RimWorld

RimWorld

Optimized Leather
9 Comments
Limey Lassen  [author] 12 Jul @ 4:18pm 
The new Odyssey animals have been integrated.

I guess I've adopted this, for now.

I updated my Optimized Wool mod as well, check it out.
Thranos 11 Jul @ 10:50pm 
Given that this is an XML mod, it'll probably work with 1.6, for anyone checking in.
I'll delete this comment with a "doesn't work" if it, in fact, does not work.
snuggly-ghost 6 Mar, 2024 @ 2:52pm 
hey, in case you're interested in bug/incompatibilities reports (and might help other diagnostic problems otherwise):
VanillaExpanded.BaseGeneration : use bluefur explicitly a lot in the generated structures (bed stuff) and loot tables (the mod also seem to be using other deleted leathers but only this one throw an error message)

RooAndGloomy.DragonianRaceMod : use leather pig explicitly for faction clothing
Limey Lassen  [author] 11 Nov, 2023 @ 11:01am 
@notbuddhanuff It isn't. Alpha Animals, Dinosauria and Star Wars Animals have their own separate compatibility mods. They might work in 1.4 but I haven't tested them.
not_buddhanuff 10 Nov, 2023 @ 11:47pm 
Is this compatible with Alpha Animals? I see it on your excel sheet but it's not listed on your compatibilities
Kokorocodon 29 Oct, 2023 @ 8:40am 
thank you for your fine upload, mein gentlemen
BertrandCG 27 Oct, 2023 @ 5:11pm 
Nice, I am currently having incompatibilities with Optimization:Leathers C# and maybe this mod would be a good alternative. tyty
Limey Lassen  [author] 27 Oct, 2023 @ 8:35am 
@BillMcD I think it was actually working fine with core 1.4 already, it just wasn't up to date with popular mods. I tested it with my 350+ modlist and it works fine with every animal.
Soleil 27 Oct, 2023 @ 6:30am 
I missed this mod. This game has so many hide types its silly. any form of simplification that isn't patchleather is appreciated. I take it you have confirmed it works on 1.4 and isn't entirely depricated?