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He's a mechanoid you build, enemy mechanoid factions can have him show up in raids
once I've finished updating everything I'm going to give it an evolution you can choose to make it metamorphose into
All good if not, I can probably make a patch or something that does it instead and use the vehicle parts/etc. as reference. Would be neat to be able to deploy multiple exostriders with something like Search and Destroy rather than having to draft and manually control them.
what do you mean player controlled ai mechs? all of these mechs are usable by the player?
also I wanted to make it a toggle but it ended up being a pain in the ass, I'll probably try to do that in the update process, but this moth's entire point is the production of void crystals which can then be refined into other metals.
it was planned that they would be used for other mechs but I ended up getting too tangled up so in 1.6 I'll be de-tangling it all
Also, any chance of player-controlled AI mechs?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3256974620
Only thing loaded outside of dependencies and DLC is Rocketman.
is this normal?
honestly it IS a isolated issue if only 2 persons of over a thousand have it, as example my mechanitor is completely fine, so i suspect an interaction between mods on your end
Well that's a shame. Good mod, I'm sorry it doesn't always work.
and I confirmed *this* is not my doing this is entirely native to the vehicle framework itself.
Every time the icon is supposed to be used, EVERY TIME I select the mechanitor, or any mech in that group, it shoves the error screen in my face.
I'll look into finding out if it's a problem with another mod I have.
also the exostriders are listed here its just they're not the most recent update