Total War: WARHAMMER III

Total War: WARHAMMER III

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Expanded Roster - Chaos Dwarfs SFO
   
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Tags: mod
File Size
Posted
Updated
563.168 KB
4 Nov, 2023 @ 2:42pm
25 Jan @ 5:07am
28 Change Notes ( view )
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Expanded Roster - Chaos Dwarfs SFO

Description
Firstly the most important information
***Decomposed for making the orginal mod. Thank you for adding in the Siege giant. The siege giant should be in the base game, change my mind. #SiegeGiantWhenCA.
***El Papà for putting in a lot of work and helping me with the submod. You the man. You are my hero. Thank you for all you do.
***Venris for not being completely burned out. If SFO did not exist I probably would not play this game as much.
***Col Jack O'Neil for just being a good guy in general. PS Stargate SG1 > All other stargates. It is known.


Submod in a playable state.

All units balanced (Changes posted in discussions)
Unit cap added for lava trolls
Made a new roar for the siege giant
Hero skills completed for Hobgoblin Khan
Added in/Change skills for the two Khan lords
Added in tabletop caps

If there are issues the best way to reach me is on the SFO discord. Please @Gabesky in the submods channel. I have a lot of submods and I cannot always keep up with the steam pages.
https://discord.com/channels/323444561659691008/349284291525476363
Popular Discussions View All (2)
2
13 Nov, 2023 @ 6:50pm
Balance Changes Units V1
GabeSky
0
4 Nov, 2023 @ 2:58pm
Balance Changes Heros/Lords
GabeSky
43 Comments
Cain 14 Apr @ 1:37pm 
Mod seems to work fine even without an update.
rayp-eat woman-things yes 23 Feb @ 4:52pm 
banger
Gleen Cross 2 Feb @ 3:16am 
idk if I'm mistaken (so many mods), but it seems like SFO added a hobgoblin bolt thrower, it's overlapping with the original expanded roster. Is it possible to remove the hobgoblin bolt thrower from this mod just to make things more neatly organized?
srrrg 23 Aug, 2024 @ 11:24am 
hi :)
I'm assuming all SFO submods for the expanded rosters need to be updated? thanks
Buffalo 16 Aug, 2024 @ 4:00am 
Possible to make an sfo submod for beastmen please? :) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2874672190
The Mountain King 12 Aug, 2024 @ 8:44am 
Please increase mass of hobhounds to be higher than tier one wolf riders.
The Mountain King 9 Aug, 2024 @ 4:40pm 
Agree with @Broly, please make hobhounds significantly stronger than wolf riders.
Broly The Legendary Super Saiyan 31 Jul, 2024 @ 8:50am 
The hobhound ravagers shouldt they have at least the same or more hp then regular wolf riders
GabeSky  [author] 22 Jul, 2024 @ 4:12am 
@Zod's Snapped Neck

Thank you. I just updated.
Zod's Snapped Neck 17 Jul, 2024 @ 4:51pm 
Hello, just a heads up, the TTC script is not properly running and thus not applying caps, but I managed to fix the issue on my end.

Firstly, the lines 10-13 and 16-17 (the lines defining the units for special and rare categories) are missing a comma after the "special"/"rare". Also, I had to append "ttc_" to the file name; not sure if that is required by TTC or if another mod is overwriting your file and thus renaming it removes the conflict, but applying both changes allows the script to properly apply caps.