Total War: WARHAMMER III

Total War: WARHAMMER III

Marco Colombos Charted Sealanes - IEE Sealanes & No Trade Networks
37 Comments
hugoleomarinho 23 Dec, 2024 @ 8:20am 
Thanks mate
RagnaroK  [author] 23 Dec, 2024 @ 6:19am 
:steamthis:Update:steamthis:

:sealdeal: Finally got around to adjusting the sea node locations back to their original spots.

3 nodes seem invisible and a few seemed a bit floaty. I am guessing its because of elevation underneath the custom parts of the IEE map, but I do not know for sure. :ratcoon:
RagnaroK  [author] 22 Dec, 2024 @ 4:16am 
@BluebirdSialis - Thanks for the feedback, I am hoping to have time for fixing and updating this mod today, it really needs it, as 50% of the locations is also out of place due to the map being extended a bit from when I made these.

Its just been extremely time consuming fixing up all my other mods etc. But this is on the list to be fixed soon, rest assured. :WHII_Dominate:
BluebirdSialis 21 Dec, 2024 @ 8:13pm 
in sea_lane.lua line 55
you seem to misstype rakart for rak
BluebirdSialis 21 Dec, 2024 @ 8:01pm 
Sealane missing in Thousand Maw.
RagnaroK  [author] 20 Apr, 2024 @ 3:28pm 
:steamthis:Update:steamthis:

Finally got around to make the remaining flavour texts for the sea nodes.
RagnaroK  [author] 17 Feb, 2024 @ 7:28am 
I don't think so, as its physical nodes on the map with a teleport function, I never tested it though, so if you wish to put it to the test, make sure you have backup of your save file first. :steamthumbsup:
[Dolt] Ewokz 17 Feb, 2024 @ 5:20am 
Can you add this mod mid campaign?
RagnaroK  [author] 5 Jan, 2024 @ 4:39pm 
Don't know, I haven't heard of the mod you mention, but if it is made for IEE and not using the same coordinates as mine, they might work, but I simply don't know.

My best advice would be to make a new game or backup your save file before trying. :steamthumbsup:
专业路痴 5 Jan, 2024 @ 3:57pm 
Is it compatible with this MOD "Naval Networks - Global Sea Lanes!"
RagnaroK  [author] 13 Dec, 2023 @ 3:28pm 
I don't think so, will be making a sealane mod for the old world mod soonish.

Finalising another big mod for release within the coming days.
Apha Tenebris 13 Dec, 2023 @ 1:25pm 
Is it compatible whith The old world?
RagnaroK  [author] 3 Nov, 2023 @ 1:20pm 
True, Yikes! :steamfacepalm:
Rincewind322 3 Nov, 2023 @ 1:18pm 
And look how well that ended! lol
RagnaroK  [author] 3 Nov, 2023 @ 1:17pm 
He married that old hag :steammocking:
Rincewind322 3 Nov, 2023 @ 1:14pm 
"Are you an angel?" - Anakin Skywalker, age 12 :steamhappy:
RagnaroK  [author] 3 Nov, 2023 @ 8:05am 
:steamthis:Update:steamthis:

Alright fellas, the requested version with pre-established trade networks have been made. Link is at the bottom. Enjoy! :steamthumbsup:
RagnaroK  [author] 1 Nov, 2023 @ 1:28pm 
Haha no worries mates, I got a few spare hours tomorrow, will make it there for you. :steamthumbsup:
Rincewind322 1 Nov, 2023 @ 11:57am 
Thanks so much, sorry for typo I meant to say no rush :)!
HardWorkingLoner 1 Nov, 2023 @ 7:11am 
+1 for trade version once you have time
sigmars_disciple 1 Nov, 2023 @ 3:46am 
Great clarification - crystal clear now! Thx
RagnaroK  [author] 1 Nov, 2023 @ 12:35am 
I think I can pretty much copy/paste my trade agreements from the vanilla version and add the new ones to it fairly easy, just a little pressured for time atm.

I will squeeze that version as soon as possible. :steamthumbsup:
Rincewind322 31 Oct, 2023 @ 7:18pm 
A version of this with trade agreements would be great but no worries if that's on on your agenda :)
RagnaroK  [author] 31 Oct, 2023 @ 7:11am 
There you go mate, added clarification to the description. :steamthumbsup:
sigmars_disciple 31 Oct, 2023 @ 5:51am 
To me, it is not clear whether this means that I CAN or CANNOT use it TOGETHER with Frontier Explorers (of which I'd use the NTW version). Could you clarify? Maybe also add to the descriptions....

Love <3
RagnaroK  [author] 30 Oct, 2023 @ 7:15am 
Will do mate. Need to plan a proper pitch too. ;)
Cipher 30 Oct, 2023 @ 7:09am 
@RagnaroK - Sounds intriguing, you'll have to drop me a message when you finally catch a break!
RagnaroK  [author] 30 Oct, 2023 @ 6:51am 
@Ganon Cannon - I do not think so, its script based with the sea nodes. You can always give it a try, but I would recommend you do a backup of your save file first. :steamthumbsup:

@Cipher - cheers mate, hopefully we can colab a mod some day, got an idea for one, hwich could use your skillset. :steammocking:

@Sly - glad to hear it. :steamthumbsup:
Sly 30 Oct, 2023 @ 5:25am 
It did, thank you Ragnarok
Ganon Cannon 30 Oct, 2023 @ 4:55am 
Awesome mod is this save game compatible?
Cipher 30 Oct, 2023 @ 2:43am 
Another great mod, well done :steamthumbsup:
RagnaroK  [author] 30 Oct, 2023 @ 12:22am 
@Rincewind322 - Glad you like it. Hope others will too, as that IEE edition is great and the travel without sea lanes, would make your army die of old age before arriving. :steammocking:
RagnaroK  [author] 30 Oct, 2023 @ 12:21am 
@Sly - This version only works with IEE, as IEE basicly acts as a new campaign the way its made in the tables etc.

When you play normal IE in WH3, you can use one or the other of my 2 "Frontier Explorer" variants.

So yes you would use both mods to switch between modes, but NEVER at the same time, that would result in a CTD. So you can keep them in your manager, but needs to make sure, that the correct one is active. Hope that helps. :steamthumbsup:
Rincewind322 29 Oct, 2023 @ 7:51pm 
Seriously, the new lanes are great and will add so much, thank you!
Rincewind322 29 Oct, 2023 @ 7:50pm 
*Joyous sobbing in Marienburger slang* :steamhappy::steamthis::steamthumbsup:
Sly 29 Oct, 2023 @ 7:46pm 
so if I wanted to be able to switch modes, would I use both mods?
RagnaroK  [author] 29 Oct, 2023 @ 4:05pm 
As per request an IEE version. It took way longer to make than initially planned, so I'll add the last flavour texts as well as a proper node list in the description tomorrow.

Enjoy! :steamthumbsup: