Dwarf Fortress

Dwarf Fortress

Accurate Domestic Animal Graphics Compilation
25 Comments
Snail 7 Mar @ 12:00pm 
For those having issues with invisible sheep/llamas/alpacas when using this mod with other mods:
1) put this mod BEFORE the conflicting mod in the mod order (which mod is responsible may take some testing to determine. Worst case scenario you can test one by one If youre not sure, its probably one that affects domestic animals or graphics in general even if they dont affect domestics).
2) in the conflicting mod (i.e., not this mod) check for "creature_domestic.txt" in any of the mods subfolders.
3) Delete "creature_domestic.txt" (obvious note: don't do this if the "mod" is "vanilla_creatures".

You should be done! This is what ended up working for me. If your mod replaces domestic animals wholeheartedly, this may be an issue, but if it just makes dwarves look like Patrick or something, you should be okay.
Proglodyte 19 Jan @ 1:21pm 
Excellent work :summersun: My favorite part of this is overriding the vanilla hunting/war dog graphic with the dog's own unique graphic.

(1) the vanilla hunting dog graphic looked too aggressive/feral, and (2) it didn't make sense that a brown puppy would become a black Doberman just because it's trained for war like it evolved from training; this game ain't pokemon lol ~Lovin' this mod.
mcnuggy  [author] 4 Jan @ 3:23pm 
@fungifollowers did you read the mod page about where specifically to load it in load order/compatibility with other mods?
fungifollowers 3 Jan @ 11:07pm 
I have downloaded the mod, but it hasn't worked. It may just not be compatible since the recent updates, or I may be doing something wrong. I will continue to reload it every so often in the hope it might start working eventually.
TanToR 22 Sep, 2024 @ 11:40pm 
I love the thought of this and I really appreciate the mod, but I struggle to differentiate between them when there are so many variations, heck I struggle with the steam skin, its so much easier to see a purple 'p' and know its a pig than to look at all these different skins for the same animal. That being said, they do look awesome and the effort must have been insane, keep it up.
Doubleforte 21 Mar, 2024 @ 12:24pm 
As of 50.12 vanilla_creatures_graphics doesn't exist, and even removing the line from everywhere doesn't seem to save sheep's bodies disappearing anymore.
Dinoman 3 Mar, 2024 @ 2:07am 
Very minor bug, but it seems sheep lambs with 'burnt umber' skin don't have any texture for the head or legs, meaning they're just a floating pile of wool. The adult texture seems to work, however.
SØNNE 27 Dec, 2023 @ 4:18pm 
Ah thank you! I just fixed it!
mcnuggy  [author] 27 Dec, 2023 @ 3:27pm 
Did you remove the line from the installed mods folder, or the mods folder? If you already had it installed, the game will pull any future worlds made from the mod version that's already installed. If you edited the one in the 'mods' folder, then it wont apply unless you delete the version from your 'installed mods' directory and reinstall it.

I do know it works with Naut's, as that's the exact mod I tested removing the vanilla creatures graphic line with.
SØNNE 27 Dec, 2023 @ 3:09pm 
Removing the [REQUIRES_ID_AFTER_ME:vanilla_creatures_graphics] line doesn't work for me. I'm trying to use this mod with Naut's Equipment Graphics. It still has the vanilla creatures mod dependency in the mod folder, even after i put it above Naut's mod.
Alll-Mer 21 Dec, 2023 @ 2:40pm 
awesome mod dude, love the piggies and cats!
mcnuggy  [author] 1 Dec, 2023 @ 4:04pm 
@JuniferBerries where in the mod load order did you load the mod? What other mods are you using that could interfere with sheep? Testing on my end I cannot see any issue with ewe graphics.
JuniferBerries 1 Dec, 2023 @ 3:45pm 
@mcnuggy It's all of them
mcnuggy  [author] 1 Dec, 2023 @ 11:22am 
@JuniferBerries what fur/skin color does it describe the ewe as being? Is it only one of them, or all of them?
JuniferBerries 1 Dec, 2023 @ 10:31am 
My ewe have no heads. Rams do, but not the ewes.
mcnuggy  [author] 23 Nov, 2023 @ 6:57am 
@GZ No it does not edit nor replace the vanilla_creatures_graphics. It loads it's own graphics files, before vanilla_creatures_graphics in mod load order so they load over/replace the default domestic animal graphics.

Note due to the '[REQUIRES_ID_AFTER_ME:vanilla_creatures_graphics]' line in the mod's info.txt it does 'require' vanilla_creatures_graphics to be in your mod load order to allow you to create a world, but the mod itself doesn't actually require it.

If you have another mod replacing/removing vanilla graphics, you can remove this line from the info.txt and have them work together. As long as this mod is placed BEFORE whatever is replacing vanilla graphics.
GZ 23 Nov, 2023 @ 5:16am 
Hi, does this mod change the vanilla_creatures_graphics file? Trying to anticipate mod incompatibilities
TaM_tHe_JaM 13 Nov, 2023 @ 2:48am 
Peace and blessings be upon you and your loved ones.

*Thank you.* Flavor or no, these mods add a lot to my games. Nothing brought me as much joy as the variants in my kitty cats, and now I can have that for more than just my kitty cats.
Dylan Ail Don 6 Nov, 2023 @ 5:00pm 
Very nice mod, pal. Thanks :steamthumbsup:
Digganob 5 Nov, 2023 @ 9:44pm 
I appreciate polish mods like this a lot. It's the sort of thing the developers probably appreciate to, as it allows them to focus their efforts on more important, gameplay-related matters. But this too is important for the detail and immersion it brings to the whole game.
Skizmo 5 Nov, 2023 @ 7:08pm 
Cool, thanks for the great mods! Will definitely keep an eye out for anything else you do.
CocoBat 5 Nov, 2023 @ 1:25am 
Awesome ^^
Phreman 4 Nov, 2023 @ 11:28pm 
A+ effort mcnuggy and ryno.
RIP Caboose's Horses Expanded.
mcnuggy  [author] 4 Nov, 2023 @ 8:40pm 
@ERR_NAME_NOT_RESOLVED for now not really. I was going to take a break for a bit from DF graphic stuff, but maybe in the future!
Skizmo 4 Nov, 2023 @ 8:27pm 
You've been killing it with these mods so far! Any plans for other animals?