Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Bull Warriors for Iberians/Celtiberians! Rome: Total War unit
40 Comments
Jarvax 11 Aug, 2018 @ 2:12pm 
Tnx.
Alexandria38  [author] 6 Nov, 2014 @ 7:22pm 
This mod hasn't changed in weeks and it's just a unit mod. make sure nothing else is active. and even if it's making you crash, there's nothing I can do about that.
Sully The Sailor 6 Nov, 2014 @ 6:46pm 
Crash on startup
jayful 16 Oct, 2014 @ 7:07am 
Thanks for this. Can you update please
Alexandria38  [author] 14 Sep, 2014 @ 10:38am 
Just letting everyone know I fixed them being invisible in HATG, in case you missed the change notes.
McNuggle 5 Sep, 2014 @ 11:12pm 
Oh no worries on my part, I am glad to help one of the few modders who add units to the iberian roster lol
Alexandria38  [author] 5 Sep, 2014 @ 8:30pm 
Sorry for your troubles!
Alexandria38  [author] 5 Sep, 2014 @ 8:30pm 
Yeah. I'm getting HATG soonTM so maybe then, I can try it myself.
McNuggle 5 Sep, 2014 @ 8:28pm 
Hahah, CA rigged it that way to spite you and force you to buy HATG lol

But really though I dont know maybe it is just me and something is wrong not with the mod but my game, it would be nice if we could get another person with HATG to test it out...
Alexandria38  [author] 5 Sep, 2014 @ 2:04pm 
The only logical thing that would be quite stupid is that since I don't personally have HATG they don't work there, even though they should. Simply because I made the unit.
McNuggle 5 Sep, 2014 @ 1:27pm 
Tried that already. I dont think it is too big of a deal really just have a little line in the description. I mean it worked fine in the grand campaign...
Alexandria38  [author] 4 Sep, 2014 @ 10:01pm 
I have no clue why that is happening. The unit card is hastati on a boat and they're invisible JUST in HATG... There's no options I know of to make them unusable or usable in HATG. I'm beat. Maybe try deleting the .pack file and redownloading the mod entirely?
McNuggle 4 Sep, 2014 @ 9:47pm 
I tested it. In the grand campaign it works totally fine, but in HATG it still has that bug even without any unit mods...
Alexandria38  [author] 4 Sep, 2014 @ 6:38pm 
So can you test in HATG without other mods? Use a cheat mod or something to get to the level 4 barracks fast.
McNuggle 4 Sep, 2014 @ 4:13pm 
Ok so I tested it in the grand campaign with no other unit mods and they worked like a charm so maybe it was just the other mods interfering...
Alexandria38  [author] 4 Sep, 2014 @ 2:10pm 
Yeah unless they happened to put the exact same unique ID as me (which is kind of impossible considering mine is 7-9 digits) that shouldn't affect it. But as I said, I don't have HATG so I am relying on you!
McNuggle 3 Sep, 2014 @ 10:59pm 
Cant at the moment, but I should be able to try it in the morning. I forgot to mention that I had another mod that added a few other units to the faction, but I cant see how that would affect anything...
Alexandria38  [author] 3 Sep, 2014 @ 8:58pm 
Can you try using them in normal campaign and tell me if they're visible? I'm really not sure why they'd be invisible in one specific campaign.
McNuggle 3 Sep, 2014 @ 8:31pm 
Did you update it? Last I used it it was still like that, when I used them they worked fine aside from the invisibility...
Alexandria38  [author] 3 Sep, 2014 @ 2:57pm 
Did that problem fix itself or are they broken for you?
McNuggle 3 Sep, 2014 @ 2:42pm 
I had a funny bug. My bull warriors were fine in custom battles. But when I used them in a campaign (han at gates) the unit card was of a roman principle ship and my units were invisible. It was funny to just see the nemy fall to nothing but its still a but lol
Alexandria38  [author] 3 Sep, 2014 @ 2:38pm 
No problem, I like helping people especially when it's a question about my mod. :)
mihalispap 3 Sep, 2014 @ 2:36pm 
thanks for your prompt reply
Alexandria38  [author] 3 Sep, 2014 @ 2:33pm 
Unit mods *should* always be compatible for updates, however significant changes to recruitment (like changing building types for factions) would screw them up. These guys just get recruited from a regular level 4 barracks so, as I said, it should work.

However, I haven't checked the new balancing of units in the game, and they may fall a bit short compared to other options considering the changes.
mihalispap 3 Sep, 2014 @ 2:12pm 
is it compatible with patch 15? thanks in advance for your reply
Alexandria38  [author] 1 Sep, 2014 @ 3:55pm 
Should just be the level 4 barracks. I wasn't able to test if that worked, though. I don't own the HATG DLC that lets you play as iberians.
McNuggle 1 Sep, 2014 @ 3:54pm 
What do I need to build to recruit these guys?
Sir Daniel 31 Aug, 2014 @ 6:44pm 
Alexandros, "Iberian" is one thing but "Celtiberina" is other. If this fictitious warriors were Celtiberians (Celts of Iberia) they wear Celtic horns.
Alexandria38  [author] 31 Aug, 2014 @ 9:27am 
Yeah, I compromised their health and armor for their damage. With their 2 abilities active, they can get up to 90 melee attack without any ranks. If they were also unkillable, they would be too good, and in Rome 1, they would lose in extended combat with standard legionaries. So I feel they are balanced.

I'm glad you like them, though! :)
jamespmullin 31 Aug, 2014 @ 6:02am 
Thanks for making bullwarriors,they were tough in rome 1,up there with berserkers,spartans and gothic cavalry.
jamespmullin 31 Aug, 2014 @ 6:00am 
Too weak on defense.I compared the Bull Warriors to others and the other have defenses in the low 80s.Such as Ambarko,elite Scutarii and around eight other types of elite 'spanish/celt infantry.I'd give them about 5 more points health and 5 more points morale.
Alexander The Greek 30 Aug, 2014 @ 12:20pm 
It is very good but there are horns in the game. Vercingetorix helmet and thane helmet. But the first is more celtic than Iberian and the second is more Teutonic. So, the best helmet is this that you have already. Nice!!!
Alexandria38  [author] 30 Aug, 2014 @ 11:13am 
@Alexandros (GR), if you read the description, you'll have read that there aren't any bull horn helmets in the game and I can't make one.I updated this mod to give them A horned helmet but it's not perfect.
Alexander The Greek 30 Aug, 2014 @ 12:16am 
They dont have horns
Alexandria38  [author] 29 Aug, 2014 @ 6:48pm 
- Added more variation to facial hair
- Found and added a cool looking helmet that has horns. It's not perfect, but it'll do!
Alexandria38  [author] 29 Aug, 2014 @ 6:41pm 
Thank you, ChivesKirk! It brings a smile to my face to know someone loves this unit. :)

More effort went into the card than anything else lol :D
ChivesKirk 29 Aug, 2014 @ 6:35pm 
Unit Card A+ Unit itself A++ Love it!!!
Alexandria38  [author] 29 Aug, 2014 @ 6:33pm 
Also, there is variation in the cloaks or chest disks/whatever those are called. I kind of needed them to look the same because
1. Barbarian body sizes vary greatly and half of them clipped with the tunic/armor
2. That helmet clips with a ton of the facial hair. I could try to increase variation in hair color and whatnot, I suppose.
Alexandria38  [author] 29 Aug, 2014 @ 6:31pm 
As I said in the description, can't really make horns and there's nothing in the game for that except a weird looking Briton one... Sad, really. If anyone elite modeller wants to do it for me though, I wouldn't object lol.
MangyMinotaur 29 Aug, 2014 @ 6:30pm 
Maybe some variation between units or custom horns would be nice too :)
Bring back the good ol days