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Does this need an update for 6.1.2?
3 nodes seem invisible and a few seemed a bit floaty. I am guessing its because of elevation underneath the custom parts of the IEE map, but I do not know for sure.
Will correct the positions as soon as I can.
Getting them updated as fast as I can. :)
As i love your mods heavily, I wish to assist in any way that I can! As such, I found a typo during my Skarbrand campaign. The second "Island" is missing it's "S"!
https://i.imgur.com/cq6b0dL.png
Finally got around to make the remaining flavour texts for the sea nodes.
No Siege Battle Autoresolve Bonus https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2881527875
No Minor Settlement Autoresolve Bonus https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2880448348
I've also just launched a Skarsnik campaign with added Arrmourygeddon + 150 mods including DirtyDans unit upgrades and there is no compatibility issues, happy gaming :D
I am reasonably new to the workshop and mod scene, but digging strong and found Hecleas set of mods that change the AI and probably gonna give it a go.
Ayyy bro is cooking! Big hype for incoming garrison mod
I found two mods that are adding some content to garrisons, they doin't seem to have a conflict in RPFM, so gonna try them out:
Greater Garrisons by Zorbaz https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2962326909
Military Buildings add Garrisons / 军事建筑增加驻军 https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2795943631
Dropping links if interested for research purposes, thanks again for all the works man!
I recently looked into some AI mods and it seems like you would need one of those to have the AI actually spend its money, as CA gave AI certain parameters to work by.
Should you really wish for some cash flow among other things, you could try my Armourygeddon/Resourceful Purpose mod(s) or even Eviltide Trade, as those will add some extra flavour.
This lowkey might be a solution for my current problem with the late game when some of the factions run out of money. That's definitely not a common problem, but wanna share as this might help with it to someone. I'm running Confederate defeated lords that also works for AI factions. Along many lords and extra heroes mods i use, sometimes a faction ends up with so many legendary heroes thay dont have money for a lord anymore and end up broke. I don't want to change the AI really, nor the background income, but this mod will probably help the major factions with extra cash on hand for armies in the late game. Considering also stronger garrisons to keep traders alive longer too lol
NTN = No Trade Network
Am I clever or what??!! <3