Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Roster - Chaos Dwarfs SFO
43 Comments
Cain 14 Apr @ 1:37pm 
Mod seems to work fine even without an update.
rayp-eat woman-things yes 23 Feb @ 4:52pm 
banger
Gleen Cross 2 Feb @ 3:16am 
idk if I'm mistaken (so many mods), but it seems like SFO added a hobgoblin bolt thrower, it's overlapping with the original expanded roster. Is it possible to remove the hobgoblin bolt thrower from this mod just to make things more neatly organized?
srrrg 23 Aug, 2024 @ 11:24am 
hi :)
I'm assuming all SFO submods for the expanded rosters need to be updated? thanks
Buffalo 16 Aug, 2024 @ 4:00am 
Possible to make an sfo submod for beastmen please? :) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2874672190
The Mountain King 12 Aug, 2024 @ 8:44am 
Please increase mass of hobhounds to be higher than tier one wolf riders.
The Mountain King 9 Aug, 2024 @ 4:40pm 
Agree with @Broly, please make hobhounds significantly stronger than wolf riders.
Broly The Legendary Super Saiyan 31 Jul, 2024 @ 8:50am 
The hobhound ravagers shouldt they have at least the same or more hp then regular wolf riders
GabeSky  [author] 22 Jul, 2024 @ 4:12am 
@Zod's Snapped Neck

Thank you. I just updated.
Zod's Snapped Neck 17 Jul, 2024 @ 4:51pm 
Hello, just a heads up, the TTC script is not properly running and thus not applying caps, but I managed to fix the issue on my end.

Firstly, the lines 10-13 and 16-17 (the lines defining the units for special and rare categories) are missing a comma after the "special"/"rare". Also, I had to append "ttc_" to the file name; not sure if that is required by TTC or if another mod is overwriting your file and thus renaming it removes the conflict, but applying both changes allows the script to properly apply caps.
BrokenBlade 16 Jul, 2024 @ 5:58pm 
army caps?
NeoKorp 29 Jun, 2024 @ 11:48pm 
I'm just asking if this mod needs an update since SFO had a big update.
GabeSky  [author] 29 Jun, 2024 @ 11:29am 
What is there to update?
NeoKorp 28 Jun, 2024 @ 9:36pm 
Update?
GabeSky  [author] 16 Jun, 2024 @ 6:54am 
Did you check the change logs?
Void_Knight 14 Jun, 2024 @ 2:38pm 
With the SFO update released, can we get a rough ETA for this mod's compatibility update?
GabeSky  [author] 7 Apr, 2024 @ 5:17pm 
@Venommorph51

Nope. Needed to update after CA changed rampage.
Venomorph51 6 Apr, 2024 @ 12:38pm 
Hey @GabeSky I noticed that when i use ogre laborers they instantly rampage at the start of battle, is this intentional or not?
LimeUser 25 Jan, 2024 @ 4:20am 
And the troll thing makes alot of sense, SFO does the same with the bile troll Throgg has access to
LimeUser 25 Jan, 2024 @ 4:19am 
All very good points, i just think it should be balanced based on SFO stats rather than the parent mod.
GabeSky  [author] 24 Jan, 2024 @ 8:27pm 
@TorgueUser

The bolt thrower has the backstabbers passive because it is crewed by Hobgoblins. All hobgoblin units have backstabbers. This is in the main mod.

I do not feel that the naptha bombers need to apply a fire resistance debuff on their bombs. That fire resistance debuff would be stackable with other effects that also apply a fire resistance debuff.

The chaos dwarf quarrellers have 9600 HP and not 7200. Blunderbuss has an HP of 16000 in SFO. In the base mod they have an HP of 73 as opposed to 70 of the dawrf quarrellers in vanilla. I can increase the HP to 10000.

I do not think annihilators need a buff to HP. Weapon team units in SFO generally have lower HP.
GabeSky  [author] 24 Jan, 2024 @ 8:26pm 
@TorgueUser Thank you for providing feedback.

Lava trolls are not meant to have troll metabolism for two reasons.

Reason one is because it applies 20% physcial resist and -50% resist to fire. Regeration only applies -25% and fits better with the Chaos Dwarf theme of high fire resistance. Which drops the unit to 25% fire resistance. Additionally there are abilities that can reduce fire resistance. I did not want to bump up the fire resistance too high to offset this.

Reason two is to better match Korakagrakk's Magma Beasts in El Papa's Regiments of Renown submod.

The ravagers have -1200 less HP then wold riders because in the base mod they have an individual HP of 63 per model. This is in contrast to the 71 in the base mod. This is likely due to the fact that the ravagers are meant to be a more damage based unit with the trade off of less HP. This ratio was keep with the submod. 63/71 = 0.88
GabeSky  [author] 24 Jan, 2024 @ 7:59pm 
@charlesklimper
This mod does not touch the Lammasu.
LimeUser 24 Jan, 2024 @ 9:26am 
And yes i have nothing better to do with my night
LimeUser 24 Jan, 2024 @ 9:26am 
Annihilators may need a slight health buff aswell
LimeUser 24 Jan, 2024 @ 9:26am 
And the quarrelers have 7200 hp compared to the blunderbuss 12000.
Think the entity health should be based on their race rather than just being a reskinned dawi unit
LimeUser 24 Jan, 2024 @ 9:24am 
Might be easier to compare stats on your own but none of these things should break the game.
LimeUser 24 Jan, 2024 @ 9:23am 
Couple of things, are the lava trolls meant to not have the SFO troll regen?

The ravagers have 900 less hp than wolf riders and have the backstabbers passive which other riders don't have. Ogre labourers have less entities but more health per entity compared to normal ogres, Zealots have massively reduced hp compared to other chaos dwarves and bull centaur lords have slightly less hp than the Taur'ruk heros.

Unsure if the bolt thrower should have the backstabber passive aswell since it's an artillery piece.
And i feel like the naptha bombers could apply a fire type debuff on their bombs to make them more unique compared to ironsworn.
charlesklimper 23 Jan, 2024 @ 9:00pm 
I don't know if it's this submod or the orginal (they're the only ones I have affecting the Chaos Dwarfs roster I think?) but it seems to be blocking me from recruiting Lammasu when I upgrade their building to Level 4. Sorry if I'm causing an inconvenience.
Evan 23 Jan, 2024 @ 7:32pm 
Ok many thanks for letting us know
GabeSky  [author] 23 Jan, 2024 @ 6:23pm 
SFO has not been updated in 1x months. The main mod has not been updated in 2x months. The mod still works.
Evan 22 Jan, 2024 @ 8:00am 
Does this work with new SFO? many thanks
Nanio 22 Jan, 2024 @ 1:53am 
update?
srrrg 20 Jan, 2024 @ 2:39pm 
hello!
I am pretty sure this issue is with another RoR mod I have, but I might as well ask here too. All of a sudden, i am getting nurgle RoR units while playing as the chaos dwarves. this started happening today after like a month without playing. thanks!
GabeSky  [author] 14 Nov, 2023 @ 7:51pm 
@GleenCross
I have no had any issues on my end so far. I just loaded into game and fought a battle vs the chaos dwarfs. I did not experience any freezing or crashes.
https://i.imgur.com/uVsLDU8.png
Gleen Cross 14 Nov, 2023 @ 1:37pm 
I don't know if this mod is the one causing the issue, but it doesn't hurt to ask (literally the only mod that alters the chorfs on my end). I am facing random "freezes" in battles with the chorfs, the engine freezes, every unit stop moving, a couple of seconds later the game crashes to desktop. This is only happening with the chorfs, other races in combat are working fine. So, does anybody else is facing similar problems?
Evan 11 Nov, 2023 @ 5:47am 
They will tell tales of you in asgard
samjacko27 11 Nov, 2023 @ 4:54am 
Thank you!
srrrg 10 Nov, 2023 @ 1:11pm 
this is grand!
Greymater 10 Nov, 2023 @ 10:01am 
Thank you for the submod!
Stuboy52 10 Nov, 2023 @ 2:47am 
Great work! Also thanks for giving detail on all changes.
Horny Jail 5 Nov, 2023 @ 4:44pm 
thk
AlphaAmpersandOmega 5 Nov, 2023 @ 6:45am 
Thanks for the submods and detailed patch notes!