Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hopefully I haven't accidentally given you the wrong idea and broken anything! I could completely believe CA changing something behind the scenes without thinking to put it in patch notes.
I checked and the ability was using a multiplier for the reload variable instead of addition. I'm not actually sure if it was helping or hurting but I changed it to the addition form which is the same as all of the other abilities in the base game. Maybe CA changed how those skills worked in some patch or maybe it was an oversight on my part.
The tooltip for the engineer's "critical path analysis" indicates that it decreases reload skill, with each stage giving a higher penalty (i.e. phase 1: speed +3%, reload skill -3% | phase 2: speed +6%, reload skill -6% and so on) - is this intentional?
The tooltip is in green, so it looks like it's meant to be a buff, but as I understand it -10% reload skill would be a pretty substantial nerf to the master engineer's damage?
The game has some default unit groupings in the game files that those other mods probably use. Unfortunately they did not line up with the units I wanted to group together so I had to make my own groupings. If I added or removed units from the default groupings it would mess up other abilities so there isn't really another way to do it.
If you have tried re-downloading and that didn't work then it is probably another mod. It could be an overhaul mod like Radious or similar that also modifies skills.
Sorry, I guess Radious is just not compatible.
You could try changing the load order so that this mod loads after Radious and see if that works. To do that, move this move closer to the top of the list. (if Radious is in position #4, then move this mod to position #3)
I just checked and the mod is working fine for me. There are a few possibilities for why it might not be working for you:
1. You may be using an old save. I updated the mod when the dlc came out and reduced how many skill points you needed to spend because CA added skills to some of the Hero's skill trees. If you were using an old save, that could have a messed up interaction with the update. The best solution to this would be to start a new campaign, but you could also try respeccing the characters to see if that works.
2. Steam may not have updated the mod correctly. You could try unsubbing to remove the mod file completely and resubbing to redownload it.
3. Another conflicting mod may be to blame. If you have another mod that changes the Thane's skill trees, that could mess things up.
Yes
I have added skills for the Dragon Slayer hero from the recent dlc. Garagrim also gets a few of the skills as well.
I checked to make sure and the mod is working for me, both on old saves and a new campaign.
If it still isn't working for you it is probably because steam is not updating the mod correctly. To fix this unsubscribe from the mod, load up the mod loading menu/game menu to make sure it is removed, then close the game and re-subscribe to the mod.
[Addon] All in One compilation for Expanded Hero Skill Trees by Maffers
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3171488029
This way i don't have to maintain and manage 50+ mods and submods. The Addon works of hard dependancy to all & only your skills mods. All additional hero mods are optional and will recieve the skills when enabled along the Addon :) I hope this makes sense! Thanks again for the hard work and good luck with the next faction!
It should be, because it doesn't modify the base skills and just adds new ones.
KAZUK!!!
Remember this one on WH2
Giving a rôle play aspect to the Heroes:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1991706915&searchtext=H%C3%A9ro+skill
It should be fixed now
Thank you for the nice comment!