XCOM 2
Modular Sparks: Digi's Basegame Modules
10 Comments
Stukov81-T.TV 8 Nov, 2023 @ 11:06pm 
Very good work
Deacon Ivory 8 Nov, 2023 @ 12:19pm 
Very cool. Definitely looking forward to firing up these modules.
TheGreenDigi  [author] 8 Nov, 2023 @ 11:34am 
Totally. Definitely. Absolutely.
lordabizi 8 Nov, 2023 @ 11:33am 
Great mod, I have a quick question. Does this work with XCOM3?
Nom_nom_pies 8 Nov, 2023 @ 10:25am 
@TheGreenDigi That's totally fair. Looking forward to your future releases then!
TheGreenDigi  [author] 8 Nov, 2023 @ 10:22am 
@Nom_nom_pies MCM config stuff like that is a bit out of my skillset but I might eventually just make a big compilation mod that has all my modules in one mod, but without the MCM configs.
TheGreenDigi  [author] 8 Nov, 2023 @ 10:20am 
Thanks! More stuff on the way sooniiiish*
Nom_nom_pies 8 Nov, 2023 @ 10:19am 
Well, I'm already liking these additions, but if you're planning on releasing a whole bunch more, that'd be great!

And hey, I dunno how much more difficult it would be, but maybe you can put them all into the one mod and make a MCM config to disable the ones you don't want rather than releasing a separate mod for each group?
RustyDios 8 Nov, 2023 @ 10:18am 
Congrats on the release dude!
TheGreenDigi  [author] 8 Nov, 2023 @ 9:50am 
I already have plans to release more packs of spark modules, each based on a different perk pack so people can pick an choose which they want in case they don't want to download a certain perk pack.