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I'm assuming all SFO submods for the expanded rosters need to be updated? thanks
Thank you. I just updated.
Firstly, the lines 10-13 and 16-17 (the lines defining the units for special and rare categories) are missing a comma after the "special"/"rare". Also, I had to append "ttc_" to the file name; not sure if that is required by TTC or if another mod is overwriting your file and thus renaming it removes the conflict, but applying both changes allows the script to properly apply caps.
Nope. Needed to update after CA changed rampage.
The bolt thrower has the backstabbers passive because it is crewed by Hobgoblins. All hobgoblin units have backstabbers. This is in the main mod.
I do not feel that the naptha bombers need to apply a fire resistance debuff on their bombs. That fire resistance debuff would be stackable with other effects that also apply a fire resistance debuff.
The chaos dwarf quarrellers have 9600 HP and not 7200. Blunderbuss has an HP of 16000 in SFO. In the base mod they have an HP of 73 as opposed to 70 of the dawrf quarrellers in vanilla. I can increase the HP to 10000.
I do not think annihilators need a buff to HP. Weapon team units in SFO generally have lower HP.
Lava trolls are not meant to have troll metabolism for two reasons.
Reason one is because it applies 20% physcial resist and -50% resist to fire. Regeration only applies -25% and fits better with the Chaos Dwarf theme of high fire resistance. Which drops the unit to 25% fire resistance. Additionally there are abilities that can reduce fire resistance. I did not want to bump up the fire resistance too high to offset this.
Reason two is to better match Korakagrakk's Magma Beasts in El Papa's Regiments of Renown submod.
The ravagers have -1200 less HP then wold riders because in the base mod they have an individual HP of 63 per model. This is in contrast to the 71 in the base mod. This is likely due to the fact that the ravagers are meant to be a more damage based unit with the trade off of less HP. This ratio was keep with the submod. 63/71 = 0.88
This mod does not touch the Lammasu.
Think the entity health should be based on their race rather than just being a reskinned dawi unit
The ravagers have 900 less hp than wolf riders and have the backstabbers passive which other riders don't have. Ogre labourers have less entities but more health per entity compared to normal ogres, Zealots have massively reduced hp compared to other chaos dwarves and bull centaur lords have slightly less hp than the Taur'ruk heros.
Unsure if the bolt thrower should have the backstabber passive aswell since it's an artillery piece.
And i feel like the naptha bombers could apply a fire type debuff on their bombs to make them more unique compared to ironsworn.
I am pretty sure this issue is with another RoR mod I have, but I might as well ask here too. All of a sudden, i am getting nurgle RoR units while playing as the chaos dwarves. this started happening today after like a month without playing. thanks!
I have no had any issues on my end so far. I just loaded into game and fought a battle vs the chaos dwarfs. I did not experience any freezing or crashes.
https://i.imgur.com/uVsLDU8.png