RimWorld

RimWorld

CVN Mechanoid Combined Arms Warfare
147 Comments
Skyfinder 30 Jul @ 4:16pm 
yippeeeee
ShunTheWitch  [author] 30 Jul @ 2:04pm 
please understand I'm just waiting on some code to be updated and then I'll come back to bring this to 1.6, it won't take long at all once I get the chance
darkservant09 30 Jul @ 1:46pm 
I BEG YOU PLEAS
DT『冬天』超越小智 25 Jul @ 6:56pm 
1.6?
Skyfinder 19 Jul @ 6:32pm 
update when?
ShunTheWitch  [author] 19 Jul @ 8:01am 
@mutootie
He's a mechanoid you build, enemy mechanoid factions can have him show up in raids
once I've finished updating everything I'm going to give it an evolution you can choose to make it metamorphose into
mutootie 19 Jul @ 5:11am 
Can you tell me more about this moth??? I love himb. Is he an enemy? Can I... tame him???
ShunTheWitch  [author] 1 Jul @ 2:59pm 
this is where we talk about everything going on, including rimframe
ShunTheWitch  [author] 1 Jul @ 2:55pm 
Theres no good way to make them work on their own as long as they're vehicles which for most of them in this mod thats non negotiable, However, the aircraft and more walker like ones I do have plans to shift to a new system I've been working on thats more for walkers, gundams, etc
trouter 1 Jul @ 12:55am 
They're usable, but they're all vehicles, which means they've gotta be "drafted"/started and then manually controlled by the player, barring turrets. Any chance of a version that functions like a normal mech instead?

All good if not, I can probably make a patch or something that does it instead and use the vehicle parts/etc. as reference. Would be neat to be able to deploy multiple exostriders with something like Search and Destroy rather than having to draft and manually control them.
ShunTheWitch  [author] 30 Jun @ 8:48pm 
@trouter
what do you mean player controlled ai mechs? all of these mechs are usable by the player?

also I wanted to make it a toggle but it ended up being a pain in the ass, I'll probably try to do that in the update process, but this moth's entire point is the production of void crystals which can then be refined into other metals.

it was planned that they would be used for other mechs but I ended up getting too tangled up so in 1.6 I'll be de-tangling it all
trouter 30 Jun @ 8:43pm 
Any chance we'll be able to toggle off the void miasma for homemade moths?

Also, any chance of player-controlled AI mechs?
Mastersgt 21 May @ 10:57pm 
Oh wow that is awesome and looks great.
ShunTheWitch  [author] 21 May @ 10:53pm 
@Mastersgt Thats not a biome, thats what happens to a map when the moth has been there for too long
Mastersgt 21 May @ 10:43pm 
So random question, but whats the biome in Pic 5 with the moth lookin thing?
Head 18 May @ 11:27am 
This looks great
Majora 7 May @ 3:00pm 
I should specify, you can load already generated maps and worlds, but making a new colony is entirely impossible.
Majora 7 May @ 2:56pm 
Incompatible with Milira Race while its dependencies are loaded. Completely stops maps from loading.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3256974620

Only thing loaded outside of dependencies and DLC is Rocketman.
ShunTheWitch  [author] 6 May @ 7:48pm 
definitely not, something weird must be going on with how your raids are calculated since they have a minimum point requirement of 1k for the smallest
rainy-star 6 May @ 7:13pm 
the 15 day after landing,756 raid points,four overlord aircraft have arrived......
is this normal?
ShunTheWitch  [author] 30 Mar @ 4:48pm 
they get the aircraft yes, the tanks are not possible to spawn on the enemy side atm
DRG Engineer 29 Mar @ 9:21am 
Do enemy mechs get the same stuff in this mod or no?
John DeWolf 28 Mar @ 12:02am 
So there is one other mod but it's kinda like this one only instead of veh framework its areocraft. The mosquito mechanoid mod. But yeah this mod, ratkin vehicles and the mosquito are the only mods that I know that have ai raid you with not just vehicles that are reskinned 1 tile pawns. Thank you though have a good day/evening.
ShunTheWitch  [author] 27 Mar @ 11:29pm 
besides ratkin none add land vehicles iirc and I think one of the starwars mods add aircraft, possibly one of the 40k ones, Im unaware of who all has used my core mod as a framework for them to make proper aircraft, appologies, I just do know they *exist*
John DeWolf 27 Mar @ 11:06pm 
If you don't mind me asking are you aware of other mods that add real hostile vehicles? The main one besides this one that I am aware of is ratkin vehicles. My big guns desire worthy targets.
ShunTheWitch  [author] 27 Mar @ 11:02pm 
yeah its addon code we made because I wanted vehicles to have better aircraft functions, and I hated that they were only being used as really fucking slow transport, to a degree I feel I went too hard in the other direction but oh well
John DeWolf 27 Mar @ 10:57pm 
Was actually initially surprised that the aircraft was veh framework based rather than aerocraft framework. I actually came to this mod because I was looking for mods that used that feature for some of the vanilla factions. So used to the aircraft basically being souped up transport shuttles.
ShunTheWitch  [author] 27 Mar @ 10:13pm 
yeah the aircraft can but the tanks no since I had assumed phil would have done it by the time my aircraft were ready to take flight but this mod wont work within the next couple months probably because phil the vehicles framework guy is breaking my aircraft code so love that.
John DeWolf 27 Mar @ 1:51pm 
Nevermind found out.
John DeWolf 27 Mar @ 10:22am 
Do these vehicles show up in raids? I love vehicles but for anything better than a truck with a gun it feels like bullying the ai.
The guy who asked 20 Feb @ 5:54am 
yeah, it's unneeded, though it is sorta an annoyance to park when you don't have much space
ShunTheWitch  [author] 19 Feb @ 7:58pm 
sounds about right, never saw the need for that honestly
The guy who asked 19 Feb @ 6:28pm 
I'm sorry for the inconvenience. The mod which is conflicting was Automatic Parking
The guy who asked 19 Feb @ 6:16pm 
im looking to see what the mod conflict might be
The guy who asked 19 Feb @ 6:13pm 
or maybe they are called gizmos, whatever. I mean the buttons on the menu
ShunTheWitch  [author] 19 Feb @ 6:04pm 
It doesn't have attacks so no its not verbs, and my vehicle was drafted, again this is almost certainly a weird issue caused by another mod
The guy who asked 19 Feb @ 6:01pm 
Ok, I deleted the others to be clear. It is when the vehicle is drafted, that is when it bugs out and loses its.. verbs I guess they are called? Anyway, I'm still able to move it around normally, and can drop cargo, but nothing else.
ShunTheWitch  [author] 19 Feb @ 6:01pm 
:SBpenguin: Idk man I don't know if this is some weird incompatibility but even if I send the supplyline out *without* it's mechanitor it can move just fine in a hostile map
ShunTheWitch  [author] 19 Feb @ 5:52pm 
Thats rather odd, I'll look into it but I have never run into this
ShunTheWitch  [author] 15 Feb @ 5:13pm 
the aircraft can yes
Buzz Bobby 15 Feb @ 5:08pm 
can they attack you?
ShunTheWitch  [author] 13 Feb @ 8:52pm 
I also see it as pointless if it is since you don't have to click the icons on your mechanitor's bandwith groups to actually select your mechs or vehicles
Flockerkill 13 Feb @ 8:35pm 
@StockSounds
honestly it IS a isolated issue if only 2 persons of over a thousand have it, as example my mechanitor is completely fine, so i suspect an interaction between mods on your end
StockSounds 13 Feb @ 8:11pm 
So that's another one for the wanted but not working bin? Down there with Tabula Rasa for breaking the dev console?

Well that's a shame. Good mod, I'm sorry it doesn't always work.
ShunTheWitch  [author] 13 Feb @ 8:00pm 
not like I have much reason to work on this mod since the vehicle framework fucked me over and now most of the larger mechs actually lag the game so bad that its unusable.
and I confirmed *this* is not my doing this is entirely native to the vehicle framework itself.
StockSounds 13 Feb @ 7:51pm 
Well it's not like it's an isolated issue or whatever.
ShunTheWitch  [author] 13 Feb @ 7:48pm 
not once have I seen it pull up an error because of that but I have seen it be invisible.
StockSounds 13 Feb @ 7:37pm 
How is that not a priority bug exactly?
Every time the icon is supposed to be used, EVERY TIME I select the mechanitor, or any mech in that group, it shoves the error screen in my face.
I'll look into finding out if it's a problem with another mod I have.
ShunTheWitch  [author] 13 Feb @ 7:32pm 
Just a weird issue with how the the game handles the icon, and I dont consider it important enough to put time to fixing especially with the fact vehicle framework stopped working with particularly large vehicles

also the exostriders are listed here its just they're not the most recent update