Total War: WARHAMMER III

Total War: WARHAMMER III

Marco Colombos Charted Sealanes - IEE Sealanes & No Trade Networks
37 kommentarer
hugoleomarinho 23. des. 2024 kl. 8.20 
Thanks mate
RagnaroK  [skaper] 23. des. 2024 kl. 6.19 
:steamthis:Update:steamthis:

:sealdeal: Finally got around to adjusting the sea node locations back to their original spots.

3 nodes seem invisible and a few seemed a bit floaty. I am guessing its because of elevation underneath the custom parts of the IEE map, but I do not know for sure. :ratcoon:
RagnaroK  [skaper] 22. des. 2024 kl. 4.16 
@BluebirdSialis - Thanks for the feedback, I am hoping to have time for fixing and updating this mod today, it really needs it, as 50% of the locations is also out of place due to the map being extended a bit from when I made these.

Its just been extremely time consuming fixing up all my other mods etc. But this is on the list to be fixed soon, rest assured. :WHII_Dominate:
BluebirdSialis 21. des. 2024 kl. 20.13 
in sea_lane.lua line 55
you seem to misstype rakart for rak
BluebirdSialis 21. des. 2024 kl. 20.01 
Sealane missing in Thousand Maw.
RagnaroK  [skaper] 20. apr. 2024 kl. 15.28 
:steamthis:Update:steamthis:

Finally got around to make the remaining flavour texts for the sea nodes.
RagnaroK  [skaper] 17. feb. 2024 kl. 7.28 
I don't think so, as its physical nodes on the map with a teleport function, I never tested it though, so if you wish to put it to the test, make sure you have backup of your save file first. :steamthumbsup:
[Dolt] Ewokz 17. feb. 2024 kl. 5.20 
Can you add this mod mid campaign?
RagnaroK  [skaper] 5. jan. 2024 kl. 16.39 
Don't know, I haven't heard of the mod you mention, but if it is made for IEE and not using the same coordinates as mine, they might work, but I simply don't know.

My best advice would be to make a new game or backup your save file before trying. :steamthumbsup:
专业路痴 5. jan. 2024 kl. 15.57 
Is it compatible with this MOD "Naval Networks - Global Sea Lanes!"
RagnaroK  [skaper] 13. des. 2023 kl. 15.28 
I don't think so, will be making a sealane mod for the old world mod soonish.

Finalising another big mod for release within the coming days.
Apha Tenebris 13. des. 2023 kl. 13.25 
Is it compatible whith The old world?
RagnaroK  [skaper] 3. nov. 2023 kl. 13.20 
True, Yikes! :steamfacepalm:
Rincewind322 3. nov. 2023 kl. 13.18 
And look how well that ended! lol
RagnaroK  [skaper] 3. nov. 2023 kl. 13.17 
He married that old hag :steammocking:
Rincewind322 3. nov. 2023 kl. 13.14 
"Are you an angel?" - Anakin Skywalker, age 12 :steamhappy:
RagnaroK  [skaper] 3. nov. 2023 kl. 8.05 
:steamthis:Update:steamthis:

Alright fellas, the requested version with pre-established trade networks have been made. Link is at the bottom. Enjoy! :steamthumbsup:
RagnaroK  [skaper] 1. nov. 2023 kl. 13.28 
Haha no worries mates, I got a few spare hours tomorrow, will make it there for you. :steamthumbsup:
Rincewind322 1. nov. 2023 kl. 11.57 
Thanks so much, sorry for typo I meant to say no rush :)!
HardWorkingLoner 1. nov. 2023 kl. 7.11 
+1 for trade version once you have time
sigmars_disciple 1. nov. 2023 kl. 3.46 
Great clarification - crystal clear now! Thx
RagnaroK  [skaper] 1. nov. 2023 kl. 0.35 
I think I can pretty much copy/paste my trade agreements from the vanilla version and add the new ones to it fairly easy, just a little pressured for time atm.

I will squeeze that version as soon as possible. :steamthumbsup:
Rincewind322 31. okt. 2023 kl. 19.18 
A version of this with trade agreements would be great but no worries if that's on on your agenda :)
RagnaroK  [skaper] 31. okt. 2023 kl. 7.11 
There you go mate, added clarification to the description. :steamthumbsup:
sigmars_disciple 31. okt. 2023 kl. 5.51 
To me, it is not clear whether this means that I CAN or CANNOT use it TOGETHER with Frontier Explorers (of which I'd use the NTW version). Could you clarify? Maybe also add to the descriptions....

Love <3
RagnaroK  [skaper] 30. okt. 2023 kl. 7.15 
Will do mate. Need to plan a proper pitch too. ;)
Cipher 30. okt. 2023 kl. 7.09 
@RagnaroK - Sounds intriguing, you'll have to drop me a message when you finally catch a break!
RagnaroK  [skaper] 30. okt. 2023 kl. 6.51 
@Ganon Cannon - I do not think so, its script based with the sea nodes. You can always give it a try, but I would recommend you do a backup of your save file first. :steamthumbsup:

@Cipher - cheers mate, hopefully we can colab a mod some day, got an idea for one, hwich could use your skillset. :steammocking:

@Sly - glad to hear it. :steamthumbsup:
Sly 30. okt. 2023 kl. 5.25 
It did, thank you Ragnarok
Ganon Cannon 30. okt. 2023 kl. 4.55 
Awesome mod is this save game compatible?
Cipher 30. okt. 2023 kl. 2.43 
Another great mod, well done :steamthumbsup:
RagnaroK  [skaper] 30. okt. 2023 kl. 0.22 
@Rincewind322 - Glad you like it. Hope others will too, as that IEE edition is great and the travel without sea lanes, would make your army die of old age before arriving. :steammocking:
RagnaroK  [skaper] 30. okt. 2023 kl. 0.21 
@Sly - This version only works with IEE, as IEE basicly acts as a new campaign the way its made in the tables etc.

When you play normal IE in WH3, you can use one or the other of my 2 "Frontier Explorer" variants.

So yes you would use both mods to switch between modes, but NEVER at the same time, that would result in a CTD. So you can keep them in your manager, but needs to make sure, that the correct one is active. Hope that helps. :steamthumbsup:
Rincewind322 29. okt. 2023 kl. 19.51 
Seriously, the new lanes are great and will add so much, thank you!
Rincewind322 29. okt. 2023 kl. 19.50 
*Joyous sobbing in Marienburger slang* :steamhappy::steamthis::steamthumbsup:
Sly 29. okt. 2023 kl. 19.46 
so if I wanted to be able to switch modes, would I use both mods?
RagnaroK  [skaper] 29. okt. 2023 kl. 16.05 
As per request an IEE version. It took way longer to make than initially planned, so I'll add the last flavour texts as well as a proper node list in the description tomorrow.

Enjoy! :steamthumbsup: