Barotrauma

Barotrauma

Ratmen [Playable Species] [Use new version in description]
30 Comments
Partnerbot 11 Jul @ 9:37am 
shit still don't work, do i need to edit the files for it to work, or am i just incompetent.
Saakra  [author] 10 Jun @ 2:27pm 
use the version I linked
Partnerbot 9 Jun @ 4:28pm 
i am back. MAKE WORK FOR BOT.
Saakra  [author] 27 Aug, 2024 @ 3:51pm 
Videogames 20 Aug, 2024 @ 4:35pm 
"Huh... you guys have grown since last I saw you in the unterzee..."
R̵att͟ènv̷̛i͢e͞c̛͘҉h 11 Jul, 2024 @ 1:26pm 
:deadrat:
The Great Equalizer 4 Feb, 2024 @ 12:22pm 
are deer possible?
Beap 23 Jan, 2024 @ 3:05pm 
>tfw followed instructions exactly to change job and it turned him human
Rodrigo_C4 12 Jan, 2024 @ 3:39pm 
Could you make a video to load the mod? It's hard for me to understand these kinds of things in general.
CyberBatty7 30 Dec, 2023 @ 7:59am 
Shark race someday please?
Archie 17 Dec, 2023 @ 11:33pm 
You should do Kobolds next
Partnerbot 10 Dec, 2023 @ 5:59pm 
i cant seem to get this mod to work at all
DefaultString 30 Nov, 2023 @ 6:32am 
Make Skaven submersible so we can play play properly
Warden 29 Nov, 2023 @ 6:36pm 
Under water! Very-Much unnatural!
DefaultString 19 Nov, 2023 @ 5:04am 
This mod could use rat ogre as pet so it would be complete
Lethaltags 18 Nov, 2023 @ 9:57pm 
YES YES YES MORE MORE WARP STONE
Saakra  [author] 11 Nov, 2023 @ 9:57am 
Works in singleplayer now
Saakra  [author] 9 Nov, 2023 @ 5:09pm 
They will now act like any other crew and can be assigned tasks
Saakra  [author] 9 Nov, 2023 @ 6:43am 
Update the dependency and you'll see them in the crew UI now
Solstice Initiative 8 Nov, 2023 @ 1:12pm 
A Lupine, a Lizard, a Ratman, a Robotrauma Robot, and a Human all walk into a submarine...
Vlasov Jr. 4 Nov, 2023 @ 2:05pm 
Call the Tormsdale Five, we got rats in our ship!
Espiovvv 4 Nov, 2023 @ 1:46pm 
SKRYRE IS BEST-BEST!
Saakra  [author] 3 Nov, 2023 @ 8:59am 
Note: The latest mod update requires you to subscribe to SaakrasUtilities as a dependency due to the job script changes.
Saakra  [author] 3 Nov, 2023 @ 8:58am 
Thanks for the input! I've taken that guide and implemented the functionality as a job.
DefaultString 3 Nov, 2023 @ 2:27am 
If you follow this guide and use Lua, you can have your creature as job, with no need for that how to spawn steps. Or just use my Gigachad Job as template. Also i should warn you as you might not be aware, some (many) vanilla talents do not work with non human creatures, such as "Example of Health".

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2866003542

Or alternatively, as suggested by Sodium, you might want to make ratmen as gender from robotrauma and have all talents and doors working for you, but this will override human.xml and make it incompatible with robotrauma and other human editing mods.
DefaultString 3 Nov, 2023 @ 2:20am 
Just you wait when Gotrek Gurnisson hears of this heresy
LeCrazyy 3 Nov, 2023 @ 2:09am 
Rats, rats, we are the rats
Gordon Freeman 2 Nov, 2023 @ 10:20pm 
Maybe you could make the ratmen selectable in the gender tab when you make a character like how robotrauma does it
Saakra  [author] 2 Nov, 2023 @ 8:21am 
By the Emperor's grace and the vastness of the cosmos, I find it necessary to address these unfounded and outlandish claims circulating among the crew regarding so-called "ratmen" or "Skaven" aboard this vessel. Know this: our ship, a marvel of the Imperium's engineering, is impervious to such fictional threats. These tales are nothing more than the fevered imaginings of those affected by the void's vastness or perhaps a ploy to undermine the unity and resolve of our crew. Let it be clear: spreading such unfounded stories not only challenges the sanctity of our mission but also risks confinement to the ship's brig for causing unwarranted distress. Each member aboard this vessel must remain vigilant against falsehoods and stand steadfast in our united purpose.
ALE199 2 Nov, 2023 @ 8:09am 
Finally, Skaven on Europa, the underempire grows even in spess.