Total War: ATTILA

Total War: ATTILA

Realistic Ranged/Missile Unit Overhaul For 1212
355 Comments
Nuasea 14 Jul @ 6:17am 
Except for the siege cannons, all other siege weapons cannot break through the city wall.
ym121mimi 1 Jul @ 8:18am 
@EARL Yes,using custom battles.

I have found that as long as there is something behind the cannon to hold it, the cannon will not back off. For example, the Cannon keeps backing off, but when it's reaches the arrow tower, it stops backing off, and the Cannon functions correctly with no more friendly fire.

Would you consider put something on the cannon back to hold the cannon ? It might fix this bug.
EARL  [author] 30 Jun @ 8:07am 
@ym121mimi Were you using custom battles? This only happens with Earthen Walls, since in campaign mode earthen defenses and defensive cannons never appear together
ym121mimi 29 Jun @ 1:50am 
Bug report :

When defending a city, the cannon will gradually back off after firing, and finally accidentally hit the friendly troops in front of it. I lost a lot of compatriots because of this. I hope you or anyone can provide improvement methods and correction solutions. Thank you
darren753159 28 Jun @ 6:20am 
加油大佬 還在等你做出 烏爾班巨砲
raptor265 26 Jun @ 8:11am 
Thank you for your great work but I have found a problem which I think is from this mod. The wall artillery doesn't spawn on castles. The maps are walled settlements but the artillery doesn't spawn and not even the tab in battle is available. It works in custom battles and from what I can tell cities.
EARL  [author] 17 Jun @ 10:10pm 
@i am fast as f boy The problem with this pack is the same, it uses the form of localisation.loc .instead of standalone .loc, which will consume the newly added LOC entries
Robelt Bobelt 17 Jun @ 9:40pm 
@EARL Great, thanks, i will check it to prevent other crashes
i am fast as f boy 17 Jun @ 9:03pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2197042366
Как насчет этой локализации? Тут тоже вылетает когда наводишься на снаряд
EARL  [author] 17 Jun @ 7:20pm 
@Robelt Bobelt I have created a ​​reference table​​ containing all newly added vocabulary terms from my mods.To prevent CTD You must integrate these terms into your language pack's localization files using this table.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3502269289
EARL  [author] 17 Jun @ 6:32pm 
@Robelt Bobelt Currently the crash occurs because my custom entries (like the Excelent Composite Bow) are missing from localization tables. The Russian patch you linked is outdated and lacks these new additions, causing CTDs. This requires updated language pack maintenance - but since I don't know Russian, I can't maintain it myself. Your safest solution is using the English version
Robelt Bobelt 17 Jun @ 10:51am 
Yes, i play in russian. Problem was with type of missiles of that ranged weapon -"mk_e_composite_bow_ex"
Try to move cursor on types of missiles on mourtatoi info panel ingame for example to test. It crash me both on campaingn and battle tactical maps.

I play with local copies of mods, but russian translation originally was from there
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3307082112&searchtext=1212+rus+realistic+ranged

Dont listen those prick, you made a great mod.
Ahi 16 Jun @ 1:56pm 
earl ur mod is goated
EARL  [author] 15 Jun @ 7:06pm 
@Robelt Bobelt Do you have a Russian language pack? Let me test it. This is the fastest solution
Robelt Bobelt 14 Jun @ 7:59am 
Problem was in Primary missile weapon mk_e_composite_bow_ex
I change it for mk_e_composite_bow and no crashes
Robelt Bobelt 14 Jun @ 7:19am 
Which tables you used for missile customisation? My game in russian now crashes only if i put cursor on missile button on mourtatoi for nicean empire. What should i check? Which types of missile them use? May be i didnt translate something?
Brunetkin 9 Jun @ 6:30am 
Hello, Earl. Thank you for your work.My question is, is it possible to add additional throwing machines to the garrisons of cities, as in the fashion of Ancient Empires?The fact is that I don't like the standard wall layouts, in my opinion, the walls of cities are not made correctly, there are a lot of unnecessary non-functional buildings.When fighting off an amphibious assault from the sea 30 times, conducting the same battle, additional throwing guns would be appropriate.And I was given up on fire arrows and bolts.It would be right from the point of view of realism.
maslov1208 7 Jun @ 8:42am 
Стоят все три мода в первой битве кампании вроде норм, сейчас вылетать начало. Стоят все три мода.
EARL  [author] 7 Jun @ 2:23am 
@Cingankasaford @Brunetkin Fixed,Thank you for your feedback.African factions' Wardog units are now retained as melee-only. Welsh Wardog Ranged Infantry Longbowmen converted to standard archers. Sherwood units now provide stealth capabilities
EARL  [author] 7 Jun @ 12:41am 
@Yaroslav Thank you for the feedback. This is not your problem, but mine. Give it a try now
EARL  [author] 6 Jun @ 10:33pm 
@maslov1208 It seems that all non English versions of the game have this problem, and I really can't solve it because I don't have any other language versions of the game. If anyone can help solve it, I would be very grateful
EARL  [author] 6 Jun @ 10:31pm 
@フィリップ | Philip Yes, I've taken care of it. Let's see the effect after I update
Yaroslav 6 Jun @ 1:28pm 
When I install this mod game does not load. It just hangs on Atilla screen. I tried just this mod and all 1212 base mods. Am I doning something wrong?
Cingankasaford 30 May @ 2:49pm 
When I play makuria vs zagwe game crashes happen in battlemaps. I play cilicia now game doesnt crash. 11 battles and played 120 turn btw. Maybe dog units are the problem idk or my order.
1) Bug fix/patch
1) Infantry overhaul
2) Ranged overhaul
3) Cavalry overhaul
maslov1208 29 May @ 3:38am 
Мужик, в общем моды прикольные и задумка классная, но как когда-то я пробовал игра вылетала, то и сейчас есть проблемы. В пользовательском вроде работает, кнопки построения работают, но как только я курсором касаюсь выбор боеприпасов, то игра сразу вылетает. И сделай, чтоб сохранки все-таки работали, а то ж это не дело. Люди страдают)
Toxicus_Vallyrie_<3 28 May @ 9:29am 
game crash
フィリップ | Philip 28 May @ 8:32am 
So the 1212 modders just broke every gun unit
They will now only start loading their guns if they have a target and if u switch the target they completly start over
Maybe u can do something?
Cingankasaford 25 May @ 8:17am 
Game crashes in campaign battles
Hydra 25 May @ 4:19am 
stops crashing if you have all 3 Realistic modules, horses, cav and infantry at the top of the load order, at least thats what worked for me after getting the infantry mod
Brunetkin 25 May @ 1:56am 
Hello.Dear Earl,Is it possible to remove units of archers with dogs from both Bulgaria and Wales?These units are not realistic and do not correspond to real-life troops.
Dovahkiin 24 May @ 10:18am 
Crashes with new update
dervo 23 May @ 9:26pm 
can you PLEASE make it compatible with 1212 and stop the crashes? thanks!
Proditas Anima 23 May @ 7:41pm 
new update crush the game. before update i have no one crush while using this mod, and now i can't load saves 1212 cause without this mod game crushes too...............nice...................
Lone 21 May @ 7:55pm 
I really really love the arrow reskin. It seems like such a little detail but it adds so much to battles.
Andalus 21 May @ 12:48pm 
still crashes !
EARL  [author] 21 May @ 1:19am 
@rjb040210 Thank you for your feedback. I have a rough idea of where the problem lies and will fix it later
咬怪物 21 May @ 12:19am 
好的感謝有問題我會再回報給你
EARL  [author] 21 May @ 12:15am 
@咬怪物 确保3个MOD都更新好了,我测试过没有问题,可以正常加载。
rjb040210 21 May @ 12:07am 
Something wrongs in navarre
Lone 20 May @ 10:37pm 
Oh I'm sorry, you're right, this one is working just fine. It was the other Realistic modules (or at least Realistic Cavalry since i cant try the infantry one without it) that was causing the crashes.
EARL  [author] 20 May @ 7:36pm 
I have tested the situation you described and my game is running normally
EARL  [author] 20 May @ 7:35pm 
@Lone My testers and I don't have CRASH in our games. Did you use the MOD updated on May 20th?
Lone 20 May @ 1:09pm 
Tried other factions and it was the same.
Lone 20 May @ 12:52pm 
For me it crashes when loading into a siege and battle. As Welsh if that matters any.
EARL  [author] 20 May @ 8:41am 
@الأندلس Just updated, under what circumstances does it crashes?
Andalus 20 May @ 8:25am 
Hi, despite your updates the battle still crashes, is this normal?
EARL  [author] 20 May @ 7:34am 
@Broka This is an old bug. What language pack are you using?
Broka 18 May @ 10:56pm 
The mod is amazing but it causes me to crash when the mouse touches the option to change the archers' ammo.
DakaEagle 18 May @ 8:40am 
Mod is causing a crash when entering any battle after the last update... help!!!
Brunetkin 18 May @ 3:42am 
Hello.Is one of your mods causing a crash when entering battle after the last update?