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Odd bug there, tmanfoo. Glad it worked out though. I'll have to keep that in mind in case anyone else has similar issues.
Archers here were definitely more restrained than Morrows Deep, though I still like them quite a bit as they can change the nature of the combat if present.
Thanks for the feedback.
But without new DM functions/monsters and such things I'm likely done making long story-based campaigns. Grave Rush is the only thing that will be six man only but thats a very different type of beast compared to these other ones. Any story based campaign would start with a four man original.
Technicly very clean. A great dialogue System and lots of extra Options for different Backgrounds and Classes. Loved the extra Loot those Options gave. Hope you continue to make 4 Char/Player Versions of your Adventures.
But you have earned a little Steam Award for this one! Well done!
As much as I love Solasta's DM, without new toys to play with from dlc I don't think I'll want to make a new story-based campaign that is very lengthy.
Unfinished Business is great. The best mod I've ever used for a game. So much so that I've built campaigns based on it. Which I did not think I'd ever do.
I must say I'm really impressed with Unfinished Business. After completing the DLC and 7-8 of the player made campaigns I was starting to look around for something else to play. But, UB adding races, feats, class features, items, 6 characters, etc. really gave Solasta a kick in the pants.