Noita
Bobvorn's Better Spell Selection Probabilities
5 Comments
scawsome 18 Sep, 2024 @ 12:37pm 
Unsure if this is intentional or just coincidental bad luck but every random wand I've found across multiple runs since installing this has been Shuffle. Shop wands have generated as non-shuffle, though seem noticeably weaker than I'm used to
Bobvorn  [author] 11 Jan, 2024 @ 7:22pm 
@CosmoGecko, I have re-worked the spawning algorithm in the latest update and slightly increased the spawn chance of the "Add Mana" (also known as MANA_REDUCE) spell.
This mod does decrease the spawn rate from the default game significantly to allow for other spells to spawn instead that normally would not. This does make some parts of the game more difficult and encourages trying other spell combinations and healing techniques.

Removing the Spawning Changes from the Layout Changes of the Spells in the Wand causes the Wands to be overpowered, Underpowered, or not quite functional due to the games initial Spawn Changes. This is entirely in my opinion though, so maybe with enough free time I could do it.
A lot of my initial changes came from another mod on the Workshop that added all spells to the Store but I was not happy with the Weights of that Mod and instead created this one.
CosmoGecko 27 Dec, 2023 @ 6:04pm 
Might have just been my seed/other mods, but I couldn't find a single add mana in my world, nor while farming taikasauva until disabling it and restarting. Probably just really bad luck but it did seem like the mod had something to do with it.
Other than that, the I enjoyed the new generation a lot
Stogie 29 Nov, 2023 @ 1:50pm 
Big fan of this, but how compatible is it with other mods? I assume it accounts for modded spells, but what about re-balanced spells like the ones in Apotheosis?
Checometer 1 Nov, 2023 @ 5:06am 
I like this a lot
it always bothered me when wands would spawn with like 20 duplicates of the same spell and this solves that and does more really nice stuff
:lunar2020ratinablanket: