Total War: WARHAMMER III

Total War: WARHAMMER III

Marco Colombos Charted Sealanes - IEE Sealanes & Trade Networks
23 Comments
opuntia 10 Apr @ 3:17pm 
Hi
Does this need an update for 6.1.2?
RagnaroK  [author] 23 Dec, 2024 @ 6:18am 
:steamthis:Update:steamthis:

:sealdeal: Finally got around to adjusting the sea node locations back to their original spots.

3 nodes seem invisible and a few seemed a bit floaty. I am guessing its because of elevation underneath the custom parts of the IEE map, but I do not know for sure. :ratcoon:
RagnaroK  [author] 19 Dec, 2024 @ 10:52pm 
It works, but half the sea points are a little out of place, as the map was updated a while back.

Will correct the positions as soon as I can. :_wrench_:
NothingFancy 19 Dec, 2024 @ 4:39pm 
This g2g? If you working on it take your time and ty. love the trade and resource mods :D
RagnaroK  [author] 17 Aug, 2024 @ 1:37pm 
It does not, but I still update this and other mods to remove the yellow triangle people dislike. :lunar2019piginablanket:
Colithiel 17 Aug, 2024 @ 1:31pm 
Did you ever figure out if this needs updated?
RagnaroK  [author] 1 May, 2024 @ 11:11pm 
I don't think so, but I am in the works of updating all my mods, just blown away by how much I need to alter in some of my other mods due to Nurgle rework etc.

Getting them updated as fast as I can. :)
Kami 1 May, 2024 @ 4:53pm 
Does this need updating? I"d imagine no but I'm no expert.
RagnaroK  [author] 21 Apr, 2024 @ 12:52am 
Sweet thanks Kalessin, I will go over them all today as I was getting a bit crosseyed typing those last night, so probably need a solid grammer check and I did put capital letters all over the place :steamhappy:
Rustic "Kalessin" Citrus 20 Apr, 2024 @ 8:45pm 
Thank you for the flavour! :WH3_clasp:

As i love your mods heavily, I wish to assist in any way that I can! As such, I found a typo during my Skarbrand campaign. The second "Island" is missing it's "S"!
https://i.imgur.com/cq6b0dL.png
RagnaroK  [author] 20 Apr, 2024 @ 3:30pm 
:steamthis:Update:steamthis:

Finally got around to make the remaining flavour texts for the sea nodes.
ChopChop 10 Jan, 2024 @ 4:21pm 
Don't know if you are going this alley with your garrison mod, but here's also another two mods that point out a mechanic very important when attacking a city - hidden towers added to the settlement defense:
No Siege Battle Autoresolve Bonus https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2881527875
No Minor Settlement Autoresolve Bonus https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2880448348

I've also just launched a Skarsnik campaign with added Arrmourygeddon + 150 mods including DirtyDans unit upgrades and there is no compatibility issues, happy gaming :D
ChopChop 10 Jan, 2024 @ 3:18pm 
Yes, absolutely! I'm subbing to the rest 4 mods from Resourceful Purpose pack, Armourygeddon is the last one to join the party and cut down my total core mod number, thanks for packing it up :WH3_clasp:

I am reasonably new to the workshop and mod scene, but digging strong and found Hecleas set of mods that change the AI and probably gonna give it a go.

Ayyy bro is cooking! Big hype for incoming garrison mod :steamhappy: Please, take all the time you need. We don't expect, we all appreciate :steamthis:
I found two mods that are adding some content to garrisons, they doin't seem to have a conflict in RPFM, so gonna try them out:
Greater Garrisons by Zorbaz https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2962326909
Military Buildings add Garrisons / 军事建筑增加驻军 https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2795943631
Dropping links if interested for research purposes, thanks again for all the works man! :WH3_clasp:
RagnaroK  [author] 9 Jan, 2024 @ 6:06pm 
I would definitly recommend some sort of garrison mod to keep AI alive longer. I am working on one, but it will be quite some time before its ready for release, some 20k+ more tables. :steamsad:

I recently looked into some AI mods and it seems like you would need one of those to have the AI actually spend its money, as CA gave AI certain parameters to work by.

Should you really wish for some cash flow among other things, you could try my Armourygeddon/Resourceful Purpose mod(s) or even Eviltide Trade, as those will add some extra flavour. :steamthumbsup:
ChopChop 9 Jan, 2024 @ 9:44am 
This is epic, thank you for the mod :WH3_clasp:
This lowkey might be a solution for my current problem with the late game when some of the factions run out of money. That's definitely not a common problem, but wanna share as this might help with it to someone. I'm running Confederate defeated lords that also works for AI factions. Along many lords and extra heroes mods i use, sometimes a faction ends up with so many legendary heroes thay dont have money for a lord anymore and end up broke. I don't want to change the AI really, nor the background income, but this mod will probably help the major factions with extra cash on hand for armies in the late game. Considering also stronger garrisons to keep traders alive longer too lol
Rincewind322 8 Dec, 2023 @ 10:24am 
No worries :) the new project sounds exciting!
RagnaroK  [author] 8 Dec, 2023 @ 1:37am 
Haven't forgotton your request for an Old World sealane mod, just been working any spare hour I had on a big mod release, hopefully this weekend or early next week and then I'll do the sealane mod.
Rincewind322 24 Nov, 2023 @ 1:03pm 
Thanks so much :)
RagnaroK  [author] 24 Nov, 2023 @ 12:46pm 
Sure will, I'll look into as soon as I can. :steamthumbsup:
Rincewind322 24 Nov, 2023 @ 12:37pm 
If you have the time and inclination, would you consider making a Trade Network mod for the Old World Campaign? Sea lanes would also be great but I imagine involve a lot more work, thanks for all you do!
sigmars_disciple 5 Nov, 2023 @ 4:10pm 
I get the labelling, naming and descriptions quite well now I think across your mods, and that*s quite an achievement in itself. The force is strong in you, Young Padawan
RagnaroK  [author] 3 Nov, 2023 @ 7:45am 
Spot on. Will be making similar text for other mod pics to clarify, as I just realised I never did. Better to clarify ;)
sigmars_disciple 3 Nov, 2023 @ 7:38am 
ETN = Established Trade Network
NTN = No Trade Network

Am I clever or what??!! <3