RimWorld

RimWorld

Fuel Pipenet for SOS2
37 Comments
Heckerpecker 1 Jul @ 7:55am 
There is a Bug when you set up the Fuel on a Rocked Engine it takes the Ufp out of Storage to fuel the Rocked Engine like normal but when you set it down it Delets the Fuel in the engine
CTH2004 20 Mar @ 6:06pm 
Well, my mod utilizizes almost identical (it’s “inspired” (read: mostly just used with credits) by this mod) code, and it doesn’t seem to be throwing errors. Whish I could say the same for my other mods…
猫雷Kiss 18 Mar @ 9:42am 
still work now?
Falc 8 Sep, 2024 @ 3:45pm 
Depending on the mods you're using, you might find the storage tank and valve "under" the pipe button.
CTH2004 24 Aug, 2024 @ 3:02pm 
Okay, sent a friend request so I can credit you. Uploaded my mod with those features. If you want me to not use your textures (I did credit you), just say, and I'll find a soloution (placheolder textures?
CTH2004 10 Aug, 2024 @ 6:33am 
@HRG164hjo

I have some ideas akin to this, but while quite different, they are quite similar.
May I re-use some (very few) parts in mine?
and, may I use your textures? they are much better than mine would probally be!

p.s. i'm assuming yes because I am really in the mood to start this mod, I can undo that if necessary (:

@Sylaise
i've got a plan for that... it goes with a super-weapon too!
VelxraTV 2 Aug, 2024 @ 9:10am 
For anyone curious, the way to load fuel is with a fuel hopper in the storage tab
Sylaise 24 Jul, 2024 @ 10:45am 
Does it also work for exotic particles? The last engine is fueled by them.
Cruel Moose 16 Jul, 2024 @ 8:23am 
Cruel Moose 16 Jul, 2024 @ 8:21am 
Found a typo on the hopper description - "A specially desighed hopper, put fuel pods on it and it will transport the fuel into network."

Should probably be "A specially designed hopper, put fuel pods in it and it will transport the fuel into the network."
Gunt Fuchmann 11 Jul, 2024 @ 12:06am 
Idk if it's within the scope of this mod, but I'd kill to have extended docking bays to have the chemfuel pipenet from Vanilla Chemfuel Expanded integrated, since they already automatically have power and thermal lines in them.
GrynnReaper 28 Jun, 2024 @ 3:10pm 
can't find any of the bits except the pipe, got a hopper somewhere and it doesn't do anything. Reactors and nuclear engines are piped up with a hopper and still have to be fuelled manually
Brandon12340987 16 Jun, 2024 @ 8:06pm 
accidentally had this loaded without SOS2 works fine without it other than some errors but obviously doesnt do anything
FingerBlaster3K 10 Jun, 2024 @ 12:06pm 
some mod conflict (probably deep storage judging by previous comments), doesnt show me buildable stuff in architect mode but i can summon them with dev mode via "spawn thing". can any kind soul tell me names of all items this mod introduces so i can make it work?
Apocrypha 7 Jun, 2024 @ 12:17pm 
@Black_Overlord

Weird, must be another conflict on my end as when I removed deep storage everything came back. I'll see if I can do some more testing later to see what the potential conflict is.
Black_Overlord 7 Jun, 2024 @ 11:57am 
@Apocrypha i have it with Deep Storage and it is totally fine
Apocrypha 6 Jun, 2024 @ 8:24pm 
I figured it out, there's a conflict with LWM's deep storage. With Deep storage installed it removes the pipe network and the storage containers, removing LWM's mod put them back.
Apocrypha 6 Jun, 2024 @ 7:58pm 
For some reason the pipes and storage have completely disappeared from the architect menu. All I have is the fuel hopper and the deconstruct pipes option.
Black_Overlord 30 May, 2024 @ 8:30am 
What about antimatter engines and reactor?

And Scout meant ability to refuel actual ships, not shuttles. Which requires docking port containing pipes.
Nam 28 May, 2024 @ 5:12pm 
@Scout you can, use the sos2 landing pads and fuel it, land on the pads to fuel the ship.
Scout Gaming 15 May, 2024 @ 4:50pm 
Would be cool if you looked into that so you can dock and refuel ships by docking!
HRG164hjo  [author] 15 May, 2024 @ 5:44am 
@Scout Gaming no, I think
Scout Gaming 15 May, 2024 @ 5:00am 
Does it give the docking ports the chemfuel and uranium pipenets?
Margatroid 2 May, 2024 @ 5:49am 
@HRG164hjo Thanks!
HRG164hjo  [author] 1 May, 2024 @ 8:41pm 
@suseka updated for 1.5 now
Margatroid 1 May, 2024 @ 8:06am 
Update to 1.5 please!
Pasaway 31 Jan, 2024 @ 11:47am 
Thanks for making this mod. I love it so much.
Richie 5 Nov, 2023 @ 1:14pm 
nice
Pasaway 4 Nov, 2023 @ 7:24pm 
Sweet.
Accuracy 31 Oct, 2023 @ 6:16am 
The Best mod ever
nikita150u 31 Oct, 2023 @ 4:36am 
Finally! No ever more need to burn in jet of nuclear engine!
HRG164hjo  [author] 30 Oct, 2023 @ 9:33pm 
it's for sos2 1.4 experimental
Aranador 30 Oct, 2023 @ 7:37pm 
I don't suppose this is compatible with the SoS2 experimental branch for 1.4 ?
Voymir Griffitz 30 Oct, 2023 @ 11:30am 
Emmm... WHICH Save Our Ship 2 requires...?
Scout Gaming 30 Oct, 2023 @ 11:16am 
Amazing
CTH2004 30 Oct, 2023 @ 11:14am 
thanks!