to do this for all factions? Amazing work mate :)
Pop000100 20 Oct, 2023 @ 7:10pm 
Going over tier 50 causes the very high character level bug(hitting max level all of a sudden level 700)
BungusFlungus 19 Oct, 2023 @ 3:18pm 
great mod want to see this for all factions
maffers  [author] 19 Oct, 2023 @ 12:36pm 
@TheGrandSirPiggy
I am working on an Empire version.
TheGrandSirPiggy 19 Oct, 2023 @ 6:35am 
These are amazing!

Any plan for the other factions?
Pyrodysseus 18 Oct, 2023 @ 11:49pm 
would be simple to make it compatible with any skill mod, if you just bumped them up to a higher tier. 200's aren't taken by any skill mods I know of so you could go with that
maffers  [author] 18 Oct, 2023 @ 10:04pm 
@pyromaniac7777
'indent' = y (up/down position), 'tier' = x (left/right position)
maffers  [author] 18 Oct, 2023 @ 9:47pm 
@pyromaniac7777
Its different for each hero. Vampires have an 'indent' of 3-4, Banshees 2-4, Necro 1&3-4, Wight King 2-3. 'Tiers' are 0-5.
Pyrodysseus 18 Oct, 2023 @ 9:39pm 
awesome, thanks! What tiers are the skill nodes assigned to?