Solasta: Crown of the Magister

Solasta: Crown of the Magister

The Red Crow
280 Comments
Artyoan  [author] 7 Jun @ 9:36pm 
@Czechurself, this takes place simultaneously as the palace of ice. There is a minor spoiler here for something that occurs in palace of ice though. So it may be best to play PoI first but it won't be a big deal either way and certainly won't ruin anything.
Czechurself 7 Jun @ 8:44pm 
Do you recommend playing this before or after palace of ice? Timeline wise does it come before/after or during those events?
Artyoan  [author] 14 May @ 6:53am 
Thanks again, Zeno. Also thanks for the author's notes section for your personal thoughts on each chapter. Got a kick out of it. :steamthumbsup:
zeno_42 14 May @ 4:46am 
Just finished it. Wonderful. A *very* satisfying ending. Definitely on the list of top mod adventures I've ever played - and not just for Solasta. Kudos!
Artyoan  [author] 30 Apr @ 7:08pm 
Thanks Zeno. :steamthumbsup: Spent some time reading through and it's great stuff. I also used Bing to create some custom portraits for Solasta and it has been an excellent tool for that. The screenshots here include some of them. Clearly works just as well for documenting the adventure. Particularly liked the parts about taking down each named enemy within the Gallivan outpost as well as the Possessor fights, as forcing sequences of no resting can be questionable with how it is received. Glad to see Bjorn bested the Baron twice too.
zeno_42 30 Apr @ 5:59pm 
Just a note that I've absolutely loved this campaign (not yet finished - just leaving Nokthanim). I have a blog "zenosziggurat.com" where I blog my way thru various campaigns - illustrated with AI art. My latest has been taking a team through Red Crow, and its been every bit as engaging as commercial adventures I've run. I have also very much appreciated the "difficult, but fair" nature of the harder fights. Never feels forced. Never feels artificial. It just makes you work for it. Three thumbs up!
Artyoan  [author] 19 Apr @ 6:52am 
Thanks kevwelch. Glad you enjoyed it. :steamthumbsup:
kevwelch 18 Apr @ 9:37pm 
This was a blast! I knew this was going to be good when I tied up things with the ghost dog and got a little sad about it. Great work dude.
Artyoan  [author] 17 Apr @ 4:23pm 
@Lizzy, Not sure what that could be. If you have Unfinished Business mod then I suspect it is either a bug or some ability of some sort related to the mod. Wouldn't be a way for me to set up anything like that within the dungeon maker.
Lizzy 17 Apr @ 4:03pm 
I'm having an issue where enemies will randomly get banished forcing the party to end turn for 9 rounds so they re appear and we can kill them.
Artyoan  [author] 7 Mar @ 7:32pm 
Thanks again, General Malaise.

Odd bug there, tmanfoo. Glad it worked out though. I'll have to keep that in mind in case anyone else has similar issues.
USAF-GeneralMalaise 7 Mar @ 7:22pm 
Great job - thank you for a third time!
tmanfoo 6 Mar @ 6:03pm 
For anyone else that has the issue, we had to load a previous save and go into single player and that seamed to fix it.
tmanfoo 6 Mar @ 5:56pm 
Hello! I am playing with the solasta unfinished business mod and I am currently stuck in the Red Crow Catacombs attempting to speak with Iris'Thylia's ghost. It appears that it is required to speak with her to proceed however it is not letting us speak to her. Is this some sort of bug? Is it because of Solasta Unfinished Business?
Artyoan  [author] 22 Feb @ 6:58am 
Thanks Dungeon Master. That's great to hear and made my morning. Really hoping Tactical Adventures can fit a dungeon maker into Solasta 2 and we can all carry on with a new updated game. User made content can provide incredible value for both those making and playing it. I have no regrets for spending many hours on this stuff. It's been great to hear all the feedback and thank you for yours. ;) :steamthumbsup:
Dungeon Master 22 Feb @ 5:35am 
I am here as a old school game designer back when there was AD&D E1. Sir my hat is off to you, very entertaining and I feel that you have found the taste of the game as a whole. I have VERY much enjoyed playing what you have made and as someone who made Modules for TSR games I think your work stands out in the true meaning of Role Play Games and your Scenarios are a true view of how Dungeons and Dragons was meant to be played and enjoyed.
Artyoan  [author] 21 Feb @ 6:30am 
@枕头同学 , I suspect the AI translation is changing variables or names which makes the code not recognize an enemy kill or an item being picked up. Unfortunately there isn't anything I can do to fix it. There are others who have reported similar problems like areas not opening up as intended due to the same translation problems.
枕头同学 21 Feb @ 1:16am 
Hello, English isn't my mother tongue, so I used AI for translation. Maybe the wordings aren't right. when I was playing this mod, after meeting the dwarf count, I was asked to go to a place and kill all the enemy troops. I cleared all the enemies on the map, but the next - step task didn't trigger. Also, I took a task in the tavern to explore an old woman's house. I've collected all the items, but there's no further progress. May I ask what solutions are there? The only mod I'm using is Unfinished Business.
Artyoan  [author] 20 Dec, 2024 @ 8:31pm 
Thanks again, Big Blob Chinny. Hoping for a dungeon maker to return again in Solasta 2, as tinkering with this feature became a hobby of a sort. If they do manage to make one and it has a robust set of features, I'm sure I'll be making some campaigns for that as well. Appreciate the compliments and the feedback. Been well worth the time to craft this stuff and share.:steamthumbsup:
BIG BLOB CHINNY 20 Dec, 2024 @ 7:57pm 
I just finished as well. Honestly, blown away by the quality of this campaign. There was so much attention to detail throughout in terms of the dungeon layouts and encounters. In particular, the optional fights with the spider queen under Rimefell Mines and the Hag under the Orc camp were very well done in terms of both challenge and the surprise factor Great variety of custom weapon itemization too (the high-end Monk gauntlets and maul are both crazy good, and just having the vendor selling all the legendary weapons was very cool) . Also enjoyed the way the story came full circle with the ending. Just an outstanding effort in terms of both design and the storytelling. TA should honestly be looking to hire you for Solasta II. Bravo, Artyoan!
Artyoan  [author] 16 Dec, 2024 @ 10:10am 
Thanks SourKebab. I understand about the ending battle as well. I chose to have one mostly to resolve the issue of the final remaining demon but I do agree that it isn't as climactic as the other. Mostly a smaller stakes resolving of the original plot line.

Archers here were definitely more restrained than Morrows Deep, though I still like them quite a bit as they can change the nature of the combat if present.

Thanks for the feedback. :steamthumbsup: And for playing all three. That's a lot of hours of Solasta.
SourKebab 16 Dec, 2024 @ 9:35am 
just finished this campaign, basically have finished the whole trilogy with this one, overall i'd say the writing is really good as always, it genuinely is far better than TA's writing tbh. encounter design is 10/10, it's so much better than morrows deep's encounters which i feel threw too many archers at you. this one feels balanced yet doesn't take away the challenge. one thing about the ending battle tho i feel that the campaign should've ended at the top of the spire (not story wise, but like encounter wise if you know what i mean), it was a good climatic point where you've gone through multiple battles without rest available closely, and finish with big brawl with the gang. the fight after that which is actually the end battle feels a bit weaker in comparison
Artyoan  [author] 17 Nov, 2024 @ 1:08pm 
Thanks Cabusha. Good to hear! :steamthumbsup:
Cabusha 17 Nov, 2024 @ 9:19am 
Me and my buddies completed this across 2 or 3 months. IMO - it's the best of the campaigns we've played in the workshop. So freaking good! We had an absolute blast and definitely recommend it to others.
Artyoan  [author] 15 Nov, 2024 @ 6:36pm 
Thanks HurricaneSG. Glad you enjoyed it. Right now the plan is to wait and see what Tactical Adventures does with their next game. If it has no dungeon maker feature, I'll probably make a small campaign to end my story series. If it does, and the capabilities are there, I'll likely carry on with that.

But without new DM functions/monsters and such things I'm likely done making long story-based campaigns. Grave Rush is the only thing that will be six man only but thats a very different type of beast compared to these other ones. Any story based campaign would start with a four man original. :steamthumbsup:
HurricaneSG 15 Nov, 2024 @ 6:17pm 
This was the 10th user made campaign we played with our little 4 Player Group. There were maybe 1 or 2 Typos. Apart from that it was an amazingly made Adventure. The best one so far. If it was Voice acted it would easily rival the offical 3 Solasta Campaigns.

Technicly very clean. A great dialogue System and lots of extra Options for different Backgrounds and Classes. Loved the extra Loot those Options gave. Hope you continue to make 4 Char/Player Versions of your Adventures.

But you have earned a little Steam Award for this one! Well done!
Ortin 8 Nov, 2024 @ 2:05pm 
thanks you, don't know how i over looked that spot.
Artyoan  [author] 8 Nov, 2024 @ 1:59pm 
@Ortin, in the northeast part of Nokthanim's lost district you can find a sewer transition that leads to the east side of the sewers. She awaits down there.
Ortin 8 Nov, 2024 @ 12:18pm 
where is Delilah?
Artyoan  [author] 23 Oct, 2024 @ 6:10pm 
That sounds like a bug, though more than likely related to unfinished business or possibly just a solasta bug.
fish soup 23 Oct, 2024 @ 5:44pm 
I don't know whether this is a bug or not. When my cleric uses SPARE THE DYING to save dying teammate, the teammate will fall asleep and never die no matter how many times he be attacked
Artyoan  [author] 23 Oct, 2024 @ 3:58pm 
Should be fixed now.
Artyoan  [author] 23 Oct, 2024 @ 6:18am 
Thanks fish soup. I'll have to look into that. Probably have the wrong faction switch enabled.
fish soup 22 Oct, 2024 @ 10:43pm 
I think i just find a bug. At the beginning of the game, i can choose bopalu or kayla to become my teammate. If i first not choose any of them, then second choose kayla to become my teammate, Kayla will turn into my enemy and fight me
Artyoan  [author] 28 Sep, 2024 @ 6:23am 
Eventually all the vendor material becomes very affordable. Gold intake will be ramping up over the course of the campaign. :steamthumbsup:
pp1497 28 Sep, 2024 @ 4:23am 
you are correct its such a scam though xD. You see all this gear but cant buy it because you get penny for each items. I asked because in other user created campaigns you can get traders with different rates.
Artyoan  [author] 27 Sep, 2024 @ 10:12am 
In the Red Crow, all traders are custom and should have about the same percentage rate, +/- less than 1%. So any will do,. Should all be around 25% if I remember correctly.
pp1497 27 Sep, 2024 @ 9:21am 
Who is the best trader to sell gear for most profit ?
Artyoan  [author] 27 Sep, 2024 @ 5:41am 
@pp1497, thanks for letting me know. :steamthumbsup: Glad to hear it was resolved.
pp1497 27 Sep, 2024 @ 3:13am 
It was problem with UB version.
Artyoan  [author] 25 Sep, 2024 @ 1:43pm 
I'll likely iterate on grave rush for a while but the plan as it stands now is to see what Tactical Adventures is doing next. If it is Solasta 2 with a dungeon maker, I'll likely carry on with story-based campaigns there. If it isn't Solasta universe or has no dungeon maker, then I'll make a small campaign to finish the series.

As much as I love Solasta's DM, without new toys to play with from dlc I don't think I'll want to make a new story-based campaign that is very lengthy.

Unfinished Business is great. The best mod I've ever used for a game. So much so that I've built campaigns based on it. Which I did not think I'd ever do.
rwolkey 25 Sep, 2024 @ 8:56am 
I gathered that. Hopefully, when GR is finished you'll put together a GR story/adventure campaign like you did with your 4 and 6 character campaigns for your other three. You do crafting and story telling perfectly, or at least for me anyway...

I must say I'm really impressed with Unfinished Business. After completing the DLC and 7-8 of the player made campaigns I was starting to look around for something else to play. But, UB adding races, feats, class features, items, 6 characters, etc. really gave Solasta a kick in the pants.
Artyoan  [author] 25 Sep, 2024 @ 6:58am 
Grave Rush will likely only be worth it to those looking for combat/loot and character progression. Very different styles of campaigns for different purposes. I'd expect the lack of a story will push some people away but that's okay. The story-based campaigns remain as they are. :steamthumbsup:
rwolkey 25 Sep, 2024 @ 12:38am 
I got to lv 3 in Grave Rush, but quit. I didn't like it at all. Too generic, stale, no story, no BBEG, no interesting NPC, etc. Your other 3 campaigns are a perfect mix of adventure, crafting, leveling up and story telling. I started Red Crow over again for 6 characters after installing Unfinished Business. Much much better!
Artyoan  [author] 22 Sep, 2024 @ 9:59am 
@pp1497, shouldn't take that long to load anything. That's just starting the campaign and it fails? Or is it a prior save?
pp1497 22 Sep, 2024 @ 9:24am 
How long does it take to load this campaign? I am wating 5+ minutes and nothing happens.
catta 19 Sep, 2024 @ 2:23pm 
Thanks a lot!
Artyoan  [author] 19 Sep, 2024 @ 10:06am 
@catta, if you are using UB then there is a 'unlock cheat menu' option in there somewhere which allows you to open up the cheat menu in Solasta during a combat encounter and 'Cheat-Kill-All' the enemies. That can help you catch up to where you were, if needed. :steamthumbsup:
catta 19 Sep, 2024 @ 8:24am 
Btw problem persists even after save is loaded (before talking to Gunthik too). It's look like I'am going to have to go through it all over again with the original game without using translator function... :cozycastondeath:
catta 19 Sep, 2024 @ 8:11am 
I knew it was a problem... ty for the answer!