Barotrauma

Barotrauma

Deathwish - Companion Mod
44 Comments
dorly 15 Jun @ 11:39am 
Deconstructing a Backpack Radio gives you more resources than you need for crafting
MopxyxH 21 May @ 11:46am 
I made a second version of the mod, for those who need it. Some of the suits are now compatible with Immersive Diving Gear, some were removed because they didn't fit into the balance. Thanks to _]|M|[_ for the good code with comments, even I seem to have figured it out.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3484953166
MopxyxH 18 May @ 3:00am 
Thank you very much for the advice! I just wanted to mention that it didn’t work for me in <Holdable>, so I put it in <Wearable> instead. And, just in case, I set it to "OnNotContained" instead of "Always"—maybe NPCs use them sometimes, but I haven’t checked.

I made a patch that simply removes these suits so that they don’t stand out too much compared to the suits from Immersive Diving Gear. I think it would be better if you published it in your workshop, so that people like me can find it easily. Or you could just share a link to it. Later on, I’ll try to fix up the suits to match the style of the mod, instead of just removing them, but right now I don’t know much about coding or modding.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3483573065
_]|M|[_  [author] 17 May @ 3:37pm 
@MopxyxH: It's actually quite simple to do. You just have to put those suits code into an <Override> and then remove all the <Price>, <Fabricate> and <PreferredContainer> components to make it unobtainable. Then to remove any of those that perhaps already exist on the submarine you just add a <StatusEffect type="Always" target="This> into the <Holdable> component and put <Remove /> into the StatusEffect so the effect triggers the item removal.
MopxyxH 17 May @ 11:38am 
Is it possible to isolate the removal of divingsuits from Barotraumatic into a separate patch? And apply the same to makeshift pirate divingsuit from DinamicEuropa? I tried to understand the mod code, but I see that it redefines a lot of things, and probably not everything is relevant anymore.
horse that eats people 28 Apr @ 1:52am 
Lol, that checks out. I loaded up the dugong and put two normal fuel rods in and am getting some amount of output, so it was probably a combination of starting broken and without enough rods in the reactor that made it seem like something wasn't working. Thanks!
_]|M|[_  [author] 26 Apr @ 2:47pm 
@i eat bugs & dirt: Ohh the U-41... Yeah that's actually by design. It's supposed to be a completely messed up, cheap starter submarine that you have to repair first before doing anything with it. But once repaired, the reactor should work just fine. I chose it multiple times as a starter sub, but I'll double check on it again to make sure it does still work as intended.
horse that eats people 26 Apr @ 4:12am 
Yeah, double checked and the U-41 Stimpy Tours is spawning in fully destroyed on a completely fresh install, having manually deleted any leftover files that steam's uninstaller didn't catch, with or without the reactor management addon. Using the load order xml from your google doc on the collection page with no adjustments to that order or to any mod settings.
Sorry for the trouble!
horse that eats people 26 Apr @ 3:58am 
Thanks for the replies. I am using the recommended load order with no other mods enabled (although missing the handful of dependencies that you mentioned were gone), have properly installed LUA for Barotrauma and am selecting it when hosting a server. When I get a chance I'll try full reinstalling the game and modpack both to see if it fixes anything.
_]|M|[_  [author] 26 Apr @ 1:35am 
@i eat bugs & dirt: Some mods that were used in this collection have been deleted by their authors so I'm currently going through and checking what's broken and finding potential alternatives. But the issue you're reporting I can't reproduce. Reactors work just fine (Make sure to use multiple rods depending on what type or rod you're using) and I'm not getting any reactors to go into a meltdown immediately. Are you using the recommended load order or have you perhaps adjusted things and another mod is thus now overriding the reactors and causing issues?
Bone Hed 24 Apr @ 2:27pm 
@i eat bugs & dirt
Hi, I am not associated with these mod creators but in general I highly recommend not downloading entire modlists, particularly if they haven't been updated in a while like this one. Most of these mods are still good and getting updates regularly but there are a few in the modlist that have not been removed or updated. The one that is most likely giving you grief is "Enhanced Reactors - Reactor Management Add-on" (the name might be slightly off.) Hope this helps you.
horse that eats people 24 Apr @ 2:20pm 
Hi, has the newest update broken the modpack? I launched the campaign with a handful of different ships and some had a reactor meltdown immediately upon loading in, and the ones that didn't the reactor never went above 0 output regardless of fission rate.
Thanks for your work, gamer.
Bone Hed 18 Mar @ 12:42am 
preciate you heheboi
heheboi 17 Mar @ 11:34pm 
Look up radio broadcast mod
Bone Hed 17 Mar @ 6:34pm 
is it possible to get an announcement system or something similar as a standalone mod? I really love that feature idea but I don't want to use Hungry Europans which this mod told me was needed.
_]|M|[_  [author] 15 Mar @ 1:26pm 
@Unbearable TEDDY: Thank you very much! I'm glad I could make the game more enjoyable for you guys!
Unbearable TEDDY 15 Mar @ 1:13pm 
Hello, I just wanted to drop a big THANK YOU for all your hard work. I know some players can be extremely demanding and negative towards mod makers who spend a lot of time improving games for others without any financial compensation. Keep being awesome and seriously you are truly appreciated! Made the game a hell of a lot more enjoyable for myself and my friend group.. Cheers!
heheboi 25 Jan @ 7:35am 
No Combat Overhaul smh
_]|M|[_  [author] 25 Jan @ 5:27am 
@Erhl'a: You can still use it, even if you don't want to play with Barotraumatic Creature Pack. You only need to install Barotraumatic Creature Pack so the mod can find the files on your PC, but you can leave it as disabled. The mod should then not throw any errors.
Erhl'a 22 Jan @ 2:22am 
Well... Mod is cannot work, because uf...
/Content/Items/divingsuit_adjusment.xml.... that is not currently installed.

I do not want install Barotraumatic Creature Pack in our campain, but install more others (not all) from collection.
This not a problem for me, I hope, but maybe this is that problem, which you were "offered" to fix.
_]|M|[_  [author] 22 Dec, 2024 @ 1:03am 
@Ron911: FIX YOUR FUCKING ATTITUDE!!!!!
Coming here and demanding me to fix something on a free product I don't earn a single cent from without even explaining what's supposedly broken is beyond one of the dumbest behaviors one can have. I have about 3h of free time per day which I'm not gonna spend all on barotrauma and especially not on constantly checking if all mods are still working or modding in general. I do also want to play other games and meet up with friends so I rely on folks telling me when something broke and then I plan my time to be able to look into the issue and fix it.

So tell me what the fuck is "broken" so I can fix it, but stop being an absolute dipshit and acting the way you are!
heheboi 21 Dec, 2024 @ 7:33pm 
What is broken
Ron 21 Dec, 2024 @ 6:52pm 
FIX YOUR FUCKING MOD!!!!!!!!!
RTO700 28 May, 2024 @ 3:20am 
Could you also make a separate mod for the diving suit changes that works with BT and dynamic Europe?
_]|M|[_  [author] 16 May, 2024 @ 6:37am 
@HonFonDon: I'll make it a separate mod. I just quickly assembled the compatibility in here for now without testing the values much so I didn't want to release it as a separate patch until I properly tested it :steamthumbsup:
HonFonDon 15 May, 2024 @ 11:50am 
And the compatibility for a bit more turrets is all I need from it to fit with immersive repairs.
HonFonDon 15 May, 2024 @ 11:16am 
Is there a way to separate the compatibility patch for "a bit more turrets"? I unfortunately can't implement this into my current save file. Sorry I know I'm commenting on a ton of your mods 😅
_]|M|[_  [author] 7 Apr, 2024 @ 1:55am 
@KarmaBlaster: Thanks for reporting it! Should be fixed now :steamthumbsup:
KarmaBlaster 7 Apr, 2024 @ 12:14am 
With the latest update, bots cannot communicate through the radio "text" chat. Also, the voice chat has a lot of static when we use the radio, though I'm not sure if it's coming from this mod. We are using the Deathwish campaign.
_]|M|[_  [author] 28 Feb, 2024 @ 3:54am 
@heheboi: I'm sorry my boy :captainsinful:
heheboi 28 Feb, 2024 @ 3:53am 
My suits :sob:
heheboi 28 Feb, 2024 @ 3:53am 
Raaaah
_]|M|[_  [author] 28 Feb, 2024 @ 3:23am 
@ThatCat: I know but we don't want upgradable diving suits in this and that's why they're removed. If you want it for your campaign you should be able to just load that patch above the deathwish companion mod and you should be able to use them :steamthumbsup:
ThatCat 25 Feb, 2024 @ 4:34pm 
There's a compatibility patch for Immersive Diving Suits and COL, so this doesn't need to remove the suit upgrades. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3080332113&searchtext=immersive+diving+gear
_]|M|[_  [author] 23 Feb, 2024 @ 10:27pm 
@Kyrox: You can technically use any submarine that is not specifically made for these mods and craft or buy the necessary items yourself and place them on the submarines. However submarines that are configured as "manually outfitted" are not recommended as they will spawn without any vent blades, air filters and oil so your campaign start would be very hard.
Kyrox 22 Feb, 2024 @ 4:17am 
Are you stuck with the one sub or can you use others? I only found one that you made. What happens if you use default subs?
_]|M|[_  [author] 10 Feb, 2024 @ 2:00pm 
@loriANS: If the Deathwish mod collection is fully installed and the mods are in the correct load order, then yes :steamthumbsup:
loriANS 10 Feb, 2024 @ 1:32pm 
Is this working?
_]|M|[_  [author] 3 Feb, 2024 @ 3:14am 
Mod has been updated now, try and see if it works now. Also make sure you have Combat Overhaul Legacy and Barotraumatic Creature Pack and Enhanced Immersion installed.
Yuri-chan 3 Feb, 2024 @ 3:03am 
Same here
Terrebat 14 Jan, 2024 @ 3:31pm 
bruh
Terrebat 14 Jan, 2024 @ 3:31pm 
‖color:#9370DB‖[Deathwish - Companion Mod]‖color:end‖ Failed to load "
_]|M|[_  [author] 31 Dec, 2023 @ 3:30am 
@heheboi: It's for our upcoming Deathwish campaign. Tho the Slippery When Wet stuff and the removal of COL diving suits I'll probably revert since we're switching to Immersive Diving Gear instead and that obviously has the compatibility patches so no need to remove the stuff any more.
heheboi 31 Dec, 2023 @ 3:12am 
What bro is cookin'